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new split cards and more. All comments welcome.


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coolcreep



Joined: 18 Feb 2006
Posts: 322

PostPosted: Mon Jul 09, 2007 1:37 pm    Post subject: Reply with quote

why in the hell would france turn all creatures into DEFENDERS!?!??! It should "pacifism" all creatures until end of turn, and as an additional cost you have to laugh in a french accent like a douche.
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Mon Jul 09, 2007 4:18 pm    Post subject: Reply with quote

More cards:

Salt // Pepper
2W (Salt) Sorcery - Destroy target nonbasic land.
2B (Pepper) Sorcery - Destroy target creature with flying.

Splish // Splash
U (Splish) Instant - Change the text of target spell or permanent by replacing all instances of one basic land type with another.
7U (Splash) Insant - Put all lands on top of their owners' libraries.

Card changes:

I'm changing Port Authority. It will be weaker but is now an Island. So I think I will make a cycle of Legendary Basics. And so far both of them are "fixed" versions of Mercadian Masques cards. I wouldn't mind keeping that theme for the other 3.

I thought about what Fanboy said and I kinda want to step back on the references. Red Alert/Yuri's Revenge will now be Red Alert/Code Blue. But I will keep Sonic/Shadow and London/France.

Too many people don't like Shoot // Ask Questions so I'm changing it completely. (I liked it at first, but I guess I can do away with it since it used too many keywords) The card used to do this:

1R (Shoot) Sorcery - Shoot deals 3 damage to target player. Fateseal 3.
4U (Ask Questions) Sorcery - Scry 3, then draw 3 cards.

The new card will be:

Shoot // Ask Questions
R (Shoot) Instant - Shoot deals 2 damage to target creature. If it's a land creature, Shoot deals 4 damage to it instead.
4U (Ask Questions) Instant - Draw 3 cards.

Because of it, I am changing Punch // Pie. It used to do this:

(Punch) - R - Instant - Destroy target creature land or face-down creature.
(Pie) - G - Instant - Until end of turn, target creature gets +2/+2 and all creatures must block it if able.

The new card will be:

Punch // Pie
1R (Punch) Instant - Turn target face-down creature face up.
1G (Pie) Instant - Until end of turn, target creature gets +2/+2 and all creatures must block it if able.

I'm changing Lions, Tigers // Bears. The card used to be 3W for three 2/1's or 2G for two 2/2's. But the new card will be:

Lions, Tigers // Bears
5W (Lions, Tigers) Sorcery - Put four 2/1 white Cat creature tokens into play.
1G (Bears) Sorcery - Put a 2/2 green Bear creature token into play.

Upcoming cards:

I was thinking of making a card named: All Work // No Play. However, I don't really have any ideas. :P

I also want to make a card called Nickel // Dime. Again, no real ideas.

I want to put the card Encroach (Urza's Destiny uncommon) on a split card. In fact, it could be on All Work // No Play.

Salsa_ wrote:
Congratulations. U did an excelent job.
Anyway, I should comment some things:
1 - Flying Whale? what the hell is that!! lol lol lol
2 - Wife - too much life. should be 5 or 6 life.
3 - Ask questins - should draw 2 cards, or cost 4UU, at least.
4 - Ridge Racer - excelent idea.
5 - Ruby mount - one more excelent idea
6 - Kinetik crossroads is broken. U should have a counter in it, then, u can remove the counter to give haste to the target creature, like llanowar reborn.
Nice job.


Thank you!

Flying Whale - I was inspired by the sweet whales/leviathans in Duel Masters card game. Some of them even appear to be flying. Flying whales are cool! They are like flying battleships. :P Since you mentioned it, I went to look them up again. See here and here. Nice, eh?

Wife - I don't think 9 life is too much. Soothing Balm (mercadian masques) is a 1W instant to gain 5 life. Renewed Faith (onslaught) is 2W instant to gain 6 life, and can be cycled for 1W to gain 2 life. And if Renewed Faith didn't cycle, it's questionable if it would have even be played. Finally, Heroes' Reunion (invasion) was a GW instant to gain 7 life. So, at 3W, and a sorcery, 9 life seems fair, but any less than 8 is way too little.

Kinetic Crossroads - I dunno, I still like this card. But your idea for a counter is actually quite cool and I considered it. I might use it if I come to believe that my version is too strong.

coolcreep wrote:
why in the hell would france turn all creatures into DEFENDERS!?!??! It should "pacifism" all creatures until end of turn, and as an additional cost you have to laugh in a french accent like a douche.


