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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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Kytep
Joined: 21 May 2006 Posts: 76
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Posted: Sun Dec 30, 2007 2:14 pm Post subject: Extended ripe for Sick-o-Tron? |
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As a player primarily focused on T2, it's been a while since I've re-visited Sick-o-Tron*, perhaps my most successful original deck (I am only aware of it being played twice in major M-L events: I placed 2nd in a T2 Trial; a T1 master but T2 novice - Malhavoc - went 4-2 in a T2 Master). With the apparent absence (at least lately) of combo decks in 1.X, and with strong popularity of creature and Tron decks, it seems that it might be a good time for Sick-o-Tron to stage a comeback.
* See original article at http://www.magic-league.com/article/242/standard_sick-o-tron.html
Here is my latest version, updated for Extended:
4 Genju of the Spires
4 Hearth Kami
4 Phyrexian Ironfoot
4 Skred
4 Shock
4 Incinerate
4 Pyroclasm
4 Blood Moon
2 Shard Phoenix (may replace)
2 Demonfire
4 Ghost Quarter
4 Scrying Sheets
16 Snow-Covered Mountain
Sideboard
4 Pithing Needle
4 Fury Charm (was Shattering Spree, but want instant vs. Scepter - may use Ancient Grudge and put 1 Forest in main - fetchable by Ghost Quarters)
4 Flamekin Brawler (surprisingly good vs. counter-control; 2 toughness is also great vs Desert - may be good for T2 vs. Sonic Boom)
3 Pyrostatic Pillar
Believe it or not, Sick-o-Tron does very well against a wide variety of decks. It can struggle against combo decks, but on the other hand, the fact that it can kill on Turn 4 (with some luck) or, more commonly, Turn 5 or 6, helps it race combo. With 4 Blood Moons and 4 Ghost Quarters in the main, it can shock a lot of decks which rely on non-basics (e.g., Tron - actually, most decks out there). With all of the burn at its disposal, it does very well against most creature-based decks. In fact, I'm not sure which is the more favorable match-up: Tron (which this was originally designed to beat, which it does *quite* well) or Zoo.
In anticipation of some of the questions/comments I'm sure will be posted:
1) Ghost Quarter and Blood Moon: In a mono-red deck, these are NOT at odds with each other; in fact, they work perfectly together. Until I play a Blood Moon, I'm glad I have Ghost Quarters. After I play Blood Moon, I don't need Quarters any more, but would rather have Mountains. Hey! Whaddaya know! Thanks, Blood Moon!
2) Scrying Sheets: Yes, this is a bit more contentious with Blood Moon, but it's still not bad. If Blood Moon will wreck my opponent, I have no problem dropping it and losing my Sheets. If Moon won't wreck my opponent, I'll hold it and keep drawing from Sheets (and of course side out the Moons for G2/G3). Sheets are critical in this deck in the longer match-ups, if for no other reason than they keep feeding me Mountains for my Genju's and/or Brawlers (post-side). With 24 snow cards in the deck, the sheets work great - and all of this of course works great with Skred.
3) Genju: Do NOT underestimate this guy. Genju is AMAZING. A Turn 1 or Turn 2 Genju can often mean GG vs. control decks, and can often lead to a Turn 5 or 6 (or even 4, with Kami and Shock) kill. He's also great on defense, able to kill most Tarmogoyfs (and you have Skred/Shock/Incinerate to help, if needed) or other ground-pounders. They can't be Wrathed, Damned, 'clasmed, etc. And they keep coming back when killed, especially with the help of Sheets (see above).
As you can see in the original article (see link above), a LOT of people poo-poohed this deck when I originally posted it. But, as mentioned, the deck has been very successful. I don't know of many decks which have only had a single player using them in 2 major events and went so far in both of them. And that's not counting a pretty nice non-Trial league play win streak I enjoyed, as well as a very good record in my non-league games.
In other words: TRY it before you comment on it (and actually think hard and try to win with it, instead of trying to lose with it or even just playing sloppy to "prove" it's bad).
Plus, you can really piss some people off (as I have done many times) by beating them with such a rogue deck. Just be prepared to be called "noob" or "lucky noob" a lot when self-proclaimed "expert" players drag their tails and Tier 1 decks between their legs after you beat them to death with Genjus.
Constructive and polite comments and questions welcome.
Kytep
Last edited by Kytep on Sun Dec 30, 2007 5:03 pm; edited 1 time in total |
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thranarama
Joined: 23 Apr 2005 Posts: 176
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Posted: Sun Dec 30, 2007 2:56 pm Post subject: |
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| I already have my deck for extended, so I'm not planning on running this deck, but just a minor detail, firebolt is better than shock, just because it flashes back. Also, a synergy you forgot to mention, is that even w/ non-basics, if you have blood moon out, genju can attatch to all your lands. You also may consider using Magus of the Moon instead of/in addition to Blood Moon. |
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Spyx
Joined: 31 Oct 2004 Posts: 853
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Posted: Sun Dec 30, 2007 4:45 pm Post subject: |
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| Looks kinda good, although I think pyroclasm isn't that good these days. |
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lennin Guest
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Posted: Sun Dec 30, 2007 4:51 pm Post subject: |
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| the deck isnt that good because tron isnt the the top best deck like it was in t2 at the time and i love how u ahve no way to untap ironfoots |
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Kytep
Joined: 21 May 2006 Posts: 76
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Posted: Sun Dec 30, 2007 6:43 pm Post subject: |
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Thanks for the comments thus far.
thranarama: Thanks for the Firebolt suggestion. However, I think that the instant speed of Shock outweighs the flashback (at 4R, no less) of Firebolt. Sometimes I just need to deal 2 more damage vs. a control deck or want to respond to a Jitte/Scepter activation, etc. and the instant speed can be huge. And you're right about Blood Moon and Genju's; I use that all the time, I just didn't write about it.
Spyx: Hmmm...you may be right about Pyroclasm. Pyroclasm has been in since the Type 2 version, and perhaps it doesn't fit Extended as well. On the other hand, there do seem to be quite a few Birds/Confidants/Witnesses/Lavamancers around. Do you have any suggestions for a Pyroclasm replacement?
lennin: Perhaps you missed the part of my post where I mention the deck does very well against a lot of decks (NOT just Tron, although the name makes it sound like a pure-Tron hoser, which it is not). Also, surely you can do better than point out that I forgot to type "Snow-Covered" before the word "Mountain" in my decklist (now corrected)? Or does the deck seem so good to you that the typo is the worst thing you can find about it? If so, thanks for the compliment!
Kytep |
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lennin Guest
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Posted: Mon Dec 31, 2007 1:47 am Post subject: |
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| i was making a joke about the snow covered part, and this deck doesnt even look like it destroys tron all the time |
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Kytep
Joined: 21 May 2006 Posts: 76
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Posted: Mon Dec 31, 2007 3:26 am Post subject: |
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| lennin wrote: | | i was making a joke about the snow covered part, and this deck doesnt even look like it destroys tron all the time |
NO deck destroys any other "all the time" (that's an unrealistic standard), but I have found this does have a very favorable matchup vs. Tron. Genju's (and, to a lesser degree, Ironfoots and Kamis) provide pressure, Ghost Quarters and Blood Moons help keep Tron off the table, and Hearth Kamis (and Fury Charms, from the side) help keep signets out as well (which can often mean you can keep the Tron player from even getting the right colors in play before they die to Genju/Ironfoot/Sulfur Elemental/Brawler).
Like I said in my original post, try it (multiple times) and really think it through as you do so. I think you'll find it better than your first-blush impressions seem to have led you to believe.
Kytep |
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lennin Guest
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Posted: Mon Dec 31, 2007 3:33 am Post subject: |
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| il give it a try, theres a gpt this weekend mayb ill play this, and this list definitly needs dredge hate sb |
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MilanG[GER]
Joined: 10 May 2006 Posts: 58
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Posted: Mon Dec 31, 2007 4:38 am Post subject: |
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horrible shit
did you ever play 1.x yet? |
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CloudRisen
Joined: 08 Sep 2004 Posts: 109
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Posted: Mon Dec 31, 2007 7:31 am Post subject: |
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| it seems like your trying to do the same thing as R/g Deck wins except like 10x slower and no were near as efficient. |
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lennin Guest
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Posted: Mon Dec 31, 2007 8:28 am Post subject: |
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| ya i tested this and i keep losing to randoms on mws, and when u lsoe to randoms on mws something is wrong with the deck |
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Kytep
Joined: 21 May 2006 Posts: 76
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Posted: Mon Dec 31, 2007 12:59 pm Post subject: |
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| lennin wrote: | | ya i tested this and i keep losing to randoms on mws, and when u lsoe to randoms on mws something is wrong with the deck |
Hmm...I've been crushing "randoms" (as well as a 1900+ DCI Pro with multiple Tier 1 decks) on MWS. Maybe I just know the deck better than you do; maybe we played against different kinds of decks. Can you tell us what you found the weaknesses to be, against which types of decks? And what might you suggest to improve on those weaknesses?
Thanks,
Kytep |
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MilanG[GER]
Joined: 10 May 2006 Posts: 58
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Posted: Thu Jan 03, 2008 10:29 am Post subject: |
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the weakness of this deck?
very first
the builder, beacause he got no clue on extended
2nd
the cards being played
3rd
the concept, which is totally useless in 1.x |
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