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WUBRG Bringer, I Need Help!



 
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iamFrankie



Joined: 05 Aug 2007
Posts: 24

PostPosted: Tue Aug 21, 2007 8:44 am    Post subject: WUBRG Bringer, I Need Help! Reply with quote

I know, I know. This deck has many problems. But look at the bright side. There are combos and ways to get out a bringer turn three. Also this deck wins about 50% to 60% of the time.

Bringer By Turn Three:
T1: Temple garden
T2: Any land, Birds of Paradise
T3: Crystal Quarry (or any land untaped), tap all for Channel the Suns. Now you can play any Bringer you want.

Mirror Combos:
Beacon of Tomorows = Infinate Turns
Beacon of Imortality = Double your life every turn
Chanel the Suns + Fist of Suns = Play any card

// Lands
2 Crystal Quarry
1 Hallowed Fountain
1 Sacred Foundry
2 Temple Garden
4 Breeding Pool
2 Godless Shrine
4 Overgrown Tomb
3 Steam Vents
3 Blood Crypt

// Creatures
1 Bringer of the White Dawn
2 Composite Golem
4 Elvish Piper
2 Bringer of the Blue Dawn
3 Bringer of the Black Dawn
2 Bringer of the Red Dawn
3 Bringer of the Green Dawn
4 Birds of Paradise

// Spells
1 Beacon of Destruction
2 Fist of Suns
2 Beacon of Unrest
2 Beacon of Tomorrows
2 Charmed Pendant
1 Beacon of Immortality
3 Panoptic Mirror
1 Coalition Victory
2 Channel the Suns
1 Culling Scales

// Sideboard
SB: 2 Crystal Quarry
SB: 1 Beacon of Immortality
SB: 1 Panoptic Mirror
SB: 2 Coalition Victory
SB: 2 Channel the Suns
SB: 2 Culling Scales
SB: 4 Lightning Angel
SB: 1 Platinum Angel

Please Help, if there is any way to make this deck at all better post it.

Thank You!
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Kaiser



Joined: 15 Sep 2004
Posts: 313

PostPosted: Tue Aug 21, 2007 3:01 pm    Post subject: Reply with quote

-4 Elvish Piper (you don't need this)
-1 beacon of destruction ( meh at best)
-1 coalition victory ( dont need it, takes up space)
-1 culling scales ( gr0ss)
-3 panoptic mirror ( don't need this and you'll understand soon)
-2 Charmed Pendant ( I feel like this is taking up space at best)
-1 Bringer of the White dawn ( you won't have enough arti/enchan to make this guy worth it)
-2 Bringer of the green dawn
-1 bringer of the red dawn
-1 bringer of the blue dawn
- 1 Steam Vents
-1 Blood Crypt
-2 Breeding Pool
-1 Overgrown Tomb


+3 Beacon of Immortality
+2 Fists of Suns
+2 Channel the Suns
+1 Bringer of the Black dawn
+4 Eladamri's Call
+2 Beacon of Tomorrows
+4 Gemstone Mine
+2 Godless Shrine
+2 Hallowed Fountain

i might be +-2 cards, so someone double check it

Once you get the black bringer into play, if you have a fists of the sun in the play and have enough mana to play beacon of tomorrows its game over. All you have to do is keep digging it out on your turn. Or if yo cn keep him in play just gain the infinite life.
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