Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Enchantress here?


Goto page 1, 2, 3  Next
 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks
Author Message
DjiDJo



Joined: 21 May 2007
Posts: 18

PostPosted: Fri Jan 11, 2008 6:59 am    Post subject: Enchantress here? Reply with quote

Is it possible to be good in extended? Give me advices please. Here is my list :
// Lands
2 Hallowed Fountain
4 Windswept Heath
4 Temple Garden
1 Stomping Ground
7 Forest
5 Plains

// Creatures
4 Verduran Enchantress

// Spells
1 Ivory Mask
1 Hoofprints of the Stag
4 Ground Seal
1 Oblivion Ring
1 Sacred Mesa
1 Teferi's Moat
1 Words of War
4 Sterling Grove
4 Ghostly Prison
3 Solitary Confinement
4 Utopia Sprawl
4 Wild Growth
4 Enchantress's Presence

// Sideboard
SB: 4 Sphere of Law
SB: 1 Rule of Law
SB: 1 Karmic Justice
SB: 3 Choke
SB: 3 Porphyry Nodes
SB: 3 Aura of Silence


Last edited by DjiDJo on Fri Jan 11, 2008 8:20 am; edited 1 time in total
Back to top
lennin
Guest





PostPosted: Fri Jan 11, 2008 7:02 am    Post subject: Reply with quote

why do u play 1 steam vents., and play the white enchantress
Back to top
DjiDJo



Joined: 21 May 2007
Posts: 18

PostPosted: Fri Jan 11, 2008 8:21 am    Post subject: Reply with quote

edited
Back to top
Delicious



Joined: 08 Jun 2007
Posts: 459

PostPosted: Fri Jan 11, 2008 8:41 am    Post subject: Reply with quote

why only one o-ring?
Back to top
fahKing



Joined: 08 Jan 2008
Posts: 31

PostPosted: Fri Jan 11, 2008 9:05 am    Post subject: possibly Reply with quote

I was thinking about combining haterator and solitaire - maybe something like this:

Lands - 21
7 x Forest
4 x Temple Garden
4 x Brushland
5 x Plains
1 x Selesnya Sanctuary

Creatures - 5
4 x Verduran Encahntress
1 x Eternal Witness

Other Spells - 34
3 x Suppression Field
4 x Root Maze
4 x Enchantress's Presence
4 x Utopia Sprawl
4 x Wild Growth
3 x Solitary Confinement
1 x Sacred Mesa
1 x Seal of Primordium
1 x Oblivion Ring
1 x Hoofprints of the Stag
3 x Ghostly Prison
1 x Idyllic Tutor
3 x Sterling Grove
1 x Faith's Fetters


SB - 15
3 x Aura of Silence
2 x Karmic Justice
2 x Choke
1 x Ivory Mask
3 x Eyes of the Wisent
1 x Ghostly Prison
3 x Pithing Needle
Back to top
DjiDJo



Joined: 21 May 2007
Posts: 18

PostPosted: Fri Jan 11, 2008 9:36 am    Post subject: Reply with quote

delicious wrote:
why only one o-ring?

There are 4 tutors for it.

Grove > Idyllic Tutor!
Back to top
fahKing



Joined: 08 Jan 2008
Posts: 31

PostPosted: Fri Jan 11, 2008 9:43 am    Post subject: Reply with quote

ummm Grove =< Idylic

let's look at what they do -

Grove - cost GW and a colorless to search for an enchantment and put it on top of your library

Idylic - cost 2W to search for an enchantment and put it in hand

Grove has a better ability while it's in play, but Idylic doesn't make you lose a draw and the CC is slightly better.
Back to top
DjiDJo



Joined: 21 May 2007
Posts: 18

PostPosted: Fri Jan 11, 2008 9:47 am    Post subject: Reply with quote

Versus some decks it is really important to have 2 groves in play, to stop their ench. removal spells that targets.
Back to top
fahKing



Joined: 08 Jan 2008
Posts: 31

PostPosted: Fri Jan 11, 2008 9:53 am    Post subject: Reply with quote

yes that's why i included another enchantment tutor so that you don't have to sac grove =)
Back to top
DjiDJo



Joined: 21 May 2007
Posts: 18

PostPosted: Fri Jan 11, 2008 10:04 am    Post subject: Reply with quote

Hm, i think that maybe your list is better. I really like haterator, so it maybe e good idea. But i really reccomended you to remove witness and add some Ground Seals. I am really empressed of that card. It hates Tron, dredge, breakfast and some other decks.
Back to top
Amaterasu



Joined: 14 Sep 2006
Posts: 70

PostPosted: Fri Jan 11, 2008 10:04 am    Post subject: Reply with quote

what happens when they do stupid stuff like pernicious deed ALL of your enchantments away?? or any other mass enchantment removal?? The deck seemingly pretty much concedes the match with no way to win.
Back to top
DjiDJo



Joined: 21 May 2007
Posts: 18

PostPosted: Fri Jan 11, 2008 10:05 am    Post subject: Reply with quote

Amaterasu wrote:
what happens when they do stupid stuff like pernicious deed ALL of your enchantments away?? or any other mass enchantment removal?? The deck seemingly pretty much concedes the match with no way to win.

Quote:

2 x Karmic Justice
3 x Pithing Needle
Back to top
Amaterasu



Joined: 14 Sep 2006
Posts: 70

PostPosted: Fri Jan 11, 2008 10:06 am    Post subject: Reply with quote

wow...Karmic Justice...IS SICK!

wait...no...

ruling on Karmic Justice: A spell or ability that asks for a sacrifice will not trigger this card. [Odyssey FAQ 2001/10/04]

so...pernicious deed gets around it...

although Pithing needle does stop the deed...
Back to top
DjiDJo



Joined: 21 May 2007
Posts: 18

PostPosted: Fri Jan 11, 2008 10:15 am    Post subject: Reply with quote

Ask The Judge @ Starcitygames wrote:

Q: If I have Justice ">Karmic Justice in play and my opponent activates his Pernicious Deed, destroying four of my other non-creature permanents and the Karmic Justice, how many permanents do I get to choose and destroy?

A: Five, because an ability he controlled destroyed five of your non-creature permanents. Karmic Justice triggers on itself leaving play and sees the other four permanents leave as well. Note that Karmic Justice can destroy your opponent's creatures if you like.

Sheldon
Back to top
Amaterasu



Joined: 14 Sep 2006
Posts: 70

PostPosted: Fri Jan 11, 2008 10:19 am    Post subject: Reply with quote

DjiDJo wrote:
Ask The Judge @ Starcitygames wrote:

Q: If I have Justice ">Karmic Justice in play and my opponent activates his Pernicious Deed, destroying four of my other non-creature permanents and the Karmic Justice, how many permanents do I get to choose and destroy?

A: Five, because an ability he controlled destroyed five of your non-creature permanents. Karmic Justice triggers on itself leaving play and sees the other four permanents leave as well. Note that Karmic Justice can destroy your opponent's creatures if you like.

Sheldon


well, that fixes everything! sweet!
and I wonder if this deck could be competitive...'cause that'd be pretty cool. Seems like enchantress would wreck aggro all over the place...but control would be nigh impossible to beat.
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks All times are GMT - 7 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 


Powered by phpBB © 2001, 2005 phpBB Group
Magic: the Gathering Cards

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy