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Null and Void



 
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FsternGobln



Joined: 07 Oct 2006
Posts: 2

PostPosted: Sat Oct 07, 2006 3:05 pm    Post subject: Null and Void Reply with quote

This is a type 2 deck that i recently made its called Null and Void.

Lands(20)
3 Island
2 Swamp
2 Plains
3 Terramorphic Expanse
2 Godless Shrine
4 Watery Grave
4 Gemstone Caverns

Creatures(14)
3 Akroma, Angel of Wrath
3 Angel of Despair
4 Simic Sky Swallower
4 Twisted Abomination

Non-Creature Spells(26)
4 Compuslive Research
4 Wrath of God
4 Mana Leak
4 Remand
2 Cancel
4 Leyline of the Void
4 Living End

Sideboard(15...duuuuh)
3 Persecute
4 Disenchant
3 Mortify
2 Cancel
3 Zombify

Basically start the game with gemstone caverns and Leyline of the Void in play then drop land and be open for counterspells or twisted abominations (which 1. is a creature in your graveyard that regenerates, 2. accelerates u and 3. thins out your deck).Then on turn 3 living end and for next tree turns stack your grave with BEEEFFFF(make sure u only throw 1 akroma, shes sexy but a legend)

Im thinking of trying it with Avatar of Discord or Careful Consideration because more discard might be needed.

Any help with this deck would be much appreciated.[/u]
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DRINKALCOHOL



Joined: 28 Mar 2006
Posts: 265
Location: New Gunsqu

PostPosted: Sat Oct 07, 2006 3:32 pm    Post subject: Reply with quote

This deck is definitely null and void.



Ouch.





Edit: It really is bad. Ever heard of Solar Flare?
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FsternGobln



Joined: 07 Oct 2006
Posts: 2

PostPosted: Sat Oct 07, 2006 3:34 pm    Post subject: Reply with quote

LEYLINE OF THE VOID TOTALLY DESTROYS SOLAR FLARE
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theboomshite



Joined: 11 Jun 2006
Posts: 90

PostPosted: Sat Oct 07, 2006 4:54 pm    Post subject: Reply with quote

so does withered wrech and tormods crypt but wait...........have you ever heard of solar flare actually hardcasting there cards cuz solar flare does do that to y'know
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RichardDWade



Joined: 20 Mar 2006
Posts: 438

PostPosted: Sat Oct 07, 2006 5:44 pm    Post subject: Reply with quote

You should work in Looter il-Koor. He basically pings for 1 each turn and fills your grave/hand while he's at it.
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Onkel420



Joined: 23 Jan 2006
Posts: 144

PostPosted: Sat Oct 07, 2006 7:19 pm    Post subject: Reply with quote

I think Living End is too slow. Even if you can play it on turn 3, it won't resolve until turn 6. By that time you might be already dead versus aggro if you don't have a Wrath of God on turn 4, and even then... And counter decks can just Remand Living End when it hits the stack.

And the way your deck looks you do nothing if you fail to draw Living End.


But here's the constructive part:

You do need more draw/discard, so play Careful Consideration. You might even consider Moonlight Bargain, though that's worse.

Play Zombify main. That way you can still win if you don't draw Living End.

Leyline is really bad. Take it out or put it in SB. (Yes, that's constructive.) When/if Living End resolves you'll have bigger creatures anyway. Any if you insist on graveyard removal, play Tormod's Crypt or Withering Wretch.


Personally I think you have to run Living End in another kind of deck. A creature deck that has a way of sacrifing its own creatures (Husk, Lyzolda and Plagued Rusalka for instance).
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