I'll think about it.

>_>
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Ironicus



Joined: 08 Jan 2006
Posts: 135

PostPosted: Mon Jul 09, 2007 4:47 pm    Post subject: Reply with quote

Totem Gallery still too broken, cannot be killed when it's a creature, turn one 2/2 + 1 mana
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Avata



Joined: 03 Dec 2006
Posts: 372

PostPosted: Mon Jul 09, 2007 5:00 pm    Post subject: Reply with quote

I hope you someday realize how absurd your card naming is. Either that, or I hope you're working on an Un-set.
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Mon Jul 09, 2007 8:52 pm    Post subject: Reply with quote

Here is what some of my split cards could look like.

Lions, Tigers // Bears

Ironicus wrote:
Totem Gallery still too broken, cannot be killed when it's a creature, turn one 2/2 + 1 mana


I will make its Morph cost 3 mana. Problem solved.

Avata wrote:
I hope you someday realize how absurd your card naming is. Either that, or I hope you're working on an Un-set.


ehh I was never good at making "serious" names.

It takes a lot of effort, or you have to be really creative or educated to make serious, original names that don't sound cliched or cheesy. You even have to come up with names for fictional places and stuff, i.e. making up words, that's just difficult. Although I did come up with a few fictional /serious/ names that stuck, particularly the castle towns of Taert.

Anyway, by making tongue-in-cheek names it's much easier to make names that are lyrical or have bite or are just entertaining.

But whatever because these are split cards and the names of split cards have never made sense in the first place. The names' relation to the actual effect of the spell was always vague or abstract and their only point was to fit the naming scheme.

Also you challenged me to make an even absurd name. But I'm not sure if I want to make a card named Bacon // Immortality. Even though I already decided on their effects:

Bacon would be a Waylay reprint. (2W instant, make 3 tokens for blocking, I think)
Immortality would be 7W and would make your life total the same as target opponent's.

I am of course not making an un-set because regardless of the names, the cards effects are serious.

BY THE WAY

I just wanted to say that wotc printed two card that are pretty much carbon copies of cards I just happened to design two years ago in a fan set. Both cards are lands in Future Sight with the new card border.

My version of Zoetic Cavern was Manland, and it too had a Morph cost of 2.

My version of Nimbus Maze was a cycle of lands, my W/U land being Harbor Town. My card was only worded differently, instead of saying "Add W to your mana pool. Play this ability only if you control an Island." it said "Add W to your mana pool if there is an Island in play"

Now I'm not saying they got the idea from me or anything... but I just thought it was curious.

By the way, I since changed the way my cycle of lands works since I wasn't happy with them not producing colored mana on turn one.

Harbor Town
Land - Plains Island
If you control another Plains, Harbor Town is no longer a Plains. If you control another Island, Harbor Town is no longer an Island.
T: Add 1 to your mana pool.
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HdH_Cthulhu



Joined: 24 Dec 2006
Posts: 10

PostPosted: Tue Jul 10, 2007 8:16 am    Post subject: Reply with quote

Lol Totem Gallery is so imba...
A -1 Mana 2/2 with a good ability!

Use the mana for green and play rancor and now you have a threat Smile
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Tue Jul 10, 2007 1:52 pm    Post subject: Reply with quote

rockshard wrote:
But whatever because these are split cards and the names of split cards have never made sense in the first place.


Fire // Ice
Assault // Battery
Hide // Seek
Hit // Run
... etc., etc.

All make sense, and don't quote the Wizard of OZ =X

What's next? Toto // Lassie?

"There's no place like home, there's no place like home.."

Anyway.. the Bears part of the Wizard of OZ card should cost 2G or 1GG-- Grizzly Bears is 1G-2/2.. adding trample should cost 1cmc more.

Oh, and this isn't a competition between us- but if you're gonna tell me a card i've thought of has already been made, and which does "the exact same thing"- read the cards first; compare, rather.
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Tue Jul 10, 2007 1:57 pm    Post subject: Reply with quote

As some of you may have noticed, I like to come up with lands.

Steam Whirlpool
Land
T: Add U or R to your mana pool.
When Steam Whirlpool becomes tapped, put your hand on the bottom of your library, then draw cards equal to one less than the number of cards put on the bottom of your library this way.

