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GWB control



 
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Wed Feb 28, 2007 8:38 am    Post subject: GWB control Reply with quote

I have tested various versions of this deck for a long time, and this is the latest incarnation:

2 Angel of Despair
1 Teneb, the Harvester
1 Skeletal Vampire
4 Loxodon Hierarch
2 Dimir House Guard
1 Benalish Commander
2 Darkheart Sliver
1 Debtors' Knell
2 Phyrexian Arena
3 Persecute
1 Wrath of God
3 Damnation
4 Harmonize
1 Faith's Fetters
3 Crime // Punishment
4 Farseek
6 Forest
4 Swamp
2 Plains
4 Overgrown Tomb
4 Godless Shrine
2 Llanowar Wastes
2 Caves of Koilos
1 Urza's Factory
SB: 3 Extirpate
SB: 4 Castigate
SB: 2 Darkheart Sliver
SB: 3 Krosan Grip
SB: 1 Phyrexian Arena
SB: 1 Muse Vessel
SB: 1 Persecute

The Benalish Commander is the latest attempt at a 1-of win condition in the deck. I have also tried Akroma, Ohran Viper and one more copy of cards like Angel of Despair, Phyrexian Arena and Faith's Fetters... and even a Recollect. Benalish Commander can be tutored for and suspended for 6+ it is a win condition in itself against counter-based control. However, it may be a dead card entirely.

Castigates are useful against control, but useless against aggro. It is therefore in the sideboard.

Crime/Punishment is very useful, as it is a maindeck option of enchantment/artifact removal as well as an excellent creature removal option, especially vs tokens. If I Persecute turn 3/4 and cast Crime turn 4/5, that is rarely a bad thing. However, I don't run Signets because of it. I still believe it is worth it, though.

The Darkheart Slivers are excellent vs aggro decks. Often attacks either stops or he is traded for a creature or burn spell, his lifegain canceling out what gets through to me. He is also good with Debtor's Knell and Teneb.

Other than that, I think the decklist explains itself.

Are there any constructive comments on this? Any tips?
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Wed Feb 28, 2007 10:23 am    Post subject: Reply with quote

heh, I have already made some changes.

1 Simic Sky Swallower
2 Angel of Despair
1 Teneb, the Harvester
1 Skeletal Vampire
4 Loxodon Hierarch
2 Dimir House Guard
2 Darkheart Sliver
1 Debtors' Knell
2 Phyrexian Arena
1 Weatherseed Totem
3 Persecute
1 Wrath of God
3 Damnation
4 Harmonize
1 Faith's Fetters
3 Crime // Punishment
4 Farseek
6 Forest
4 Swamp
1 Hallowed Fountain
2 Flagstones of Trokair
4 Overgrown Tomb
4 Godless Shrine
1 Llanowar Wastes
1 Caves of Koilos
1 Urza's Factory
SB: 3 Extirpate
SB: 4 Castigate
SB: 2 Darkheart Sliver
SB: 3 Krosan Grip
SB: 1 Phyrexian Arena
SB: 1 Muse Vessel
SB: 1 Persecute

I saw that there was some improvements needed for the manabase, I also changed the number of lands from 25 to 24, and with the flagstones and farseeks, I should be able to find the Hallowed Fountain, so the single Simic Sky Swallower should be a good late-game finisher.

I like the Weatherseed Totem. It is a good win condition, and also produce mana. Another card I could use is Hedge Troll. Hard to kill and an early drop. The same with Mire Boa. Benalish Commander is still a viable option, but I notice I almost always side it out.

If anyone have suggestions, please inform me.
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dboy1



Joined: 20 Dec 2004
Posts: 150

PostPosted: Wed Feb 28, 2007 11:07 am    Post subject: Reply with quote

simic is terrible in this dec... the masterpiece ran blue a long time ago because it got simic in addition to meloku and keiga. for a random one of simic its not worth it. also...wtf is with the one of win conds...they are unnecesasry. the dec seems very unstable
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Erebus-



Joined: 26 Nov 2006
Posts: 96

PostPosted: Wed Feb 28, 2007 6:31 pm    Post subject: Reply with quote

Here is the best version.

