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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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Avata
Joined: 03 Dec 2006 Posts: 356
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Posted: Fri Nov 16, 2007 2:44 pm Post subject: |
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| LONE_GUNMAN wrote: | and gobline grenade is horrible, it is a sorcery. i have tried it in a 2 week testing of goblins. it needs to be instant to use it.
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Maybe not the stupidest statement ever made, but definitely the stupidest one I've read today. |
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kendiggy
Joined: 30 Nov 2004 Posts: 366 Location: not here
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Posted: Fri Nov 16, 2007 3:42 pm Post subject: |
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| Thorns wrote: | I don't understand what being an instant does for Final Fortune. Sure you can play it at the end of your opponent's turn, but it would be your turn anyway, so you might as well play it at the end of yours...
Rules question: If my opponent plays Time Walk on their turn and I play Final Fortune in response, what happens? |
You apply the effects in the order they happened. Final Fortune resolved first, you take the next turn, then Time Walk resolved, your opponent takes the next turn. So your opponent takes a second turn, then you get two turns in a row. You're better off playing it at the end of your opponent's turn in that scenario. |
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Black_Dog
Joined: 29 Sep 2006 Posts: 159
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Posted: Fri Nov 16, 2007 4:08 pm Post subject: |
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| LONE_GUNMAN wrote: | and gobline grenade is horrible, it is a sorcery. i have tried it in a 2 week testing of goblins. it needs to be instant to use it.
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You crazy? Sac goblin and deal 5 damage for R? That card and Hymn saved Fallen Empires from being another Homelands.
Its a very very efficient card that's saved me in a lot of games. |
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Brutaum
Joined: 05 Mar 2006 Posts: 12
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Posted: Fri Nov 16, 2007 8:10 pm Post subject: |
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| Final Fortune saw tournaument play for at least 5 years![/u] |
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Conkisstador
Joined: 08 Sep 2004 Posts: 222
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Posted: Fri Nov 16, 2007 10:45 pm Post subject: |
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i was always a fan of the 2x final fortune. if you draw it... cool.
it really only fits in sligh or other beatdown- not in burn. burn wants to deal 3-6-6-6 damage. that's already 7 out of 10 cards. then topdeck. FF does not work. it's quite solid with skyshroud elite, kird ape, tarmogoyf, in play. |
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