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Feature List & Feature Request


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Reply to topic    Magic-League.com Forum Index -> Opt beta
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GewoonDaan



Joined: 24 Apr 2007
Posts: 12

PostPosted: Wed Dec 05, 2007 3:43 am    Post subject: Reply with quote

I was wondering if there's going to be support for building your own Cube and drafting with it?

Also I read somewhere in this topic that your chat may mention a card name, while it's printed as 'A Card' on the other side of the line? This is going to get every new player worried and confused. Imo, the chat should display the same text to you as to your opponent
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GewoonDaan



Joined: 24 Apr 2007
Posts: 12

PostPosted: Wed Dec 05, 2007 3:49 am    Post subject: Reply with quote

Jorbes wrote:

PS: Do note that this does not strictly tell you wich cards to pick as the points awarded dont reflect the other cards in that same booster (you could pick a crappy first pick, just because the rest of the cards was even worse.. it would still get 15 points)


That's why you take the average per card, right?
You might first pick that card 1 time, giving it 15 point once, but if the other 1000 times the card gets picked it gets only 10 points, the average will still be near 10 points. Or is this the neural network you talked about?
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Jorbes



Joined: 14 Feb 2006
Posts: 246
Location: Netherland

PostPosted: Wed Dec 05, 2007 7:57 am    Post subject: Reply with quote

GewoonDaan wrote:
I was wondering if there's going to be support for building your own Cube and drafting with it?

Also I read somewhere in this topic that your chat may mention a card name, while it's printed as 'A Card' on the other side of the line? This is going to get every new player worried and confused. Imo, the chat should display the same text to you as to your opponent


As soon as I find out what a Cube is, I'll answer Q1

The 'A Card' issue,... OK, let's clear that up.

You have a morph in play, or any other 'face down' card.
You are allowed to know what it is and your teammates also.
When you tap this card, the game engine will display the actual card name in the message for you, so you are certain you tapped the proper card. For the other players, to whom the identity of the card is secret, the 'a card' will show up in that message.
The 'chat text' you type, is never modified in any way.
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Jorbes



Joined: 14 Feb 2006
Posts: 246
Location: Netherland

PostPosted: Wed Dec 05, 2007 7:59 am    Post subject: Reply with quote

GewoonDaan wrote:

That's why you take the average per card, right?
You might first pick that card 1 time, giving it 15 point once, but if the other 1000 times the card gets picked it gets only 10 points, the average will still be near 10 points. Or is this the neural network you talked about?


If you want to call it a nearal network, then sure. I just like to call it the average value of a card.
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GewoonDaan



Joined: 24 Apr 2007
Posts: 12

PostPosted: Thu Dec 06, 2007 3:53 am    Post subject: Reply with quote

Jorbes wrote:

As soon as I find out what a Cube is, I'll answer Q1


A Cube is when you assemble your own set of cards (preferrably putting some thought in the balance of it all etc), mostly used for drafting. So in order for this to be possible, I should be able to make a selection of cards and save it as a set that can be used for drafting.

Quote:

The 'A Card' issue,... OK, let's clear that up.

You have a morph in play, or any other 'face down' card.
You are allowed to know what it is and your teammates also.
When you tap this card, the game engine will display the actual card name in the message for you, so you are certain you tapped the proper card. For the other players, to whom the identity of the card is secret, the 'a card' will show up in that message.
The 'chat text' you type, is never modified in any way.


Yeah, that's what I meant, sorry for not making myself clear enough. I think in order to not confuse people, if the display says something only you and your teammates can see there should at least be [TEAM] in front of the message, or something similar.
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GewoonDaan



Joined: 24 Apr 2007
Posts: 12

PostPosted: Thu Dec 06, 2007 4:00 am    Post subject: Reply with quote

Jorbes wrote:
GewoonDaan wrote:

That's why you take the average per card, right?
You might first pick that card 1 time, giving it 15 point once, but if the other 1000 times the card gets picked it gets only 10 points, the average will still be near 10 points. Or is this the neural network you talked about?


If you want to call it a nearal network, then sure. I just like to call it the average value of a card.


So it would be possible? It'd be really awesome if you could see the pick-value of a card during a draft on mouse-over.
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artificer



Joined: 07 May 2006
Posts: 27

PostPosted: Sat Mar 01, 2008 1:56 pm    Post subject: Reply with quote

On MMORPGs is very common to use software like Team Speak or Ventrilo and even Skype to Voice Chat. I wonder if we could have any of those integrated with OPT (G.O.).
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nico
Administrator


Joined: 28 Oct 2003
Posts: 793

PostPosted: Sun Mar 02, 2008 2:48 pm    Post subject: Reply with quote

well, if you want you can use anything, but seeing that we are working with opt to make it possible for judges to watch the matches as they are in progress (much like modo) it would be stupid to do things via teamspeak, because that would mean you would miss a lot of things in your logs.

Greetz Nico
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