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Testing/Clinic


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Craze



Joined: 30 Jan 2005
Posts: 5676
Location: Indiana, U

PostPosted: Tue Nov 14, 2006 7:37 pm    Post subject: Reply with quote

Yo, I work here too....so I'll be helping wkdclwn89
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Manipulation



Joined: 10 Mar 2006
Posts: 318
Location: Oxnard

PostPosted: Tue Nov 14, 2006 7:44 pm    Post subject: Reply with quote

Does this have an irc channel for playtesting?
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Daveslusher



Joined: 05 Nov 2006
Posts: 202

PostPosted: Tue Nov 14, 2006 7:45 pm    Post subject: Reply with quote

It's snow white tron, i can't figure out what's wrong with it.
The idea is to tron with 3 plains by turn 7 and win with storm herd.
I threw in the alt win condition of white weenies but that hasn't been working either. Please don't give me abuse for this deck, i've had enough from my other post.


// Lands
3 [9E] Urza's Mine
3 [9E] Urza's Power Plant
3 [9E] Urza's Tower
10 [IA] Snow-Covered Plains
1 [CS] Scrying Sheets

// Creatures
2 [TSP] Children of Korlis
4 [CS] Martyr of Sands
2 [9E] Savannah Lions
3 [9E] Soul Warden
2 [CS] Darien, King of Kjeldor
2 [9E] Weathered Wayfarer
2 [9E] Paladin en-Vec
2 [TE] Soltari Priest

// Spells
2 [GP] Storm Herd
2 [9E] Reverse Damage
2 [9E] Chastise
2 [CS] Sun's Bounty
2 [9E] Worship
4 [DIS] Proclamation of Rebirth
2 [TSP] Gauntlet of Power
1 [RAV] Privileged Position
3 [RAV] Faith's Fetters
3 [CS] Gelid Shackles

// Sideboard
SB: 3 [9E] Sacred Ground
SB: 3 [US] Disenchant
SB: 3 [9E] Wrath of God
SB: 3 [9E] Story Circle
SB: 3 [GP] Order of the Stars
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Daveslusher



Joined: 05 Nov 2006
Posts: 202

PostPosted: Tue Nov 14, 2006 8:08 pm    Post subject: Reply with quote

wkdclwn89 wrote:
See Craze told you
anyways with the white tron, your trying to go to many places with the deck and gauntlet and tron doent mix, ill find a version to help you out but im out

It seems like such a simple deck, then you get into details and it becomes a nightmare....
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Paellin



Joined: 11 Jun 2006
Posts: 158

PostPosted: Tue Nov 14, 2006 8:50 pm    Post subject: Reply with quote

i can help w/ play testing, i usually net the most recent decks so my library is up to date, and i got quite a few interesting rogue decks too.
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Craze



Joined: 30 Jan 2005
Posts: 5676
Location: Indiana, U

PostPosted: Tue Nov 14, 2006 9:02 pm    Post subject: Reply with quote

Jester2 wrote:
BTW EVERYONE THE IRC ROOM IS #Clinic Ran By me Clwn ANd Craze.. We need helpers


No its not, and wtf invited you to join.

I'll guess I'll be playing the role of the cynical netdecker.

Quote:
It's snow white tron, i can't figure out what's wrong with it.


I can think of a few things wrong with it, for starters:

only 2 Weathered Wayfarer

and wtf are you using Darien, King of Kjeldor. It seems to me your trying to mix pro red WW and that crap rare with martyer tron. Which just isn't gonna fly.

Partly because theres just no point to running anything additional to whats normally in Martyr Tron. A good martyr tron will only fall to Discard and extremely fast decks, Burn for instance.

My suggestion is stick with the old deck. Theres a reason your taking abuse and thats because your trying to butcher a good deck and why? To make it more interesting? Its martyr tron!!!!! its not meant to be interesting, its meant to be cheap and win.

