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GW Aggro


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Reply to topic    Magic-League.com Forum Index -> TimeSpiral Block Constructed (TBC)

Mana Tithe
Playable Main Deck
41%
 41%  [ 5 ]
Playable Sideboard
8%
 8%  [ 1 ]
Unplayable
50%
 50%  [ 6 ]
Total Votes : 12

Author Message
pmoore311



Joined: 19 Feb 2007
Posts: 56

PostPosted: Tue Mar 20, 2007 11:43 am    Post subject: GW Aggro Reply with quote

Ok testing this deck extensively I have come to a conclusion that everyone who knocked the deck for not having Spectral Force was right. It is a defining creature in the format and it must be run if playing green. So here is the final tested list for GW Aggro (Scryb & Force). Any other suggestions are appreciated...

White//
3 Calciderm
3 Griffin Guide
3 Mana Tithe
3 Sunlace
4 Whitemane Lion

Green//
3 Call of the Herd
3 Harmonize
3 Hedge Troll
3 Scryb Range
3 Search for Tomorrow
3 Spectral Force
4 Wall of Roots

Land//
9 Forest
2 Gemstone Mine
1 Pendelhaven
6 Plains
4 Terramorphic Expanse

SB//
2 Gaze of Justice
2 Krosan Grip
3 Mystic Enforcer (Possible Stonecloaker)
2 Saltblast
3 Serrated Arrows
3 Stonewood Innvocation

Old Build deemed JANK...

White//
4 Calciderm
1 Dust Elemental
3 Griffin Guide
4 Mangara of Corondor
4 Whitemane Lion

Green//
3 Call of the Herd
4 Evolution Charm
3 Hedge Troll
4 Scryb Ranger
4 Search for Tomorrow
2 Timbermare

Multi//
3 Saffi Ericksdotter

Land//
8 Forest
2 Gemstone Mine
7 PLains
1 Pendelhaven
3 Terramorphic Expanse

SB//
3 Stoancloaker
3 Krosan Grip
3 Mystic Enforcer
1 Magus of the Disk
3 Mana Tithe
2 Serrated Arrows


Last edited by pmoore311 on Thu Mar 29, 2007 11:09 am; edited 3 times in total
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coolcreep



Joined: 18 Feb 2006
Posts: 264

PostPosted: Tue Mar 20, 2007 12:30 pm    Post subject: Reply with quote

magus of the disk=jankity jank
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nasa



Joined: 09 Sep 2004
Posts: 183

PostPosted: Tue Mar 20, 2007 12:35 pm    Post subject: Reply with quote

you are running green in block and no spectral force.
-end critique-
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killakiwi



Joined: 18 Dec 2004
Posts: 72

PostPosted: Tue Mar 20, 2007 12:37 pm    Post subject: Reply with quote

Spectral force?
Stonewood invocation?
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Twilightsown



Joined: 20 May 2006
Posts: 61

PostPosted: Tue Mar 20, 2007 12:47 pm    Post subject: Reply with quote

Um...deck doesn't seem "aggro"
Wouldn't setting off a mass board sweeper generally be detrimental to an aggro philosophy? Sideboard maybe, but definitly not main.
Mangara of corondor doesn't beat, he's removal (which I guess you need, and I like the touch with the whitemane lion and being able to save your corondor while removing something else)
As has been said, stonewood. I could MAYBE understand no spectral (though its dubious) but stonewood is a must.
Also, Magus of the librayr? In an aggro deck? You don't want seven cards in your hand, so how is that helping you?
I'd add in some of greens hasty creatures, they give you a bit more of that surprise factor, and your rescue guys can bounce them back so you can replay them (don't have to pay echo or sac at end of turn)
Also, I guess its preference, but I'd at leat test out dust elemental over Calciderm. It does an extra damage, flies and has fear, and can save your guys from damnation/etc. Just a thought.
(Also, White Strafe in side Razz)
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pmoore311



Joined: 19 Feb 2007
Posts: 56

PostPosted: Tue Mar 20, 2007 1:05 pm    Post subject: Reply with quote

Well the I am sure everyone has noticed yes it is green and there is no Spectral Force. Reason being this deck really wants to put out Calciderm, Mangara on turn 3. When Managra hits play especailly with Scryb in Play and Whitemane Lion in hand I can generally create a 2 for 1 or potentially 2 for none with the lion. Eventually leaving my opponent without any lands and/or threats. Then I just beat with the Hedge Troll or Elephant or the Calciderm. So I really haven't missed the Spectral. And ideally I should not have named it aggro either...my fault. More of an aggro-control build. Anyways I was just putting this together to test and it ended up performing well so I just wanted to post to share. Thanks for the flames and the comments...
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Notgnawy



