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Anyone want to help make a set?


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sinful



Joined: 03 Nov 2006
Posts: 9

PostPosted: Sun Nov 05, 2006 9:54 pm    Post subject: Anyone want to help make a set? Reply with quote

I had this Idea for a set, actually more or less a card game on its own but using Magic's foundation(tap'ing, lands, creatures etc.)
This would be more of a military style game. Like,
Bomber
2R
Unit - Jet Bomber
Flying
4/1
Cannot block "units" with flying.
When Bomber attacks, it doesnt untap during your next untap step.

Nuclear Fallout
2WR
"Ability?"
Destroy all units without flying. Nuclear fallout deals 3 damage to all creatures with flying.

I didnt know what to call sorceries and instants yet but i've got a few(maybe a lil lame) ideas.

The lands would still be the same but accompany a playstyle rather than an element, like so:
White = Peace, Black = Despair, Red = Destruction, Blue = Greed, green = Power/Strength

Anyone up for it(obviously the examples were very basic but this is just to get the idea).
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BattleofWits



Joined: 03 Jun 2006
Posts: 206

PostPosted: Sun Nov 05, 2006 10:02 pm    Post subject: Reply with quote

Sounds cool and I love custom sets.

Sniper
1BU
Unit - Human Assassin
1/1

Sniper comes into play with 3 bullet counters on it.
T: Put a bullet counter on target non-flying unit.
T: Destory target unit with a bullet counter on it.
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sinful



Joined: 03 Nov 2006
Posts: 9

PostPosted: Sun Nov 05, 2006 10:23 pm    Post subject: Reply with quote

Nice i like that card. Maybe we can just make a community set centered around that idea. Have everyone pitch in. Ill add more cards meanwhile,

Armored Personell Carrier(APC) 1UG
Unit - Armored Car
APC comes into play tapped. When APC becomes untapped put 3 1/1 soldiers into play.

0/4

Cargo Plane 3U
Unit - Plane
Flying
Cargo Plane comes into play with 3 +1/+1 counters.
Remove a +1/+1 counter from cargo plane, draw a card.
0/0

Destructive Rockets XR
"Armament"(enchantment)
Target Unit gets +X/+O.
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sinful



Joined: 03 Nov 2006
Posts: 9

PostPosted: Sun Nov 05, 2006 10:32 pm    Post subject: Reply with quote

I just found out the names for sorcery and instant. Sorcery =condition

All spells are instants unless labeled(with anything). Like,

Covert Ops 2UB
Condition
You control target creature until end of turn. If that creature is put into a graveyard from play this turn you lose life equal to its power.

Steroids 1G
Target Soldier gets +4/+4 until end of turn.

Steroids is an instant. All creatures/units have summoning sickness as well.
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BattleofWits



Joined: 03 Jun 2006
Posts: 206

PostPosted: Sun Nov 05, 2006 10:38 pm    Post subject: Reply with quote

I think an equipment variant would be well suited, like:

(insert gun type here) Rifle
3 - Firearm

Equipped unit has: "T: Deal 1 damage to target unit without flying".

Arm - 1


Surface to Air Missiles 2GGG
Armament
When Surface to Air Missiles comes into play destroy target unit with flying.
Sacrifice Surface to Air Missiles: Destory target unit with flying.


Taps BB
Event (sorcery?)
If three units or more have been destroyed this turn, draw 2 cards.
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iKe



Joined: 14 Dec 2005
Posts: 524
Location: New York

PostPosted: Sun Nov 05, 2006 11:09 pm    Post subject: Reply with quote

Well I don't know what name you want to use for enchantments but here's an idea for 1.

Time Bomb - RR
Enchantment
At the Begining of your upkeep put a Second counter on Time Bomb. When Time Bomb gets 3 second counters sacrifice it and it deals 5 damage to all units and players.
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affinity104



Joined: 08 Feb 2006
Posts: 50

PostPosted: Sun Nov 05, 2006 11:51 pm    Post subject: Reply with quote

What are the rules, does everyone start at at 20? Is it like magic but a military spin? I dont care, ill just stick to magic.
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Russell_Nash



Joined: 05 Jan 2006
Posts: 645
Location: Burn Ward

PostPosted: Mon Nov 06, 2006 12:13 am    Post subject: Reply with quote

Manifest Destiny
2wwww
Sorcery

Discard your hand
Your life is reduced to 1
Your opponents gain life equal your life lost.
Your opponent draws 10 cards.
Gain control of all lands
Destroy all Red Creatures

Flavor: “Hears your jewels, thanks for the land. Hey, how about I throw in some blankets too.”
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nephilim207



Joined: 24 Sep 2006
Posts: 161

PostPosted: Mon Nov 06, 2006 1:14 am    Post subject: Reply with quote

cool! I'm not that good at creating cards, but I have a comment to make.