Sorry

And as for my fellow clynics. I prefer you not to jump into channels without wanrining me, being as Jester2 isn't smart enough to keep a damn team, I don't think hes smart enough to keep a channel, let alone help on decks
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Stryfe-



Joined: 25 Feb 2006
Posts: 72

PostPosted: Tue Nov 14, 2006 9:42 pm    Post subject: Reply with quote

Wow, great advice Craze. Just tell him his deck sucks and that he should play Martyr Tron. And your an idiot for calling Proc + Martyr bad.
Quote:
My suggestion is stick with the old deck. Theres a reason your taking abuse and thats because your trying to butcher a good deck and why? To make it more interesting? Its martyr tron!!!!! its not meant to be interesting, its meant to be cheap and win.


again, great advice
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Craze



Joined: 30 Jan 2005
Posts: 5676
Location: Indiana, U

PostPosted: Tue Nov 14, 2006 10:05 pm    Post subject: Reply with quote

Quote:
And your an idiot for calling Proc + Martyr bad.



hmmm too bad I didn't but nice there jackass
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Paellin



Joined: 11 Jun 2006
Posts: 158

PostPosted: Tue Nov 14, 2006 10:23 pm    Post subject: Reply with quote

I <3 Craze.
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Apos



Joined: 24 May 2005
Posts: 757

PostPosted: Wed Nov 15, 2006 7:03 am    Post subject: Reply with quote

well i dont think 1 topic for all decks is enought this going to be weird
but oh well i got a deck wich needs help kinda
ok first the decklist then

//NAME: Blentthirst
8 Forest
4 Stomping Ground(r)
4 Karplusan Forest(r)
4 Mountain
4 Frenzied Goblin(u)
4 Skarrgan Pit-Skulk(c)
4 Kird Ape(u)
4 Taste for Mayhem(c)
4 Giant Growth(c)
4 Might of Old Krosa(u)
4 Seal of Fire(c)
4 Rift Bolt(c)
4 Dryad Sophisticate(u)
4 Scab-Clan Mauler(c)
SB: 3 Char(r)
SB: 2 Giant Solifuge(r)
SB: 4 Tin Street Hooligan(c)
SB: 4 Blood Moon(r)
SB: 2 Ghost Quarter(u)

20 lands
20 creatures
12 pump spells
8 burn

very fast but also very vurnable grul build
can goldfish turn 3 kill Smile
turn 1
land ape (5 cards)
turn 2 (6 cards)
land strike with ape (18 life) play 2 skullks and/or apes (3 cards)
turn 3 (4 cards)
land play 3 Might of Old Krosa and/or Taste for Mayhem strike for 18 Smile
yea i know thats only gona happen if my opponent dont interrupts me and i draw it but still funny to race combo decks heh

ok sum card explanations:
Frenzied Goblin: avoids 1 blocker for ur guys very good guy but gets sideboarded out agaisnt control with a very low creature count

Skarrgan Pit-Skulk: this guy is nuts pumped he is pretty much unblockable

Dryad Sophisticate: pump it and hope it dont gets killed .-/

Taste for Mayhem:+2 for 1 mana is never bad remember Rancor Wink
and when hellbelnt comes this little thing makes 6/1 an 6/2 guys wich are basicly unblockable Smile or how about a 7/3 trampler

well i play 20 lands looks much with 32 1cc spells and 8 2 cc spells ^^ maybe i should cut sum 1 or 2
i know i could even play just 16 lands or so ^^ but i really want to have
3 lands on turn 3 this just makes all faster
but i aint a big math player so there is where i need sum help

well sb is not perfect yet well those 4 moons and 4 hooligans are a way to beat those 3 color signet decks wich play wrath and condems what was the name again Very Happy?

2 lands because my sb is hight cost so ill jsut sb in 1-2 manasources

3 char and 2 soltifuge is just random

ill transfor a bit with my sb

but aint sure

oh well the deck is abit budge orientated
i know i got those fisky^^ rare lands but it wouldnt hurt much to cut 4 karpulsan forest but the stomping grounds is a musst i guess i just dont want to get colorscrewed
the sb is also full with rares but thats maybe the only way i can survive ... oh well most cards have their slots and wont leave but there are sum cards i aint sure
seal of fire ? yes its awsome for bloodthirst and can kill those elfes and many other stuff but for me it seems like its not enought damage to the head should i go with hammer aint sure
lands
sb
doktor please ! Very Happy

ya point removmal and board sweepers hurt .. i know etc. please dont tell me to make it a normal gruul deck cause i have one of those already Very Happy
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killakiwi



Joined: 18 Dec 2004
Posts: 72

PostPosted: Wed Nov 15, 2006 8:20 am    Post subject: Reply with quote

A guy in Utah Top 8'ed in champs with martyr tron featuring jesters scepters instead of chronosavant, storm herd and millstone. Basically it helps to deck them and it counters stuff! Seems kinda good, figured id post it Very Happy.
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Craze



Joined: 30 Jan 2005
Posts: 5676
Location: Indiana, U

PostPosted: Wed Nov 15, 2006 1:41 pm    Post subject: Reply with quote

ummm martyr tron overdose.....Better idea. Let the damn deck die.

Quote:
well i dont think 1 topic for all decks is enought this going to be weird
but oh well i got a deck wich needs help kinda
ok first the decklist then

//NAME: Blentthirst
8 Forest
4 Stomping Ground(r)
4 Karplusan Forest(r)
4 Mountain
4 Frenzied Goblin(u)
4 Skarrgan Pit-Skulk(c)
4 Kird Ape(u)
4 Taste for Mayhem(c)
4 Giant Growth(c)
4 Might of Old Krosa(u)
4 Seal of Fire(c)
4 Rift Bolt(c)
4 Dryad Sophisticate(u)
4 Scab-Clan Mauler(c)
SB: 3 Char(r)
SB: 2 Giant Solifuge(r)
SB: 4 Tin Street Hooligan(c)
SB: 4 Blood Moon(r)
SB: 2 Ghost Quarter(u)

20 lands
20 creatures
12 pump spells
8 burn

very fast but also very vurnable grul build
can goldfish turn 3 kill Smile
turn 1
land ape (5 cards)
turn 2 (6 cards)
land strike with ape (18 life) play 2 skullks and/or apes (3 cards)
turn 3 (4 cards)
land play 3 Might of Old Krosa and/or Taste for Mayhem strike for 18 Smile
yea i know thats only gona happen if my opponent dont interrupts me and i draw it but still funny to race combo decks heh

ok sum card explanations:
Frenzied Goblin: avoids 1 blocker for ur guys very good guy but gets sideboarded out agaisnt control with a very low creature count

Skarrgan Pit-Skulk: this guy is nuts pumped he is pretty much unblockable

Dryad Sophisticate: pump it and hope it dont gets killed .-/

Taste for Mayhem:+2 for 1 mana is never bad remember Rancor Wink
and when hellbelnt comes this little thing makes 6/1 an 6/2 guys wich are basicly unblockable Smile or how about a 7/3 trampler

well i play 20 lands looks much with 32 1cc spells and 8 2 cc spells ^^ maybe i should cut sum 1 or 2
i know i could even play just 16 lands or so ^^ but i really want to have
3 lands on turn 3 this just makes all faster
but i aint a big math player so there is where i need sum help

well sb is not perfect yet well those 4 moons and 4 hooligans are a way to beat those 3 color signet decks wich play wrath and condems what was the name again Very Happy?

2 lands because my sb is hight cost so ill jsut sb in 1-2 manasources

3 char and 2 soltifuge is just random

ill transfor a bit with my sb

but aint sure

oh well the deck is abit budge orientated
i know i got those fisky^^ rare lands but it wouldnt hurt much to cut 4 karpulsan forest but the stomping grounds is a musst i guess i just dont want to get colorscrewed
the sb is also full with rares but thats maybe the only way i can survive ... oh well most cards have their slots and wont leave but there are sum cards i aint sure
seal of fire ? yes its awsome for bloodthirst and can kill those elfes and many other stuff but for me it seems like its not enought damage to the head should i go with hammer aint sure
lands
sb
doktor please ! Very Happy

ya point removmal and board sweepers hurt .. i know etc. please dont tell me to make it a normal gruul deck cause i have one of those already Very Happy


I think your adding a few totally dumb cards trying to perfect this bloodthirst theme. There are 2-3 cards x/G has been abusing that I recommend you do too.

One of them is Scryb Ranger. This fucker is the most annoying card ever. Its small, its flying AND it can make your huge creatures have vigilance if you time things well.

Spectral Force. Now your thinking, why, when I have plenty of pumps. Well simple. 3 reasons....
1. 5cc isn't alot of mana for a R/G deck.
2. 8/8 trample. Didn't you just say how fast you could build your creatures up??? Sorry, but think of unstoppable damage this guy brings to your arsenal. Much better then Frenzied Goblin.
3. See 1 and 2. Theres a reason this card is raping trials, and its easy to see why.
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SOAD



Joined: 12 Jul 2005
Posts: 235
Location: In my Comp

PostPosted: Wed Nov 15, 2006 3:16 pm    Post subject: Reply with quote

Ok, I really have not read all the replys on this post, but I'm gonna post the deck I'm Play/Testing:

// Deck file for Magic Workstation

// Lands
2 Mouth of Ronom
1 Urza's Factory
7 Snow-Covered Island
4 Breeding Pool
3 Simic Growth Chamber
6 Snow-Covered Forest

// Creatures
3 Ohran Viper
2 Rimefeather Owl
1 Indrik Stomphowler
2 Teferi, Mage of Zhalfir
4 Coiling Oracle
1 Draining Whelk
3 Mystic Snake
3 Phyrexian Ironfoot

// Spells
4 Remand
4 Search for Tomorrow
4 Rune Snag
2 Voidslime
4 Ancestral Vision

// Sideboard
SB: 4 Spell Snare
SB: 4 Naturalize
SB: 2 Serrated Arrows
SB: 2 Annex
SB: 1 Academy Ruins
SB: 2 Commandeer

Until now I've gotten too much extrange hands that always show good results.

My scrore till now its 23 - 11 - 1

I have noticed sometimes I get Explosive hands that makes me win faster, and sometimes my deck becomes the most reactive control idea ever.

Some things that have been tested and I'm gonna tell you is that scrying sheets doesnt work with this deck Idea, also, DEsert doesnt seem to be better than Mouth of ronon in this deck, SSS didnt work as I tought it would, SB: Comandeer and serrated arrows+Academy ruins, have had good results.
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mandanglelow



Joined: 15 Nov 2005
Posts: 133

PostPosted: Thu Nov 16, 2006 8:59 am    Post subject: Reply with quote

Critique, Tweak, and Flame if need be...

21 Land:
Blood Crypt x4
Steam Vents x4
Watery Grave x4
Terramorphic Expanse x3
Swamp x3
Island x2
Mountain x1

25 Creatures:
Frenzied Goblin x3
Dark Confidant x4
Squealing Devil x4
Dimir Infiltrator x4
Shadowmage Infiltrator x3
Shadow Guildmage x4
Trespasser il-Vec x3

14 Spells:
Remand x4
Mana Leak x4
Cruel Edict x3
Last Gasp x3

15 Side board:
Shadow of Doubt x3
Withered Wretch x 3
Giant Solifuge x4
Bad Moon x2
Demonfire x3
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Apos



Joined: 24 May 2005
Posts: 757

PostPosted: Fri Nov 17, 2006 4:45 am    Post subject: Reply with quote

this topic is hilerius no 1 will really get help here
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