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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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Near
Joined: 09 Aug 2007 Posts: 5
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Posted: Thu Aug 09, 2007 10:38 am Post subject: UWR BlinkRiders |
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It's a while I've been testing this deck, and here we have the final version:
4 Terramorphic Expanse
4 Flagstones of Trokair
6 Mountain
5 Island
5 Plains
4 Lightining Angel
4 Riftwing Cloudskate
4 Avalanche Riders
4 Akroma, Angel of Fury
4 Momentary Blink
4 Boom/Bust
4 Prismatic Lens
4 Mana Tithe
4 Ancestral Vision
Sideboard:
4 Dead/Gone
4 Calciderm
4 Aven Riftwatcher
3 Honorable Passage
I tested this version of the deck only against MonoU Pickles (6w-0l) and UBw Teachings (5w-1l), and I noticed that it all depends on the first 4 or 5 turns.
This deck has excellent drops in each of the first 6 turns, then it goes to topdeck mode (unless you get an ancestral vision soon) and needs to win quickly, especially if you are playing against control. However, it's really fast and its land disruption is really effective, because you can often do something like that:
t1 terramorphic expanse ---> mountain
t2 flagstones + boom
t3 facedown-akroma
t4 momentary blink or avalanche riders (blinked next turn's upkeep ^^)
Generally, against aggro your plan is to take time with early land distruction and then cast as fast as you can a Lightning Angel or a blinked-Akroma. In SB you have 4 Riftwatcher and an Honorable Passage, just in case you need it.
However, i wanna know what do you think of this deck and i'm looking for suggestions to improve it (especially the sideboard). |
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kfcman
Joined: 16 Sep 2006 Posts: 665
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Posted: Thu Aug 09, 2007 12:46 pm Post subject: |
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you need more islands to hit turn 1 visions
also take out akroma, shes only good with blink, and even then there are lots of answers to her.
id dump akromas for 2 whelks and 2 hellkites |
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mandanglelow
Joined: 15 Nov 2005 Posts: 101
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Posted: Thu Aug 09, 2007 2:07 pm Post subject: |
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My take on RWU Block Blink...
Lands:25
4 Terramorphic Expanse
2 Nimbus Maze
3 Mountain
3 Plains
2 Island
3 Calciform Pools
4 Flagstones of Trokair
4 Gemstone Mine
Creatures:19
2 Aeon Chronicler
1 Mangara of Corondor
2 Bogardan Hellkite
4 Lightning Angel
4 Riftwing Cloudskate
4 Avalanche Riders
2 Draining Whelk
Spells:16
4 Momentary Blink
4 Boom/Bust
4 Ancestral Vision
4 Coalition Relic
SB:15
3 Seht's Tiger
2 Take Possession
4 Aven Riftwatcher
2 Fortune Thief
4 Epochrasite
Aeon is a great card draw source along with being a nice beater after a recall resolves. managara as a one of because hes great removal with blink. hellkite is just a bomb. riders and rift wing are OBV. and whelk on something big can win you the game in one turn. SB options... tiger is great vs any deck, it can save you for many turns. aven is an auto vs aggro. possession is for the annoying stuff. thief, if they have no removal, GG. and Epo is nice with blink and is a constant soruce of dmg. |
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lennin Guest
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Posted: Thu Aug 09, 2007 2:17 pm Post subject: |
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| theres a reason why uw blink is way more popular in the block meta then uwr and its because the mana base is way more consitent and the extra power, if there is eevn more power, isnt worth the huge risk getting colour screwed which happens a lot with this deck. |
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Near
Joined: 09 Aug 2007 Posts: 5
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Posted: Fri Aug 10, 2007 1:23 am Post subject: |
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to kfcman: i can take out 1 plains for 1 island to keep the mana base balanced. akroma is one of the reason i splashed the 3rd color to this deck, and is an EXCELLENT win condition that comes in to play in the 4th turn. There are tons of answers to her, you are right, but a turn 6/7 (with the help of lens) bogardan hellkite can be countered as well as the akroma, and can be killed with a tendrils or blocked with temporal isolation.
However, I'll try to cut 4 Akroma for 4 Bogardan, and we'll see if it's a better choice. I don't want to play whelks, because the plan of this deck is to win the game quickly once it's established, and while bogardan and akroma are able to do so, draining whelk isn't (not always).
to lennin: you are right. the mana base in this deck can hurt (I have NEVER lost games because the lack of colored mana IRL, while on MWS it happens frequently ^^ ), but the extra power will let you win tons of games against decks that, without this red splash, will kill you. this "extra power" here is represented by:
- Lightning Angel (excellent beater, excellent against pickles-lock, excellent blocker)
- Boom/Bust (with this you can mana-screw everything)
- Avalanche Riders (if it comes down on turn 4 followed by blink it slow down consistently your opponent and leaves you with tons of choices on what you can play to end the game)
- Akroma, Angel of Fury (against MUC is GG even if it suffers Shapeshifters)
I will never say that this deck is better than the already existing Uw Blink, because they are completely different and try to achieve the same goal in different ways.
to mandanglelow: your deck seems good, but it's very different from mine, so for that reason I'll try it too.
OT- i'm sorry if my grammar is bad, but english is not everyone's first language ^^- /OT |
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