Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Planeswalkers - Can you make a good one?


Goto page Previous  1, 2, 3  Next
 
Reply to topic    Magic-League.com Forum Index -> Custom Sets & Cards
Author Message
Noremac



Joined: 24 Oct 2005
Posts: 97

PostPosted: Thu Dec 20, 2007 1:46 am    Post subject: Reply with quote

Renn Daven is quite simply terrible.
Back to top
Craze



Joined: 30 Jan 2005
Posts: 5325
Location: Indiana, U

PostPosted: Thu Dec 20, 2007 2:27 am    Post subject: Reply with quote

Planeswalker 1UURR

+1: Gain control of target creature with converted mana cost 2 or less until the end of the turn. It has haste until the end of the turn.

-3: Gain control of target non-creature permanent until the end of the turn.

-6: Switch control of all permanents you control and a target opponent controls until the end of the turn. Untap all creatures switched this way, they gain haste until the end of the turn.

Starting loyalty counters: 3

--------------------------------------------

Planeswalker 1WWBB

+2: Sacrifice a land and a creature.

-1: Target opponent sacrifices a land or a creature.

-xxx: Each opponent sacrifices X lands, X creatures, discards X cards, and losses X life. You gain X life.

Starting loyalty counters: 2
Back to top
Fr0sty



Joined: 16 Nov 2007
Posts: 3

PostPosted: Thu Dec 20, 2007 3:15 am    Post subject: Reply with quote

Noremac wrote:
Renn Daven is quite simply terrible.


Thanks, fag! Very Happy
Back to top
Ggerg



Joined: 04 Sep 2005
Posts: 202

PostPosted: Thu Dec 20, 2007 4:20 am    Post subject: Reply with quote

ha, well it is.
craze: -xxx for a one sided deathcloud? so, u have to wait 5 turns and sac 10 permanents to make then sac 3?
Back to top
MTGmanLA



Joined: 31 Dec 1969
Posts: 87

PostPosted: Thu Dec 20, 2007 4:21 am    Post subject: Reply with quote

Uber Tutor GU1 (Gold Planeswalker ftw)

+1 Search your library for a creature or land card, shuffle your library, then put that card on top of it.
-1 Search your library for a instant or sorcery card, shuffle, put that card on top.
-6 Search your library for an instant, sorcery, creature, and land and put them into your hand. Shuffle you library.

Starting Loyalty: 3
Back to top
Lynolf



Joined: 25 Aug 2007
Posts: 164

PostPosted: Thu Dec 20, 2007 5:52 am    Post subject: Reply with quote

I think you people are forgetting something: the last ability of a planeswalker is supposed to be an "ultimate ability" which means that it is an ability that when you play it, victory is almost certainly yours. For example, I've never seen someone using the "ultimate ability", and not win the game. That's one of the features that makes them so cool.

I'm not saying that your ideas are bad. Just have in count that when creating your own planeswalker, it's last ability must be a "You win the game" ability. Wink
Back to top
Black_Dog



Joined: 29 Sep 2006
Posts: 159

PostPosted: Thu Dec 20, 2007 6:13 am    Post subject: Reply with quote

Plainswalker: 3 Colorless

+1 Put a 2/2 Assembly Worker Artifact Creature in play with T: Target Assembly Worker gets +1/+1 until End of Turn

-2 Untap all Artifacts you Control

-X Add X to your mana pool. Use this mana only to cast Artifact spells or to use on Artifact Abilites.

Starting Loyalty 5

i like this one. Not too powerful but useful.
Back to top
Jayzus



Joined: 02 Nov 2005
Posts: 24

PostPosted: Thu Dec 20, 2007 8:39 am    Post subject: Reply with quote

Planeswalkers do NOT need an "ultimate ability", even though this whole generation had them. I believe the only official criterion they've laid down (if any) is that the PW should be able to win the game by themselves somehow. . .here's an example of that, that doesn't use an "ultimate".


