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reality strobe broken or not?



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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bluemage2539



Joined: 16 Mar 2006
Posts: 4

PostPosted: Sat Apr 28, 2007 7:32 pm    Post subject: reality strobe broken or not? Reply with quote

Is this card really really broken or not so much? It jsut seems like if you run a set in a deck and draw 2 or more in a game you jsut win.
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kfcman



Joined: 16 Sep 2006
Posts: 733

PostPosted: Sat Apr 28, 2007 8:04 pm    Post subject: Reply with quote

its a sorcery that doesnt do anything till turn 6. Most definitely not broken.
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yehudi



Joined: 29 Dec 2005
Posts: 86

PostPosted: Sat Apr 28, 2007 8:06 pm    Post subject: Reply with quote

turn 5 kfc you can hard cast it Wink but it still aint broken
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st4x



Joined: 31 Aug 2004
Posts: 358

PostPosted: Sat Apr 28, 2007 8:49 pm    Post subject: Reply with quote

teferi > reality strobe
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Bigshow



Joined: 07 Apr 2005
Posts: 1374
Location: Igloo town

PostPosted: Sat Apr 28, 2007 8:53 pm    Post subject: Reply with quote

wtf is a reality probe?
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kfcman



Joined: 16 Sep 2006
Posts: 733

PostPosted: Sat Apr 28, 2007 9:42 pm    Post subject: Reply with quote

yehudi wrote:
turn 5 kfc you can hard cast it Wink but it still aint broken


only if u lens or other mana accel
strobe costs 4UU
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Lunari_
Level 3 Judge


Joined: 27 Apr 2006
Posts: 82

PostPosted: Sun Apr 29, 2007 10:53 am    Post subject: Reply with quote

it's bad
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Fanboy



Joined: 16 Jun 2005
Posts: 424

PostPosted: Sun Apr 29, 2007 2:52 pm    Post subject: Reply with quote

I can deffinitely see it finding its way in to some people hearts, but short of a deck really dedicated to it...it's not self supporting enough to ever be a staple in most blue decks.

only way i see it getting practical use is GU...then you can do some decent mana ramping and card drawing and some more bounces...then i can see real potential...otherwise its just not going to work...if its against aggro...its too slow...against control...well they have lots of 187 creatures that may love it.
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mTk-Away
Level 3 Judge


Joined: 02 Apr 2005
Posts: 89

PostPosted: Sun Apr 29, 2007 4:01 pm    Post subject: Reply with quote

Well, you can kill the über-loop simply by countering Strobe or making its target illegal... shouldn't be a problem, no matter what color you play.
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toguppy



Joined: 03 Sep 2004
Posts: 362

PostPosted: Sun Apr 29, 2007 7:34 pm    Post subject: Reply with quote

seems quite good in blink riders... in block that is.
turn 1 ancestral vision or twiddle thumbs...
turn 2 riftwing/boom bust/lens
turn 3 reality strobe/riders/venser
turn 4 av riders/riftwing
turn 5 blink one destroy/play a strobe bounce or destroy 2 lands
turn 6 bounce with original probe
the oponent has at most 3-4 lands on the table at any given point
and if you get a nuts draw never more than 1

seems quite good to me
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