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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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Fanboy
Joined: 16 Jun 2005 Posts: 424
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Posted: Sun Mar 11, 2007 11:42 pm Post subject: ... |
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Last edited by Fanboy on Sun Mar 25, 2007 7:56 am; edited 6 times in total |
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coolcreep
Joined: 18 Feb 2006 Posts: 264
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Posted: Mon Mar 12, 2007 1:08 am Post subject: |
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| Think about what magic is. You have 60 cards, you probably see between 15-20 cards a game, for a deck such as yours. If you dont get any of a lil over a 3rd of your deck, all the other cards you get are useless. This 3rd of the deck is useless if there is too much of it to do any good. Add this together, and you have a game that is at the very least partially based on luck. Sometimes Dstorm will go off turn 1 (i've never seen it happen, but im sure it has) and other times mono coloured decks will mull to 4. At the end of the day, thats just how the SATs are made harder for visual minorities, (only dedicted cyanide and happiness fanatics will get that, so dont worry if you dont) and spending less time on how unfair life is, and more time on how to make your deck more consistant, or perhaps opening yourself to the possibility that MAYBE (just maybe) you didnt play every situation with 100% perfection. |
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Fanboy
Joined: 16 Jun 2005 Posts: 424
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Posted: Mon Mar 12, 2007 1:28 am Post subject: |
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| coolcreep wrote: | | Think about what magic is. You have 60 cards, you probably see between 15-20 cards a game, for a deck such as yours. If you dont get any of a lil over a 3rd of your deck, all the other cards you get are useless. This 3rd of the deck is useless if there is too much of it to do any good. Add this together, and you have a game that is at the very least partially based on luck. Sometimes Dstorm will go off turn 1 (i've never seen it happen, but im sure it has) and other times mono coloured decks will mull to 4. At the end of the day, thats just how the SATs are made harder for visual minorities, (only dedicted cyanide and happiness fanatics will get that, so dont worry if you dont) and spending less time on how unfair life is, and more time on how to make your deck more consistant, or perhaps opening yourself to the possibility that MAYBE (just maybe) you didnt play every situation with 100% perfection. |
That's my point...yeah at first i did rage about the flukes and such...but then I realized certain things could have been done to the deck to avoid that. So point:
Yeah I really did get top 8 yanked from me by fate (r8 was not a matter of who played better, it came down to a great hand destroyed by bad luck excluding r1 that went off perfect for me.) BUT...not putting in signets and flagstones was a mistake on my part in the build that would've made my win even more probable as what killed me was land base and color despite my 3 draws per turn saying statistically it shouldn't have been an issue...but it was.
but, yeah i can clearly point out 2 major mistakes playing wise i did...1 resulting in a game loss and the other i still won but had to wait another turn due to it. I'm by no means here to say I'm a great player...however I am making a statement that rogue can sweep the meta from time to time...and in retrospect of the byes = 6 wins in trial...technically this deck went 9-3 in 12 rounds. That may not be tier 1...but it makes a strong statement on the deck. |
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Jacois
Joined: 05 Sep 2004 Posts: 428
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Posted: Mon Mar 12, 2007 2:01 am Post subject: |
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| Yeah? Well I made a sliver deck in 2 hours and went 6-2. Does that mean I'm "sweeping the meta"? No, it means a stupid sliver deck got 10th place. |
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CMA-Flippi Administrator
Joined: 19 Mar 2005 Posts: 450 Location: Weiterstad
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Posted: Mon Mar 12, 2007 2:36 am Post subject: |
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It doesn't matter if you win 2-1 or 2-0 for Tiebreakers.
The thing that matters is who do you play.
If you play only bad players(by final standings) you have a worse Tiebreaker than someone who played only other finalist.
->
You have a good Tiebreaker if you started 6-0, then go down to 6-2
You have a bad Tiebreaker if you started 0-2, then go up to 6-2 |
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st4x
Joined: 31 Aug 2004 Posts: 358
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Posted: Mon Mar 12, 2007 3:53 am Post subject: |
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| actually 2-1 is better tiebreaks than winning 2-0 because your opps game win percentage goes up |
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Kaesh
Joined: 10 Nov 2004 Posts: 225
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Posted: Mon Mar 12, 2007 5:23 am Post subject: |
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| st4x wrote: | | actually 2-1 is better tiebreaks than winning 2-0 because your opps game win percentage goes up |
no it isn't. your game win % is the 2nd tiebreaker, opps game win % is the 3rd tiebreaker |
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BigShow
Joined: 07 Apr 2005 Posts: 1294 Location: Igloo town
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Posted: Mon Mar 12, 2007 4:34 pm Post subject: |
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| Kaesh wrote: | | st4x wrote: | | actually 2-1 is better tiebreaks than winning 2-0 because your opps game win percentage goes up |
no it isn't. your game win % is the 2nd tiebreaker, opps game win % is the 3rd tiebreaker |
Its true acctualy, it does help |
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soccertees
Joined: 07 Aug 2006 Posts: 21
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Posted: Mon Mar 12, 2007 4:42 pm Post subject: LMAO |
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Sitting here reading this... and then it happens! I start laughing uncontrolably @ the fact that u won the Trial, only to up your persecutes and remove your signets!! I know you mentioned this but, come on dude. I am not knocking ur deck, or your playskill. Only you. And to sit there all day just to finish out of T8. Even made your comments funnier. GJ, GL, all that jazz... Personally dropped after round 5 going 4-1-0. Time, not on my side. Over 7hrs. for 5 rounds! "Someone call the Police!" gasping for air, "These losers just cost me my beauty sleep!"