Stolen Territory
Land
T: Add R to your mana pool.
Players can't play lands.
At the beginning of your upkeep, sacrifice Stolen Territory.

Attunement Land
Attunement Land comes into play tapped.
T: Add U to your mana pool.
UU, T, Return Attunement Land to its owner's hand: Draw three cards, then discard four cards from your hand.

Trade Route
Land - Island
1: Return Trade Route to its owner's hand.
Cycling 1

Suncrop Circle
Land
T: Add W to your mana pool.
At the end of your turn, if you didn't play a land this turn, you may reveal the top card of your library. If that card is a land card, put it into play.

Cornered Market Place
Legendary Land
Players can't play spells or nonbasic lands with the same name as a nontoken permanent unless that card's name is Cornered Market Place.
T: Add W to your mana pool.

X // Zero
X (X) Sorcery - X deals X damage to target creature or player and X damage to you. X is blue.
0 (Zero) Sorcery - Destroy target land. That land's controller chooses a land you control. Sacrifice that land. Zero is red.

I changed Sonic/Shadow to make Sonic a bounce spell.

I decided on a new split card, but this time I don't have a name for it.

One side would be a reprint of Encroach.
The other side would be W, instant, deal 3 damage to target attacking or blocking creature.

I'm not going to make a split card for Quote, Buy // Print, but I would make one for Hook, Line // Sinker. No real ideas, though.

Old Snake, 1G
Creature - Snake Shaman
When Old Snake comes into play, put a Forest token into play.

Oh I just thought of another split card name. Dungeon // Dice.

nshamas wrote:
rockshard wrote:
But whatever because these are split cards and the names of split cards have never made sense in the first place.


Fire // Ice
Assault // Battery
Hide // Seek
Hit // Run
... etc., etc.

All make sense, and don't quote the Wizard of OZ =X

What's next? Toto // Lassie?

"There's no place like home, there's no place like home.."

Anyway.. the Bears part of the Wizard of OZ card should cost 2G or 1GG-- Grizzly Bears is 1G-2/2.. adding trample should cost 1cmc more.

Oh, and this isn't a competition between us- but if you're gonna tell me a card i've thought of has already been made, and which does "the exact same thing"- read the cards first; compare, rather.


The split card names don't all make sense. Take for example Pain/Suffering. Suffering destroys a land and depicts a mountan exploding. How does suffering destroy a land?? And what does the definition of suffering have to do with exploding mountains?

Anyway I think 1G for a 2/2 trample is fine since there are many, many 1G for 2/2 creatures with additional abilities, particularly Wild Mongrel. Trample doesn't even come close and definitely doesn't cost 1 mana more.

Besides, it depends on whether or not the split card can be a creature. If it can, then I'll make Bears have trample. If it can't be a creature and has to be a token, then I'll make it a vanilla creature. (otherwise players will forget that it has trample) But I should probably take the initiative and make a split card creature.

Oh but I just realized that if I do that, one half will be a creature and the other half will be a sorcery. It will break the rule of each side of a split card being the same type.

But then again that doesn't matter as long as creatures are paired with sorceries. Yea that works...

Anyway I have to think about that.


Last edited by rockshard on Sat Jul 14, 2007 12:02 am; edited 2 times in total
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Tue Jul 10, 2007 2:03 pm    Post subject: Reply with quote

Make some cards out of these names:

Fiddle // Faddle
Bicycle // Tricycle
CD // DVD
Snow White // Seven Dwarfs
1 // 2

Laughing
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Tue Jul 10, 2007 2:10 pm    Post subject: Reply with quote

None of those names will work. Except MAYBE Fiddle/Faddle.
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Tue Jul 10, 2007 6:00 pm    Post subject: Reply with quote

rockshard wrote:
None of those names will work. Except MAYBE Fiddle/Faddle.


Suffering comes AFTER the mountain explodes.. ever hear of Pompeii??

BTW, the split card names I told you to make cards out of.. was a joke.
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Tue Jul 10, 2007 6:36 pm    Post subject: Reply with quote

I know.
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Sat Jul 14, 2007 1:02 am    Post subject: Reply with quote

Thanks for all the comments so far, everyone.

More of my babies!

Spick // Span
W (Spick) Instant - You can't be the target of spells or abilities this turn.
1WU (Span) Insant - Look at the top five cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Draw a card.

Dungeon // Dice
B (Dungeon) Sorcery - Target player reveals his or her hand. Choose a nonbasic land card from it. That player discards that card.
BR (Dice) Sorcery - Roll a six-sided die. Dice deals damage equal to the die roll to target creature or player.

Originally, Dice was going to be "deal damage to target attacking/blocking creature", I was thinking one white mana for 3 damage. But then I thought if I could work an actual die roll into the card for effect. And then I realized that I had to start over because I forgot that both sides had to be the same type. (damaging attacking/blocking creature would have to be instant, and I wanted to keep Dungeon a sorcery)

Hook, Line // Sinker
U (Hook, Line) Instant - Creatures target player controls block this turn if able.
1B (Sinker) Instant - Creatures target player controls attack this turn if able.

NEW PORT AUTHORITY. Originally my Port Authority was basically a reprint of Rishadan Port, but I realized that, not that it is broken, but that it is disruptive and cheap. Afterwards I increased its activation cost or even made it so the card only affects land creatures. (which is narrow and boring) But while trying to design a new card, I thought of what I think is the perfect solution for Port Authority:

Port Authority
Land - Spellshaper
T: Add U to your mana pool.
U, T, Discard a card: Counter target spell unless its controller pays 1.
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Sat Aug 04, 2007 5:46 pm    Post subject: Reply with quote

Correal Piers
Land - Cornerstone
You may begin the game with one Cornerstone in play. If you do, skip your first turn.
Correal Piers comes into play tapped if you played it from your hand.
T: Add W or U to your mana pool.

^ (You play the card from your deck before you draw your hand. This is a cycle of five lands, one for each friendly color pair.)

Lock, Stock // Barrel
1W, Enchantment - Aura (Lock, Stock) Enchant creature. Enchanted creature can't attack or block.
2G, Sorcery (Barrel) Destroy target artifact, enchantment, or land. That permanent's controller puts a 2/2 Ape creature token into play.

Hook, Line // Sinker
U (Hook, Line) Sorcery - Creatures target player controls block this turn if able.
UB, Creature - Horror (Sinker) When Sinker comes into play, exchange control of Sinker and target creature an opponent controls. If you can't make an exchange, sacrifice Sinker. 4/4

Boo // Hiss
B (Boo) Instant - Destroy target face-up nonblack, nonartifact, nonland creature. It can't be regenerated.
W (Hiss) Instant - Hiss deals 3 damage to target attacking or blocking creature.

Rage of the Lion Gods, 4WW
Creature - Griffin
When Rage of the Lion Gods comes into play or is turned face up, if it's your turn, you may destroy all creatures. If you do, they can't be regenerated.
Morph 2WW
4/4

Congress, 2U
Gratuitous Sorcery
Draw two cards.
Kicker 2U
If you paid the kicker cost, draw two cards.

Oblivion Bond, B
Sorcery
As an additional cost to play Oblivion Bond, discard a card.
Target opponent discards two cards.
Kicker 4
If you paid the kicker cost, each player discards their hand.

Coarse Moon, 1U or 1B (hybrid card)
Sorcery
Destroy target token.
Kicker 2
If you paid the kicker costs, destroy all tokens.

Vanilla Heath
Land
T: Add W to your mana pool.
T, Sacrifice Vanilla Heath: Put a Forest token into play.

^ (a cycle of cards, one for each color, that can each sac to make a Forest token. Like a new version of Onslaught fetch lands with no life loss and no searching required.)

Some cards I made over a year ago that I found and really liked:

Cheap Charlie, 4W
Creature - Human Spellshaper
W, T, Discard a card: Target player can't play spells this turn.
WW, T, Discard a card: Target player can't play spells this turn. Creatures can't attack this turn.
2/2

Hack, B
Sorcery
Target opponent names a card other than a basic land. You may search your library for a card with that name, reveal it, put it into your hand, then shuffle your library. If you don't, you may reveal your library. If your library does not have the named card, put a card from your library into your hand without revealing it, then shuffle your library.

Jumpdjinn, 3B
Creature - Djinn
If time has been called in the round, each player is disqualified.
Morph 5
5/5
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Delicious



Joined: 08 Jun 2007
Posts: 464

PostPosted: Sat Sep 01, 2007 10:02 pm    Post subject: Reply with quote

totem gallery FTW
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