Joined: 07 Nov 2006
Posts: 19

PostPosted: Tue Mar 20, 2007 2:56 pm    Post subject: Reply with quote

I don't get the use of Magus of the Library over say, Gemhide Sliver. Being able to produce colored mana is actually useful in your deck, and a cost of GG with a deck full of 1WW, 2WW is not very good.
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Ashmatan



Joined: 21 Dec 2006
Posts: 48

PostPosted: Tue Mar 20, 2007 3:25 pm    Post subject: Reply with quote

I think we're on to something here. I have had this idea for block also, but instead I went for the Hypergenesis "infinite combo" with the gating creatures and somehow with Hypergenesis's wording the way it is, the creatures are put into play, but their comes into play abilities don't go on the stack until Hypergenesis resolves -- Whatever!

Anyway, I believe there are possibilities with gating G/W. There are some bad choices for some slots, but they are easily filled. With some testing, you could probably find some other cards that could fill your holes in here. Against black control, yes I believe Dust Elemental will save the day in the main vs. Damnation and the like. I think it's a 2 and 2 situation. The only reason I can see Scryb Ranger being in the deck is to surprise untap Magus of the Disk and blow the board. Good idea. Build on M.O.D and Mangaara's ability and abuse them. Both of their abilities can be put on the stack and then be bounced to be reused ( or in Mangara's case as mentioned in the thread, untapped and used twice! ). With Saffi in the deck, Timbermare can be double the beating. So how about trying Uktabi Drake and Primal Forcemage? I don't know if he's (P.F.) a "win more" card yet or a "win faster" card. I hope he's the latter! I'll be finished building this soon, so I'll be testing it! Smile
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Jacois



Joined: 05 Sep 2004
Posts: 437

PostPosted: Tue Mar 20, 2007 3:31 pm    Post subject: Reply with quote

There is no infinite combo with the gating creatures and HyperGenesis. It's hard to explain, but the Hyper genesis must fully resolve before any "comes into play abilities" resolve. It might SEEM like Hyper Genesis is "going off" once for each permanent, but it's only resolving once for ALL of the permanents it puts into play. Any and all comes into play abilities of those permanents are stacked last in first out, but none resolve until the hyper genesis is fully resolved.

If that's not clear, go to judges4you.
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Notgnawy



Joined: 07 Nov 2006
Posts: 19

PostPosted: Tue Mar 20, 2007 5:12 pm    Post subject: Reply with quote

triggered abilities won't go on the stack until someone receives priority. enough said.
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snubkiller



Joined: 21 Sep 2004
Posts: 98

PostPosted: Tue Mar 20, 2007 5:29 pm    Post subject: Reply with quote

Put that 3/6 guy w/ vanishing 3, that can get creatures from graveyard when it comes into play and goes to the graveyard... that + saffi is cool
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E



Joined: 19 Feb 2007
Posts: 9

PostPosted: Tue Mar 20, 2007 9:11 pm    Post subject: Reply with quote

timbermare works really well with momentary blink... id splash blue and use that so u can do 15 dmg with one timbermare Smile (original 5, blink 5, flashback blink 5)
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pmoore311



Joined: 19 Feb 2007
Posts: 56

PostPosted: Wed Mar 21, 2007 7:59 am    Post subject: Reply with quote

Thanks for all of the good ideas for this deck. I think TSBC format should be exciting and I hope will yield some archetypes outside of what we are used to seeing. I think this deck with some tuning could prove to be competetive.
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ringman



Joined: 16 Aug 2005
Posts: 55

PostPosted: Wed Mar 21, 2007 9:20 am    Post subject: Reply with quote

i do think stonewood is verygood in this format and the 2/1 flying hasty creature too but thats just choices:S
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kikimikejiki



Joined: 26 Dec 2004
Posts: 649

PostPosted: Wed Mar 21, 2007 6:19 pm    Post subject: Reply with quote

just play ug shfter!
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