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Balancing 'Tings


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Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks
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Amaterasu



Joined: 14 Sep 2006
Posts: 70

PostPosted: Wed Nov 14, 2007 12:31 pm    Post subject: Reply with quote

lahiri89 wrote:
I've been playing T'ings for over a year and it still is my favourite deck. My decklist:

20 Saclads
3 Timberland Ruins

4 Lotus Bloom
4 Chromatic Star
4 Terrarion
1 Quicken
3 Mana Short
4 Moment's Peace
3 Balancing Act
4 Burning Wish
3 Insidious Dreams
2 Anurid Brushhopper
1 Nimble Mongoose
4 Terravore

SIDEBOARD
1 Balancing Act
1 Mana Short
3 Obliterate
1 Roar of the Wurm
3 Krosan Grip
1 Bitter Ordeal
2 Tangle
3 Sudden Shock (this because I lost my last top 8 against Counterbalance: he played two Meddling Mages for Balancing Act and Obliterate... twice... however now there is Gaddock Teeg, too. Something like Sudden Shock is needed)


mmm...your list is interesting and I think I'm going to consider adding in a few elements like Sudden Shock into my list...but what I see is that you don't have is at least 1 Obliterate main decked...which I do, and find useful only too often. Obliterate creates inevitably for the T'ings deck in those long, drawn out control match ups...especially counter-top. Simply obliterate and destroy everything except the counterbalance. There's not much else you can do up until that point. Find out what card they've got on top the deck somehow...and then play accordingly.

It seems your list is, more or less, tuned for an aggro meta...with the 4 peaces and whatnot...how does your deck do? My list has a slight problem with aggro decks, since it's tuned more to fight against control and combo. mmm...Anurid Brushhopper!!! I love that card...but I can't find any room to include it in my list...but it's soooooo good!! poo!

and @Lennin: T'ings is a REALLY good deck when played correctly because it seriously has answers for EVERYTHING...
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Thorns



Joined: 16 Aug 2006
Posts: 846
Location: Rath

PostPosted: Wed Nov 14, 2007 8:04 pm    Post subject: Reply with quote

I played Balancing T'ings once and faced some control deck, doesn't matter which. I manged to pull off a Balancing Act with mana floating for a Terravore. My opponent let the Act pass, floating some mana before his lands hit the 'yard. I then announced my 'Vore and it met a counterspell of some sort. I never drew another land that game and never played T'ings since.

I find the deck too unstable and inconsistent for my liking. The deck does good against aggro, but is practically an auto loss against control or combo.
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Karic



Joined: 12 Sep 2004
Posts: 11

PostPosted: Wed Nov 14, 2007 9:43 pm    Post subject: Reply with quote

shuuhei nakamura played a nice list at gp dallas earlier this year. he day 2'd with it, pretty sure the list is on sideboard.com or starcitygames.com
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Amaterasu



Joined: 14 Sep 2006
Posts: 70

PostPosted: Wed Nov 14, 2007 11:11 pm    Post subject: In Response to Thorns Reply with quote

...T'ings seriously isn't an autoloss vs. control/combo...Given the amount of time control takes to win...the T'ings player should thrive!! setting up a nearly unbeatable game plan that's virtually unstoppable...that's what Obliterate is for...
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Thorns



Joined: 16 Aug 2006
Posts: 846
Location: Rath

PostPosted: Thu Nov 15, 2007 10:43 am    Post subject: Re: In Response to Thorns Reply with quote

Amaterasu wrote:
...T'ings seriously isn't an autoloss vs. control/combo...Given the amount of time control takes to win...the T'ings player should thrive!! setting up a nearly unbeatable game plan that's virtually unstoppable...that's what Obliterate is for...


