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DjiDJo
Joined: 21 May 2007 Posts: 17
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Posted: Fri Jan 11, 2008 6:59 am Post subject: Enchantress here? |
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Is it possible to be good in extended? Give me advices please. Here is my list :
// Lands
2 Hallowed Fountain
4 Windswept Heath
4 Temple Garden
1 Stomping Ground
7 Forest
5 Plains
// Creatures
4 Verduran Enchantress
// Spells
1 Ivory Mask
1 Hoofprints of the Stag
4 Ground Seal
1 Oblivion Ring
1 Sacred Mesa
1 Teferi's Moat
1 Words of War
4 Sterling Grove
4 Ghostly Prison
3 Solitary Confinement
4 Utopia Sprawl
4 Wild Growth
4 Enchantress's Presence
// Sideboard
SB: 4 Sphere of Law
SB: 1 Rule of Law
SB: 1 Karmic Justice
SB: 3 Choke
SB: 3 Porphyry Nodes
SB: 3 Aura of Silence
Last edited by DjiDJo on Fri Jan 11, 2008 8:20 am; edited 1 time in total |
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lennin Guest
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Posted: Fri Jan 11, 2008 7:02 am Post subject: |
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| why do u play 1 steam vents., and play the white enchantress |
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DjiDJo
Joined: 21 May 2007 Posts: 17
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Posted: Fri Jan 11, 2008 8:21 am Post subject: |
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Delicious
Joined: 08 Jun 2007 Posts: 425
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Posted: Fri Jan 11, 2008 8:41 am Post subject: |
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| why only one o-ring? |
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fahKing
Joined: 08 Jan 2008 Posts: 31
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Posted: Fri Jan 11, 2008 9:05 am Post subject: possibly |
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I was thinking about combining haterator and solitaire - maybe something like this:
Lands - 21
7 x Forest
4 x Temple Garden
4 x Brushland
5 x Plains
1 x Selesnya Sanctuary
Creatures - 5
4 x Verduran Encahntress
1 x Eternal Witness
Other Spells - 34
3 x Suppression Field
4 x Root Maze
4 x Enchantress's Presence
4 x Utopia Sprawl
4 x Wild Growth
3 x Solitary Confinement
1 x Sacred Mesa
1 x Seal of Primordium
1 x Oblivion Ring
1 x Hoofprints of the Stag
3 x Ghostly Prison
1 x Idyllic Tutor
3 x Sterling Grove
1 x Faith's Fetters
SB - 15
3 x Aura of Silence
2 x Karmic Justice
2 x Choke
1 x Ivory Mask
3 x Eyes of the Wisent
1 x Ghostly Prison
3 x Pithing Needle |
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DjiDJo
Joined: 21 May 2007 Posts: 17
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Posted: Fri Jan 11, 2008 9:36 am Post subject: |
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| delicious wrote: | | why only one o-ring? |
There are 4 tutors for it.
Grove > Idyllic Tutor! |
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fahKing
Joined: 08 Jan 2008 Posts: 31
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Posted: Fri Jan 11, 2008 9:43 am Post subject: |
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ummm Grove =< Idylic
let's look at what they do -
Grove - cost GW and a colorless to search for an enchantment and put it on top of your library
Idylic - cost 2W to search for an enchantment and put it in hand
Grove has a better ability while it's in play, but Idylic doesn't make you lose a draw and the CC is slightly better. |
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DjiDJo
Joined: 21 May 2007 Posts: 17
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Posted: Fri Jan 11, 2008 9:47 am Post subject: |
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| Versus some decks it is really important to have 2 groves in play, to stop their ench. removal spells that targets. |
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fahKing
Joined: 08 Jan 2008 Posts: 31
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Posted: Fri Jan 11, 2008 9:53 am Post subject: |
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| yes that's why i included another enchantment tutor so that you don't have to sac grove =) |
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DjiDJo
Joined: 21 May 2007 Posts: 17
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Posted: Fri Jan 11, 2008 10:04 am Post subject: |
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| Hm, i think that maybe your list is better. I really like haterator, so it maybe e good idea. But i really reccomended you to remove witness and add some Ground Seals. I am really empressed of that card. It hates Tron, dredge, breakfast and some other decks. |
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Amaterasu
Joined: 14 Sep 2006 Posts: 70
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Posted: Fri Jan 11, 2008 10:04 am Post subject: |
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| what happens when they do stupid stuff like pernicious deed ALL of your enchantments away?? or any other mass enchantment removal?? The deck seemingly pretty much concedes the match with no way to win. |
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DjiDJo
Joined: 21 May 2007 Posts: 17
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Posted: Fri Jan 11, 2008 10:05 am Post subject: |
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| Amaterasu wrote: | | what happens when they do stupid stuff like pernicious deed ALL of your enchantments away?? or any other mass enchantment removal?? The deck seemingly pretty much concedes the match with no way to win. |
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2 x Karmic Justice
3 x Pithing Needle
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Amaterasu
Joined: 14 Sep 2006 Posts: 70
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Posted: Fri Jan 11, 2008 10:06 am Post subject: |
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wow...Karmic Justice...IS SICK!
wait...no...
ruling on Karmic Justice: A spell or ability that asks for a sacrifice will not trigger this card. [Odyssey FAQ 2001/10/04]
so...pernicious deed gets around it...
although Pithing needle does stop the deed... |
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DjiDJo
Joined: 21 May 2007 Posts: 17
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Posted: Fri Jan 11, 2008 10:15 am Post subject: |
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| Ask The Judge @ Starcitygames wrote: |
Q: If I have Justice ">Karmic Justice in play and my opponent activates his Pernicious Deed, destroying four of my other non-creature permanents and the Karmic Justice, how many permanents do I get to choose and destroy?
A: Five, because an ability he controlled destroyed five of your non-creature permanents. Karmic Justice triggers on itself leaving play and sees the other four permanents leave as well. Note that Karmic Justice can destroy your opponent's creatures if you like.
Sheldon |
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Amaterasu
Joined: 14 Sep 2006 Posts: 70
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Posted: Fri Jan 11, 2008 10:19 am Post subject: |
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| DjiDJo wrote: | | Ask The Judge @ Starcitygames wrote: |
Q: If I have Justice ">Karmic Justice in play and my opponent activates his Pernicious Deed, destroying four of my other non-creature permanents and the Karmic Justice, how many permanents do I get to choose and destroy?
A: Five, because an ability he controlled destroyed five of your non-creature permanents. Karmic Justice triggers on itself leaving play and sees the other four permanents leave as well. Note that Karmic Justice can destroy your opponent's creatures if you like.
Sheldon |
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well, that fixes everything! sweet!
and I wonder if this deck could be competitive...'cause that'd be pretty cool. Seems like enchantress would wreck aggro all over the place...but control would be nigh impossible to beat. |
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