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U/W Tempo is it viable?



 
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AkYo



Joined: 06 Oct 2006
Posts: 222

PostPosted: Tue Dec 11, 2007 6:10 pm    Post subject: U/W Tempo is it viable? Reply with quote

//NAME: U/W Blink
SB: 3 Seht's Tiger
SB: 3 Disenchant
SB: 4 Aven Riftwatcher
SB: 1 Draining Whelk
SB: 4 Sower of Temptation

8 Plains
8 Island
4 Adarkar Wastes
2 Nimbus Maze
3 Momentary Blink
4 Vesuvan Shapeshifter
4 Psionic Blast
4 Calciderm
4 Epochrasite
4 Mana Tithe
4 Ancestral Vision
3 Mulldrifter
2 Sygg, River Guide
4 Riftwing Cloudskate
2 Venser, Shaper Savant


IS IT ??? it is really fun to play imo..

Maelstrom Djinn gets in there but he is kinda slow..
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Thorns



Joined: 16 Aug 2006
Posts: 863
Location: Rath

PostPosted: Tue Dec 11, 2007 6:21 pm    Post subject: Reply with quote

Something bothers me, but I can't put my finger on it...

Ancestral Vision is way too slow for a deck like this if you ask me. I would also run one more Venser, and since you already got the Shapeshifters in there, might as well run one Brine Elemental.
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Engrishskill



Joined: 15 Jan 2007
Posts: 628

PostPosted: Tue Dec 11, 2007 6:22 pm    Post subject: Reply with quote

How would people speculating on the deck's competitiveness, based on just looking at the list be any more valid than you actually testing the goddamn deck?

You don't even post match ups.
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Hank333



Joined: 23 Oct 2006
Posts: 305
Location: San Antoni

PostPosted: Tue Dec 11, 2007 8:13 pm    Post subject: Reply with quote

Mulldrift + Blink is a beating. It is 5 for 2, and you can use tricks and get up to 8 cards for 2 cards. THATS CARD ADVANTAGE!!!
Vison sucks in this deck, And blinking out the pickels combo turn 5 or 6 is a sweet deal

I played a Blink/Pickels/Mulldrift/Sonic Boom deck at states and rode it to seconded place. So i think, yes it is viable.
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DRjester



Joined: 31 Aug 2005
Posts: 9

PostPosted: Tue Dec 11, 2007 8:44 pm    Post subject: Reply with quote

I like some of the ideas, but it definetly needs tweaking. I would try Ponder in the spot of Ancestral Visions. Also, Briny seems like an auto-include, especially with the possibility of Blinking it to combo faster.

Oblivion Ring? the deck seems to be lacking removal, and the Ring would solve a lot of problems.
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r3wind



Joined: 24 Jul 2006
Posts: 1254

PostPosted: Tue Dec 11, 2007 10:59 pm    Post subject: Reply with quote

You really need a fourth Mulldrifter and a fourth blink.

I would cut one Mana Tithe and also work in 3-4 Rune Snag somehow. It is amazing how a few counterspells will steal back some tempo and disrupt the other guys plans.

Aethersnipe is also good vs most decks. I would side it out vs control decks though as it does not hit lands.

I don't really like Cal in the deck. I would like to see more blink targets in that slot.

Other then ther few tweaks that i have, the deck looks pretty solid.

Have fun and Good luck!
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ant900



Joined: 11 Oct 2004
Posts: 2515
Location: somewhere

PostPosted: Wed Dec 12, 2007 1:15 am    Post subject: Reply with quote

sygg seems to do nothing for your deck other than provide a good blocker and an unblockable creature, i say take it out
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Zerotlr



Joined: 23 Nov 2007
Posts: 21

PostPosted: Wed Dec 12, 2007 8:05 am    Post subject: Reply with quote

I've been playing with a list along the same lines, but focused on the pikles lock. Pikles gives the deck a solid-plan B: if you couldn't manage to out-tempo the oponent for the win, you've stayed alive long enough for pikles.
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Avata



Joined: 03 Dec 2006
Posts: 398

PostPosted: Wed Dec 12, 2007 1:26 pm    Post subject: Reply with quote

If you're looking for aggro control/tempo, there are merfolk and faerie lists that are much quicker and more refined.
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cernicolo



Joined: 26 Sep 2006
Posts: 77

PostPosted: Wed Dec 12, 2007 4:37 pm    Post subject: Reply with quote

[quote="Engrishskill"]How would people speculating on the deck's competitiveness, based on just looking at the list be any more valid than you actually testing the goddamn deck?

You don't even post match ups.[/quote]
how is your questioning the validity of op's request for opinions pertinent here? only value added is your expletive.
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rdeg87



Joined: 29 Apr 2007
Posts: 277

PostPosted: Wed Dec 12, 2007 5:14 pm    Post subject: Reply with quote

Quote:
Engrishskill wrote:
How would people speculating on the deck's competitiveness, based on just looking at the list be any more valid than you actually testing the goddamn deck?

You don't even post match ups.

how is your questioning the validity of op's request for opinions pertinent here? only value added is your expletive.
*Closes Thesaurus
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ILikeBananas



Joined: 01 Aug 2006
Posts: 194

PostPosted: Wed Dec 12, 2007 8:18 pm    Post subject: Reply with quote

+1 venser, + 1 mulldrifter, - 4 calciderm, -4 mana tithe, -4 ancestral visions, + 2-3 Maelstrom Djinn + 4 sower of temptation MD + 4 rune snag, +/-???

Is it viable? Yes and no. It's not the worst idea in the world, but I can't picture it winning major events. Inherently, it's just not the most powerful strategy.

Tempo is more relevant in the early game than the late and I don't think your deck has the speed to steal games consistently. Your best early drop is epocrasite and blink it at end of turn 3. So the earliest you can attack with it as 4/4 is turn 4.

Sower of temptation is somewhat of a tempo card. Sure it dies easily. So? Let say they tap out to play a creature. On your turn you steal it. There you just cleared a blocker!. If they kill your sower on their own turn, they get it back with summon sickness and can't attack with it. With blink, you can't steal 2 creatures, but you can protect your sower from spot removal or steal something better.

I think tempo decks are all about quickly stealing the game with light beats and bounce. Evasion helps you get that damage in. So that's why I recommend the Djinn. I'd also consider moving riftwatcher MD since I can't think of anything better.

If you really want to play U/W and win, play merfolk or control instead. U/W tempo is tier 2 at best IMO.
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