Except Obliterate costs 8. By which time your opponent probably knows your game plan anyway and will hold back his lands.
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mrwegle



Joined: 24 Aug 2006
Posts: 18

PostPosted: Thu Nov 15, 2007 11:08 am    Post subject: Reply with quote

// Lands
3 [IN] Sulfur Vent
1 [TSP] Vesuva
4 [IN] Geothermal Crevice
4 [IN] Irrigation Ditch
4 [IN] Tinder Farm
4 [IN] Archaeological Dig
4 [IN] Ancient Spring

// Creatures
1 [FUT] Tarmogoyf
1 [PS] Draco
3 [OD] Terravore

// Spells
1 [GP] Quicken
1 [ON] Erratic Explosion
4 [RAV] Terrarion
2 [8E] Obliterate
4 [OD] Balancing Act
4 [TO] Insidious Dreams
4 [AP] Fire/Ice
3 [TSP] Lotus Bloom
1 [CHK] Sensei's Divining Top
2 [10E] Chromatic Star
2 [RAV] Remand
2 [PS] Orim's Chant
1 [7E] Mana Short

// Sideboard
SB: 1 [7E] Mana Short
SB: 2 [CHK] Quiet Purity
SB: 1 [TSB] Tormod's Crypt
SB: 2 [ON] Demystify
SB: 3 [PLC] Extirpate
SB: 2 [10E] Pyroclasm
SB: 2 [IN] Wax/Wane
SB: 2 [LRW] Thoughtseize

I play with list. Act realy has two bad matches (ichorid and flow).
Pyroclasm is against agro-deck and he kill MM, GT and zombies in ichorid match, but before gaddock teck i played with explosivs I can play it turn two against counterbalanse decks, and it kills zombies in ichorid match and against agro deck it is good.
Extirpate Counterbalanse-decks must shufle his deck i can remove ichoride\bridge, also i see your hand.
Thoughtseize BETTER here than duress because venser can "counter" oblitirate
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lennin
Guest





PostPosted: Thu Nov 15, 2007 11:20 am    Post subject: Reply with quote

i dont see why you would play this over ideal, this being the hardest deck in the format to play, even the pros said it, at the ext gp shuhei thought for 5 mins about whihc land to drop, while ideal is almost semi autopilot.
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Amaterasu



Joined: 14 Sep 2006
Posts: 70

PostPosted: Thu Nov 15, 2007 11:21 am    Post subject: Re: In Response to Thorns Reply with quote

Thorns wrote:
Amaterasu wrote:
...T'ings seriously isn't an autoloss vs. control/combo...Given the amount of time control takes to win...the T'ings player should thrive!! setting up a nearly unbeatable game plan that's virtually unstoppable...that's what Obliterate is for...


Except Obliterate costs 8. By which time your opponent probably knows your game plan anyway and will hold back his lands.


the more lands in hand, the fewer other cards (threats/counters) s/he has. and the opponent probably won't know the game plan...'cause, as long as it's taking the T'ings player, s/he could just be setting up for an insanely powerful Act or attempting to get enough counter magic to set off an Act. Most people completely forget that T'ings plays Obliterate and concentrate on countering an Act.

plus, you only need 4 of the invasion sac lands for that 8 mana costs...which is turn 5, i think when they're all untapped and ready to go, which also happens to be probably the earliest a T'ings player would want to Act with 8 mana WWURRGGGB (or some combination but that's probably the most likely)...and burning for 1...

@Lennin: ...'cause T'ings is cooler, lol. Hell yeah it's an insanely hard deck to play...but it's soooo much fun! At least I think so.
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lahiri89



Joined: 13 Nov 2007
Posts: 11

PostPosted: Thu Nov 15, 2007 11:40 am    Post subject: Reply with quote

Amaterasu wrote:
lahiri89 wrote:
I've been playing T'ings for over a year and it still is my favourite deck. My decklist:

20 Saclads
3 Timberland Ruins

4 Lotus Bloom
4 Chromatic Star
4 Terrarion
1 Quicken
3 Mana Short
4 Moment's Peace
3 Balancing Act
4 Burning Wish
3 Insidious Dreams
2 Anurid Brushhopper
1 Nimble Mongoose
4 Terravore

SIDEBOARD
1 Balancing Act
1 Mana Short
3 Obliterate
1 Roar of the Wurm
3 Krosan Grip
1 Bitter Ordeal
2 Tangle
3 Sudden Shock (this because I lost my last top 8 against Counterbalance: he played two Meddling Mages for Balancing Act and Obliterate... twice... however now there is Gaddock Teeg, too. Something like Sudden Shock is needed)


mmm...your list is interesting and I think I'm going to consider adding in a few elements like Sudden Shock into my list...but what I see is that you don't have is at least 1 Obliterate main decked...which I do, and find useful only too often. Obliterate creates inevitably for the T'ings deck in those long, drawn out control match ups...especially counter-top. Simply obliterate and destroy everything except the counterbalance. There's not much else you can do up until that point. Find out what card they've got on top the deck somehow...and then play accordingly.