- G - OUT! |
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Fanboy
Joined: 16 Jun 2005 Posts: 424
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Posted: Mon Mar 12, 2007 4:52 pm Post subject: Re: LMAO |
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| soccertees wrote: | Sitting here reading this... and then it happens! I start laughing uncontrolably @ the fact that u won the Trial, only to up your persecutes and remove your signets!! I know you mentioned this but, come on dude. I am not knocking ur deck, or your playskill. Only you. And to sit there all day just to finish out of T8. Even made your comments funnier. GJ, GL, all that jazz... Personally dropped after round 5 going 4-1-0. Time, not on my side. Over 7hrs. for 5 rounds! "Someone call the Police!" gasping for air, "These losers just cost me my beauty sleep!"
- G - OUT! | Yeah...i was pretty pissed about thawhole sitting there for 11 hours and being jipped on the final game to take me to finals...couldn't have been a worse defeat for me.
But hell...I'm more pissed about me dropping the sigs over the bad draws. I listened to someone who i thought was a good player...and then after reevaluating my assessment about him...I really shouldn't have listened and should've goen with my instincts to have at least 3.
As for 3 persecute...persecute won games. Most of them in fact.
I really only wanted to get top 8 just to have the deck list posted. I love the deck to death and I've been getting a few messages from people really in support of my trial win and hoping I'd make top 8 in masters to support it's viability. I could careless about being thought of as a good player or even the money. I just want to prove that the damn deck works. Playing people with it I always win with them telling me how damn synergetic and great the thing was while when they see it on paper I get screams of "Jank FTL!".
But yeah...11 hours...fuckin christ on a cracker! |
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BigShow
Joined: 07 Apr 2005 Posts: 1294 Location: Igloo town
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Posted: Mon Mar 12, 2007 6:50 pm Post subject: |
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| and i thought wow guys had no lives |
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NahHolmes
Joined: 13 Jan 2005 Posts: 580
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Posted: Mon Mar 12, 2007 6:51 pm Post subject: |
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| Yeah I won $100 a long while ago with a subpar deck, and a couple of games I shouldn't have won in a Invitational I didn't even know I was qualified for until 10 mins. before it started. The deck was largely untested and was just something I kinda had sitting around. Moral of the story Magic is a cardgame, and when everyone plays at a high level luck is usually the deciding factor. Also the sunglasses I bought with the store credit are hot as shit, but IDK if I could sit through 8+ hours of Magic again. |
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sonicqaz
Joined: 02 May 2006 Posts: 338
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Posted: Tue Mar 13, 2007 11:12 pm Post subject: |
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| Fanboy, I love the addition (finally) of the Urborg's and Flagstones, but you need to cut the Flagstones to two. Four is too many in your deck, it has cost me a couple times getting two of them in the early game. With two in the deck, getting two in the early game is highly unlikely. |
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soccertees
Joined: 07 Aug 2006 Posts: 21
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Posted: Tue Mar 13, 2007 11:49 pm Post subject: |
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| sonicqaz wrote: | | Fanboy, I love the addition (finally) of the Urborg's and Flagstones, but you need to cut the Flagstones to two. Four is too many in your deck, it has cost me a couple times getting two of them in the early game. With two in the deck, getting two in the early game is highly unlikely. |
Confused?!? Getting two early... causing you to grap some duals? "How Rude" And early to boot? Catastrophic indeed. Or, possibly the IDEA. I understand what ur 'Trying' 2 say, but, it did not come out right! Which leads me to my next quip' If your TRIAL deck contains 5 plains, ur Master deck contains 4, and ur newest contains but 1, why the increase of Flagstones?? I see the need in the original, wouldn't question the second as much as the NEW!! Lastly the Orzhova x2? What happened (situation wise) for u two invision the need for 2? This, I assume, comes with a story... This, I would love to hear. |
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Fanboy
Joined: 16 Jun 2005 Posts: 424
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Posted: Thu Mar 15, 2007 11:40 am Post subject: |
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| soccertees wrote: | | sonicqaz wrote: | | Fanboy, I love the addition (finally) of the Urborg's and Flagstones, but you need to cut the Flagstones to two. Four is too many in your deck, it has cost me a couple times getting two of them in the early game. With two in the deck, getting two in the early game is highly unlikely. |
Confused?!? Getting two early... causing you to grap some duals? "How Rude" And early to boot? Catastrophic indeed. Or, possibly the IDEA. I understand what ur 'Trying' 2 say, but, it did not come out right! Which leads me to my next quip' If your TRIAL deck contains 5 plains, ur Master deck contains 4, and ur newest contains but 1, why the increase of Flagstones?? I see the need in the original, wouldn't question the second as much as the NEW!! Lastly the Orzhova x2? What happened (situation wise) for u two invision the need for 2? This, I assume, comes with a story... This, I would love to hear. | Well I actually kinda like the early flagstones...in fact i usually like to get two out during the game. Why?
1. reshuffles what jotun puts back on bottom of library
2. helps mill land out of deck to avoid land clumps late game
3. Land destruction is probably your worst match up and these SERIOUSLY HELP vs. second turn boom//bust.
As for 2x Orzhova. Dear God was that card winning me games. I threw it in there to fight blue control decks such as Dralnu, Azorius-tron, and UB pickles. If they don't bring Ghost quarter you can usually knock off 10+ life easily with this thing. I almost considered putting 3 in.
Also ONE more new edit to the latest version of the deck.
-4 castigate
+4 Hide//seek
Seek REALLY helps vs. Dralnu and Dstorm since both only run 6 creatures. |
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