4 Godless Shrine
4 Overgrown Tomb
4 Temple Garden
1 Brushland
2 Caves of Koilos
3 Forest
2 Vitu-Ghazi, the City Tree
4 Plains

4 Wall of Roots
4 Loxodon Hierarch
2 Angel of Despair
1 Skeletal Vampire
2 Teneb, the Harvester

3 Harmonize
3 Phyrexian Arena
2 Mortify
4 Farseek
3 Damnation
2 Wrath of God
2 Persecute
4 Faith's Fetters

1 Wrath of God
1 Persecute
4 Castigate
3 Extirpate
3 Seal of Primordium
3 Sudden Death
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sonicqaz



Joined: 02 May 2006
Posts: 338

PostPosted: Wed Feb 28, 2007 6:46 pm    Post subject: Reply with quote

Everyone has their own favorite cards for this deck. For instance, I play 2 copies of Hunting Wilds. It either helps you get to Angel of Despair mana early, or it gives you two hastey 3/3's late game. Try it out, it's worked awesome for me so far.
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sonicqaz



Joined: 02 May 2006
Posts: 338

PostPosted: Thu Mar 01, 2007 7:52 pm    Post subject: Reply with quote

I play Castigate and Persecute, they seem to be good enough for discard. I also play hierarchs and grave-shells (which are pretty good against those decks you mentioned).

So in closing, go to hell you pompous A hole.
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PsyK



Joined: 24 Jan 2006
Posts: 130

PostPosted: Thu Mar 08, 2007 7:19 pm    Post subject: Reply with quote

Engrishskill wrote:
Persecute is nice to manage to resolve but I prefer second turn stupors.
The deck list you posted can't do turn 2 stupors. It accelerates into 4 mana on turn 3, not 3 mana on turn 2. This means that persecute is infact superior to stupor. If i was just gonna change that slot i would remove the stupor and add 2 - 3 persecute and 1 - 2 mortify. A little enchantment removal can be very useful. Honestly though i think you have your acceleraters wrong. Your deck has a reasonable number of 3 mana plays (arena, herd, stupor atm) and it seems more important you get those on turn 2. So i'd prolly look at using some birds and elves of deep shadow. Their weakness to wrath should be irrelevant and losing the wall of roots from the deck isn't that big a deal if you can power out a hierarch or call to hold against an attacker (and kill it may i mention). That said i have barely played this deck and i believe your version could be better than my suggestions in the right metagame as wall of roots and farseek are probably better late game than birds and elves.
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digikma



Joined: 14 Feb 2005
Posts: 29

PostPosted: Sat Mar 10, 2007 11:09 am    Post subject: Reply with quote

Grave-shell scarab is a great card against Dralnu , control decks , etc.

Persecute is a must
Phyrexian Arena is a must
4x wog / damnation combo is a must


Harmonize is just a better more expensive compulsive research, arena is much more of a solid card draw.

Ive been playing this archtype alot the last few days and this is what the current build is.

// Lands
4 [RAV] Overgrown Tomb
4 [RAV] Temple Garden
3 [GP] Godless Shrine
5 [TSP] Forest (4)
4 [TSP] Swamp (3)
1 [RAV] Vitu-Ghazi, the City-Tree
1 [GP] Orzhov Basilica

// Creatures
2 [RAV] Grave-Shell Scarab
4 [RAV] Loxodon Hierarch
2 [PLC] Teneb, the Harvester
3 [GP] Angel of Despair
2 [TSB] Mystic Enforcer
1 [RAV] Dimir House Guard

// Spells
2 [PLC] Damnation
2 [GP] Mortify
4 [RAV] Faith's Fetters
1 [GP] Debtors' Knell
4 [GP] Orzhov Signet
3 [AP] Phyrexian Arena
2 [RAV] Golgari Signet
2 [US] Persecute
2 [9E] Wrath of God
2 [RAV] Putrefy

// Sideboard
SB: 3 [RAV] Carven Caryatid
SB: 4 [TSP] Sudden Death
SB: 4 [PLC] Extirpate
SB: 2 [TSB] Tormod's Crypt
SB: 2 [GP] Castigate
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SpareSocks



Joined: 24 Dec 2005
Posts: 49

PostPosted: Sun Mar 11, 2007 6:54 pm    Post subject: Reply with quote

You're dumb i hate you.
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