It seems your list is, more or less, tuned for an aggro meta...with the 4 peaces and whatnot...how does your deck do? My list has a slight problem with aggro decks, since it's tuned more to fight against control and combo. mmm...Anurid Brushhopper!!! I love that card...but I can't find any room to include it in my list...but it's soooooo good!! poo!

and @Lennin: T'ings is a REALLY good deck when played correctly because it seriously has answers for EVERYTHING...


Yes I know the power of Obliterate and I have always played it. But when I decided the decklist I was going to play in a tournament with lots of aggro (the most played were Affinity and Gifts Rock) so I decided to put Obliterate in the SB, but I replaced moment's peace with obliterate very often after sideboarding.
Obliterate is in needed in Tings.
Anurid Brushhopper is amazing. I won 2 matches against Urzatron thanks to it 'cause I discareded my whole hand.
I made the same against affinity and it was another victory.
Usually people expects you to play Balancing Act + Terravore so they keep in hand some lands, but Anurid Brushhopper is a bad present for them!! lol
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Thorns



Joined: 16 Aug 2006
Posts: 846
Location: Rath

PostPosted: Thu Nov 15, 2007 11:51 am    Post subject: Re: In Response to Thorns Reply with quote

Amaterasu wrote:
Thorns wrote:
Amaterasu wrote:
...T'ings seriously isn't an autoloss vs. control/combo...Given the amount of time control takes to win...the T'ings player should thrive!! setting up a nearly unbeatable game plan that's virtually unstoppable...that's what Obliterate is for...


Except Obliterate costs 8. By which time your opponent probably knows your game plan anyway and will hold back his lands.


the more lands in hand, the fewer other cards (threats/counters) s/he has. and the opponent probably won't know the game plan...'cause, as long as it's taking the T'ings player, s/he could just be setting up for an insanely powerful Act or attempting to get enough counter magic to set off an Act. Most people completely forget that T'ings plays Obliterate and concentrate on countering an Act.

plus, you only need 4 of the invasion sac lands for that 8 mana costs...which is turn 5, i think when they're all untapped and ready to go, which also happens to be probably the earliest a T'ings player would want to Act with 8 mana WWURRGGGB (or some combination but that's probably the most likely)...and burning for 1...

@Lennin: ...'cause T'ings is cooler, lol. Hell yeah it's an insanely hard deck to play...but it's soooo much fun! At least I think so.


It doesn't matter whether you're going to play Act or Obliterate, as soon as the opponent will see the sac-lands, he/she will expect one of two decks: Balancing T'ings or Mind's Desire. Since the latter hasn't seen very much play lately, the player will know to hold lands. It's just that simple. And Obliterate is hardly ever worth playing on turn five.
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lennin
Guest





PostPosted: Thu Nov 15, 2007 12:35 pm    Post subject: Reply with quote

ya i mean cuz ideal, one of the best decks in the format doesnt play sac alnds
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Thorns



Joined: 16 Aug 2006
Posts: 846
Location: Rath

PostPosted: Thu Nov 15, 2007 1:09 pm    Post subject: Reply with quote

Lennin wrote:
ya i mean cuz ideal, one of the best decks in the format doesnt play sac alnds


In that case the control player just has to counter Enduring Ideal.
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lennin
Guest





PostPosted: Thu Nov 15, 2007 1:19 pm    Post subject: Reply with quote

u do realise that the decks play orims chants, and wat decks play a lot of counters in ext, nothing rly
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Amaterasu



Joined: 14 Sep 2006
Posts: 70

PostPosted: Thu Nov 15, 2007 10:57 pm    Post subject: Reply with quote

yeah...Chant is amazing...it definitely helps every combo deck in extended undoubtedly...but...it can be played around...plus a person can only have so many chants/deck. so while they're waiting to draw up that chant, the opponent can have a field day, i guess...
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R3wind



Joined: 24 Jul 2006
Posts: 922

PostPosted: Thu Nov 15, 2007 11:58 pm    Post subject: Reply with quote

Does anyone think that Channel the Suns would be a better mana fixer the Terrion? I know that it gets a new card. I just don't really think that really think that it matters that much. I just think that it could be a better mana fixer. Then again I am looking at the deck in a vaccum. Has anyone tried in the deck?
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