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T2 Tribal



 
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Revik



Joined: 25 Oct 2006
Posts: 136

PostPosted: Thu May 31, 2007 7:15 pm    Post subject: T2 Tribal Reply with quote

// Lands
4 [RAV] Sacred Foundry
3 [TSP] Flagstones of Trokair
4 [9E] Battlefield Forge
1 [TSB] Pendelhaven
7 [UNH] Mountain
5 [UNH] Plains

// Creatures
4 [PLC] Sinew Sliver
4 [PLC] Cautery Sliver
4 [TSP] Two-Headed Sliver
4 [TSP] Sidewinder Sliver
4 [TSB] Essence Sliver

// Spells
4 [RAV] Lightning Helix
4 [RAV] Char
4 [TSP] Rift Bolt
4 [PLC] Brute Force

This deck is for t2 tribal (OBV) and seems to be very good. The slivers provide some good early aggro (especially with sidewinder making blocking a BITCH) and the life-gain is for dstorm. Rift bolt is also very good tech for handling dredge by suspending it early so they neglect to play thought courier or magus of the bazaar for fear of it dying, in which case you burn them and toss down more slivers.
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Booya



Joined: 08 Oct 2005
Posts: 10

PostPosted: Thu May 31, 2007 9:37 pm    Post subject: Reply with quote

Slivers? Bah. I perfer ZOMS!


//Lands
Swamp (1) 19
Graven Cairns 3

//Creatures
Crypt Champion 3
Lord of the Undead 4
Withered Wretch 4
Stromgald Crusader 4
Skulking Knight 4
Korlash, Heir to Blackblade 4
Rakdos Guildmage 3
Festering Goblin 4

//Spells
Sudden Death 4
Tendrils of Corruption 4

//SB
Stupor 4
Undead Warchief 4
Yixlid Jailer 4
Void 3
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Spyx



Joined: 31 Oct 2004
Posts: 1188

PostPosted: Fri Jun 01, 2007 7:40 am    Post subject: Reply with quote

Booya wrote:
Slivers? Bah. I perfer ZOMS!


//Lands
Swamp (1) 19
Graven Cairns 3

//Creatures
Crypt Champion 3
Lord of the Undead 4
Withered Wretch 4
Stromgald Crusader 4
Skulking Knight 4
Korlash, Heir to Blackblade 4
Rakdos Guildmage 3
Festering Goblin 4

//Spells
Sudden Death 4
Tendrils of Corruption 4

//SB
Stupor 4
Undead Warchief 4
Yixlid Jailer 4
Void 3


Blood Crypt instead of Graven Cairn because of tendrils.
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aldaryn



Joined: 02 Sep 2004
Posts: 501

PostPosted: Fri Jun 01, 2007 7:50 am    Post subject: Reply with quote

are dredge and d-storm even able of being tribal decks? i'm confused
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Ffancrzy
Level 1 Judge


Joined: 30 Apr 2006
Posts: 258

PostPosted: Fri Jun 01, 2007 9:43 am    Post subject: Reply with quote

D-storm is...20 dragons empty the warrens and a bunch of rituals

idk about dredge...what tribe? Imp? Troll?Amobea?
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Revik



Joined: 25 Oct 2006
Posts: 136

PostPosted: Fri Jun 01, 2007 10:33 am    Post subject: Reply with quote

Humans


Magus of bazaar, though courier, golgari thug...etc...
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yavin1



Joined: 15 Jul 2006
Posts: 143

PostPosted: Fri Jun 01, 2007 3:23 pm    Post subject: Reply with quote

Spyx wrote:
Booya wrote:
Slivers? Bah. I perfer ZOMS!


//Lands
Swamp (1) 19
Graven Cairns 3

//Creatures
Crypt Champion 3
Lord of the Undead 4
Withered Wretch 4
Stromgald Crusader 4
Skulking Knight 4
Korlash, Heir to Blackblade 4
Rakdos Guildmage 3
Festering Goblin 4

//Spells
Sudden Death 4
Tendrils of Corruption 4

//SB
Stupor 4
Undead Warchief 4
Yixlid Jailer 4
Void 3


Blood Crypt instead of Graven Cairn because of tendrils.


I thought zombies, gobbos, and elves were banned in tribal
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kobisjeruk



Joined: 04 Jun 2007
Posts: 44

PostPosted: Mon Jun 11, 2007 8:26 pm    Post subject: Reply with quote

yavin1 wrote:
I thought zombies, gobbos, and elves were banned in tribal


Banned in all format except Standard. Obviously you did not read the rules. Think about it, How powerful are the goblins in current standard? Who'd even build a goblin deck in T2? And its not like they reprinted/timeshifted Wellwisher or Timberwatch Elves...

As for the zombies...hmm...I don't know.
The decklist above might be good, but it is nowhere as powerful as the ONS Block zombies.


-=/\/=-
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aboshan



Joined: 04 Jul 2006
Posts: 10

PostPosted: Fri Jul 06, 2007 12:31 pm    Post subject: Rogues Reply with quote

One thing I'd like to see in tribal tournaments is creativity. I took this "rogue deck" thing literally...

Tribal Creatures:

4 Lurking Informant
4 Fortune Thief
4 Rathi Trapper
4 Mausoleum Turnkey
4 Trespasser il-Vec

Removal:
4 Assassinate
4 Dark Banishing
4 Volcanic Hammer
4 Last Gasp
4 Demonfire

Sheer Cruelty:
1 Mortivore

Lands:
3 Mountain
4 Blood Crypt
12 Swamp

The banishing is going out in favor of Terror in tenth...some of the removal needs some replacing...but some tribal decks instantly die to lockdowns like these. Comments and suggestions appreciated, flames probably not necessary.
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R3wind



Joined: 24 Jul 2006
Posts: 1386

PostPosted: Mon Jul 16, 2007 6:50 am    Post subject: Reply with quote

Rolling Eyes what about Artifact Guys as a tribe. Iron Foot Steel Golem, Platinum Angel, Stuffy Doll, Bottle Gnomes...

I think it would be funny if not slow as dirt.

I just got a better idea.

LURGOYF TRIBAL!!!

'Goyf, Mortivore, and Magnavore (did miss any one)
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aboshan



Joined: 04 Jul 2006
Posts: 10

PostPosted: Mon Jul 16, 2007 10:57 am    Post subject: Reply with quote

Cognivore (hugely expensive) Cantivore, Tarmogoyf, and Lhurgoyf. But what synergy would it have?
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R3wind



Joined: 24 Jul 2006
Posts: 1386

PostPosted: Mon Jul 16, 2007 10:16 pm    Post subject: Reply with quote

It is like anti-synergy... But I have won games vs Umezawa's Jitte so it may be strong. Okie you know the drill. Sac some lands and a Lotus Bloom for big mana and then blow up the wold with Damnation, Void, or Wildfire. then drop a 'vore or 'Goyf. I was wrong about the order Tarmogoyf it is even good in this pile. I lose to Leyline of the Void... Embarassed


// Lands
4 [IN] Ancient Spring
4 [IN] Archaeological Dig
4 [IN] Geothermal Crevice
4 [IN] Irrigation Ditch
4 [IN] Sulfur Vent
4 [IN] Tinder Farm

// Creatures
4 [FUT] Tarmogoyf
4 [OD] Terravore
4 [8E] Lhurgoyf
4 [OD] Mortivore
4 [OD] Magnivore

// Spells
4 [TSP] Lotus Bloom
4 [MR] Sylvan Scrying
2 [AP] Pernicious Deed
2 [PLC] Damnation
2 [TSB] Void
2 [9E] Wildfire
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