Manifest Destiny is nice. But it's the most horrible card ever if it was ever printed. Why? Because it doesn't destroy ALL creatures. If they have too many creatures or a creature you can't block, you're screwed. This is neat tech against that card: In response, tap 1 land for red mana. Effect resolves. Shock you, gg.

I think a way to fix that card could be

Instead of destroy all red creatures,

"Destroy all creatures you don't control."

This would fit the theme of white, IMO. Also, it's cool that you want to be at as low as life as possible before using this to make sure that your opponent doesn't gain much life.

Just my opinions on the card. Keep those ideas coming!

-Nephilim206(7)
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Apocalypser



Joined: 05 Jun 2005
Posts: 62

PostPosted: Mon Nov 06, 2006 3:25 am    Post subject: Reply with quote

Russell_Nash wrote:
Manifest Destiny
2wwww
Sorcery

Discard your hand
Your life is reduced to 1
Your opponents gain life equal your life lost.
Your opponent draws 10 cards.
Gain control of all lands
Destroy all Red Creatures

Flavor: “Hears your jewels, thanks for the land. Hey, how about I throw in some blankets too.”


Hears ? Wasn't it supposed to be here's ? Wink
And how the hell are you supposed to win after you cast it ? Shocked
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Russell_Nash



Joined: 05 Jan 2006
Posts: 645
Location: Burn Ward

PostPosted: Mon Nov 06, 2006 3:51 am    Post subject: Reply with quote

Don’t read into it too much, it’s a just a joke card me and some buddies came up with back in the day. Slightly applicable to this set, thought someone might get a kick out of it, guess not.
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sinful



Joined: 03 Nov 2006
Posts: 9

PostPosted: Mon Nov 06, 2006 10:23 am    Post subject: Reply with quote

Russell_Nash wrote:
Don’t read into it too much, it’s a just a joke card me and some buddies came up with back in the day. Slightly applicable to this set, thought someone might get a kick out of it, guess not.


lol ya i figured it out right away =P. Howbout,
War on Terror 2UURR
As an additional cost to play War on Terror, sacrafice two units.

War on Terror deals 2 damage to each creature your opponent controls. Search your library for two land cards, reveal them, and put them into play tapped.

ill let you guys have your fun with the flavor text.
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nephilim207



Joined: 24 Sep 2006
Posts: 161

PostPosted: Mon Nov 06, 2006 11:56 pm    Post subject: Reply with quote

If this was actually magic...

Mana Accel in Red and Blue FTW!
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Torn



Joined: 19 Jul 2006
Posts: 2

PostPosted: Mon Nov 13, 2006 1:23 pm    Post subject: Reply with quote

Just an idea.

Unstable Alpha Cyborg
WUBRG
Unit - Cyborg Soldier
5/5
At the begining of your upkeep, roll a 6-sided dice. If the dice shows 1 or 6, sacrifice Alpha Battle Tank and it deals 5 damage to it's controller.

2W: Unstable Alpha Cyborg gains vigilance until end of turn.
2U: Unstable Alpha Cyborg gains flying until end of turn.
2B: Unstable Alpha Cyborg becomes indestructible until end of turn.
2R: Unstable Alpha Cyborg gains trample until end of turn.
2G: Unstable Alpha Cyborg get +1/+1 until end of turn.

---
Training Camp
Land
(T): add 1 to your mana pool.
3, (T): put a colorless 1/1 solder into play.

---
Jet Pack
(4)
Artifact - Equipment

Equip: 3

Equiped creature gains flying and haste.

Oh, I guess my ideas is more future-minded.
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ck3gds



Joined: 21 Jun 2005
Posts: 235

PostPosted: Tue Nov 14, 2006 3:58 am    Post subject: Reply with quote

Delta Force {2}{U}{R}
Unit - Soldier
Phasing
When Delta Force phases in, it deals 2 damage to target unit or player.
3/1

Field Howitzer {5}
Unit - Artillery
You may choose not to untap Field Howitzer during your untap step.
At the beginning of your upkeep, if Field Howitzer is tapped, it deals 3 damage to target unit or player.
T: Field Howitzer deals 1 damage to target unit or player.
0/2

Nuclear Silo {4}
Structure
{2}: Put a missile counter on Nuclear Silo.
{X}, T, remove X missile counters from Nuclear Silo: Nuclear Silo deals X damage to target player and each creature he or she controls.
Whenever Nuclear Silo is put into a graveyard from play, it deals damage to you and each creature you control equal to the number of missile counters on it.

Suicide Bomber {2}{R}
Unit - Rebel Soldier
Sacrifice Suicide Bomber: destroy target structure or unit
1/1
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