Little God of Aggro-Control
GRU

+1: Tap target permanent. It doesn't untap during its controller's next untap step.
+2: Target creature gains shroud until the beginning of your next turn.
-2: Deals 4 damage to target creature or player

3
Back to top
KeySam



Joined: 14 Oct 2005
Posts: 481

PostPosted: Thu Dec 20, 2007 9:26 am    Post subject: Reply with quote

I hate permission

1GG

+1 Target player cant play spells this turn

-1 Prevent all combat damage that would be dealt till your next turn.

-5 Put a 3/3 creatzre into play for each land you control

Starting Loayalty 2
Back to top
Arcadis



Joined: 07 Dec 2007
Posts: 4

PostPosted: Thu Dec 20, 2007 9:38 am    Post subject: Reply with quote

That's a lil broken....

Back to top
Acid_Christ



Joined: 28 Aug 2004
Posts: 411

PostPosted: Thu Dec 20, 2007 11:48 am    Post subject: Reply with quote

Arcadis wrote:
That's a lil broken....




Lets take Liliana and break her.
Back to top
Blah234



Joined: 19 Nov 2005
Posts: 125

PostPosted: Thu Dec 20, 2007 1:24 pm    Post subject: Reply with quote

Some of these are just garbage (most of Craze's ones are crap) and some are broken. Jayzus, how do YOU know that every PW shouldn't have an ultimate. We only have 5 PW to go by and all 5 of them have ultimates. There is nothing that implies that the ultimate isn't part of being a PW.

Furthermore, that Volmor thing would not get printed in a million years.

Drop it, go to 6 and grave Hellkite #1. Next turn, go to 8 and grave Hellkite #2, then next turn remove all but one and deal 20? A little too broken.
Back to top
MilanG[GER]



Joined: 10 May 2006
Posts: 58

PostPosted: Thu Dec 20, 2007 1:45 pm    Post subject: Reply with quote

KeySam wrote:
@Craze you forgot you may play them without paying their mana coast. Other then that i like it very mutch.

@AVata Vs control it may win you the game but its very risky, the risk just getting it bounced or destroy is pretty high, i dont think its at all to good. The thing is its too risky cause it says (if you hold any bounce kill spell i lose). If you play any creature with power 2 i lose, if you play a creature with power 1 i probably also lose. (of course it depends on the control deck but what deck doesnt have an bounce spell or a cheap creature it can play or a planeswalker kill spell).


so you just board it in

alot of decks couldn't handle it in time

would never get printed
Back to top
SOAD



Joined: 12 Jul 2005
Posts: 226
Location: In my Comp

PostPosted: Thu Dec 20, 2007 2:32 pm    Post subject: Reply with quote

I'd like to get some kind of UG machine.


2UUG

+2: Tap target permanent, untap another target permanent.

-3: [name] deals 4 damage to target creature or player and 2 damage to you.

-10: Target players takes two extra turns aftet this one.

Starting loyalty [4].


or


4UR

+1: Return target permanent to its owner's hand.

-3: Gain control of target creature until end of turn.

-9: Gain control of 3 target permanents. (This effect doesn't end at end of turn).

Starting Loyalty [6]
Back to top
Fr0sty



Joined: 16 Nov 2007
Posts: 3

PostPosted: Thu Dec 20, 2007 6:56 pm    Post subject: Reply with quote



This might be slightly broken now, but here's a change to Renn. I still think the first ability would be great on a planeswalker.
+1 and your opponent can't do anything for the rest of your turn? No end of turn effects, no spells during combat, e.t.c.? Hell, no counterspells for your combo? It's actually broken as hell.

The second ability is better now. I don't know how it will work without a "until end of turn" restriction, but -3 is fair for the ability.

Basically it's built so that if you only use the first ability, on turn 9 you win the game no matter what, assuming no mana acceleration is used.

It's broken, obviously. It'd make a brilliant UG deck.
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Custom Sets & Cards All times are GMT - 7 Hours
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 


Powered by phpBB © 2001, 2005 phpBB Group
Magic: the Gathering Cards

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy