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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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| What is the Hardest Deck 2 Play |
| Aggro |
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7% |
[ 4 ] |
| Control |
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34% |
[ 19 ] |
| Combo |
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58% |
[ 32 ] |
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| Total Votes : 55 |
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Dr_Moo
Joined: 26 Nov 2004 Posts: 950
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Posted: Sun Jul 16, 2006 7:13 pm Post subject: |
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| Lackeos wrote: | any idiot who says aggro is hardest is an idiot.
If someone says Zoo/Gruul/Hand in Hand/WW/BDW/Fires is harder to play than CAL/Pattern Rector/High Tide/Keeper etc., they're just being false.
The harder aggro decks like Ringleader Goblins, Food Chain Goblins, Affinity, etc. are all more like combo-aggro |
How insightful.
Aggro may be easier to play than combo, but not by much. You can't just call people idiots and then back it up with nothing.
"MW|Core, you're dumb. I don't really have a reason, but I just thought you should know that anyone who disagrees with me is stupid."
Yea, that's a good arguement. These boards should be moderated like TMD. |
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Lackeos
Joined: 10 Oct 2004 Posts: 236
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Posted: Sun Jul 16, 2006 7:21 pm Post subject: |
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| Dr_Moo wrote: | | Lackeos wrote: | any idiot who says aggro is hardest is an idiot.
If someone says Zoo/Gruul/Hand in Hand/WW/BDW/Fires is harder to play than CAL/Pattern Rector/High Tide/Keeper etc., they're just being false.
The harder aggro decks like Ringleader Goblins, Food Chain Goblins, Affinity, etc. are all more like combo-aggro |
How insightful.
Aggro may be easier to play than combo, but not by much. You can't just call people idiots and then back it up with nothing.
"MW|Core, you're dumb. I don't really have a reason, but I just thought you should know that anyone who disagrees with me is stupid."
Yea, that's a good arguement. These boards should be moderated like TMD. |
I thought I listed several decks to back it up. The fact is, nobody can think of any pure aggro (not combo-aggro or aggro-control) that is harder to play than CAL, Pattern Rector, Gifts Control, High Tide, and Keeper. Thus, aggro is not harder to play. It's obvious to any good magic player. Anyone who says different, you would have to assume is either not very seasoned in magic, or maybe kind of dumb.
For example, if someone said Kobe Bryant should have received the MVP title this year could be one of two things. They could relatively naive to basketball, or they might know a lot of basketball and it's just their low intelligence that's causing their opinion to be wrong. |
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Fools
Joined: 30 Oct 2003 Posts: 104
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Posted: Sun Jul 16, 2006 7:35 pm Post subject: xzgzdfgfd |
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| core is a professional... you are not |
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Dr_Moo
Joined: 26 Nov 2004 Posts: 950
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Posted: Sun Jul 16, 2006 8:04 pm Post subject: |
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| Lackeos wrote: | | Dr_Moo wrote: | | Lackeos wrote: | any idiot who says aggro is hardest is an idiot.
If someone says Zoo/Gruul/Hand in Hand/WW/BDW/Fires is harder to play than CAL/Pattern Rector/High Tide/Keeper etc., they're just being false.
The harder aggro decks like Ringleader Goblins, Food Chain Goblins, Affinity, etc. are all more like combo-aggro |
How insightful.
Aggro may be easier to play than combo, but not by much. You can't just call people idiots and then back it up with nothing.
"MW|Core, you're dumb. I don't really have a reason, but I just thought you should know that anyone who disagrees with me is stupid."
Yea, that's a good arguement. These boards should be moderated like TMD. |
I thought I listed several decks to back it up. The fact is, nobody can think of any pure aggro (not combo-aggro or aggro-control) that is harder to play than CAL, Pattern Rector, Gifts Control, High Tide, and Keeper. Thus, aggro is not harder to play. It's obvious to any good magic player. Anyone who says different, you would have to assume is either not very seasoned in magic, or maybe kind of dumb.
For example, if someone said Kobe Bryant should have received the MVP title this year could be one of two things. They could relatively naive to basketball, or they might know a lot of basketball and it's just their low intelligence that's causing their opinion to be wrong. |
Listing decks is not a valid arguement. I could say that Affinity (aggro) is much more difficult to play than Tooth and Nail (combo). That statement is true, but anyone with any degree of intelligence knows that doesn't mean that aggro decks in general are more difficult to play than combo decks.
Affinity is pure aggro, and it is far more difficult to play correctly than Pattern-Rector, High Tide, and Keeper.
You are the one coming off as looking stupid, both because of your arguement and your way of presenting it. Either get a clue, stop posting, or present your case in a less offensive way. This was a good thread before you started posting - don't ruin it.
Last edited by Dr_Moo on Sun Jul 16, 2006 8:43 pm; edited 1 time in total |
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andrew7913
Joined: 12 Jun 2005 Posts: 82
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Posted: Sun Jul 16, 2006 8:16 pm Post subject: |
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thanks for sayin this is a good thread lol means alot 2 me
but yea i personally think taht combo is harder for these reasons
1. u mess up once u lose
2. when u are put up agaisnt control u hav 2 step up your games and play your best
3. its takes experience and sum practicve time to get your combo off as fast and as efficiant as possible
i believe the control isnt that hard since all u hav 2 do is counter the big spells and mana accelerators and sum creatures and the creatures ug et threw you jus wrath them 2 death and then when they hav a hard time getting creatures ouse u bring out your big gunns still leaving you with mana 2 counter burns and ETC
aggro is easy but not lik SUPPER easy since affinity is in the ditch right now and is being super hated on so playing taht deck REALLY REALLY takes still taht and aggro can be swamped out by a wrath so they must know when to do wat and know how 2 manipulate the manipulator |
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djww19
Joined: 15 Mar 2005 Posts: 396
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Posted: Sun Jul 16, 2006 8:37 pm Post subject: |
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Personally, aggro is one of the easiest, but not the easiest. It's not simply "rape, pillage, and burn" there are some things you've got to take into consideration. Mainly your damage output compared to theirs (i.e. make sure they die before you do)
Combo decks are a bit hard when you first start, but as long as you don't lose focus of what you're doing, you can still pull it off without too much brain trouble. Just don't miscount mana, etc.
Control, well, it can be easy and it can be tough. It all depends on how the deck is built. I've seen some drop dead simple control decks, and I've also seen some where you have to bust your ass just to keep a grip on the opponent.
For me personally though, I have a tough time sitting down playing an agro deck. Don't get me wrong, I like putting the heat on people, I'm just too cautious about some of my moves to recklessly swing away. |
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SOAD
Joined: 12 Jul 2005 Posts: 230 Location: In my Comp
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Posted: Sun Jul 16, 2006 8:45 pm Post subject: |
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| I say let the stats go ahead and tell us what everyone thinks, without any discussion |
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Lackeos
Joined: 10 Oct 2004 Posts: 236
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Posted: Mon Jul 17, 2006 3:21 am Post subject: |
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| Dr_Moo wrote: | | Affinity is pure aggro, and it is far more difficult to play correctly than Pattern-Rector, High Tide, and Keeper. |
Affinity is ludicrously easy to play any match-up besides the mirror. A friend of mine with a 1550 constructed played a bad affinity list with no sideboard that he borrowed and had no experience with at an extended PTQ with roughly 80 players and he top 4'd (he lost in the semi's to Kataki). Prior to that event, and after it as well, he didn't even really play magic. Hard to play, right?
But I see what you mean about making claims with no evidence. Saying affinity is far more difficult to play than High Tide (referred to as the hardest deck to play in Legacy), Pattern-Rector (referred to by many as the hardest deck to play in pre-rotated extended), and Keeper (referred to as the hardest vintage deck to play circa 1994-2002), a false-sounding statement with no evidence to back it up, served as a good example of why one shouldn't make claims with no evidence. |
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Meatwarz
Joined: 28 Jan 2006 Posts: 95
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Posted: Mon Jul 17, 2006 4:24 am Post subject: |
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I'd say aggro-control decks like UG Mass and Sea Stompy. Just because you got sooo many options all the time and to play it all out in optimal way requires good skill.
P.S.
IMO Playing T2 decks isn't really hard, just try out Type1 or some Type1.5 decks and you'll what is really "hard"
*EDIT*
Ooops, thought it's about T2 decks...
*EDIT* |
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Rotstejn
Joined: 08 Mar 2006 Posts: 157 Location: Belgium
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Posted: Mon Jul 17, 2006 4:53 am Post subject: |
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Well I think you can't answer this on the type of deck but only on THE deck. Well you got some control decks that are difficult and easy, the same with aggro and combo ...
The situation in a game makes a deck difficult to play ! |
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Dr_Moo
Joined: 26 Nov 2004 Posts: 950
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Posted: Mon Jul 17, 2006 3:49 pm Post subject: |
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Everyone likes to say that Affinity is easy to play, and they're so wrong it's unbelievable. Anyone can be successful with Affinity because it's powerful. The mirror is not the only hard matchup. Every matchup requires good play in close games. Every hand is not turn 2 Ravager, Frog, Frog, Enforcer. You need to play well in close games.
There isn't really a lot of evidence that a person can provide to prove that one deck is more difficult to play than another, so I'm not really sure what you want from me here. I could say that Affinity requires a lot more decision making than High Tide, Pattern-Rector, and Keeper. I could say that Affinity requires more math and technical skills. That doesn't quite fully explain it, but if you must have some evidence, there it is. |
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IanRobbins
Joined: 02 Dec 2004 Posts: 233
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Posted: Tue Jul 18, 2006 6:21 pm Post subject: |
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Maybe you shouldn't compare hard to play vs. not hard to play. Just look at the decks, and see how a decks performance relative to the players who play with it.
EXAMPLE: KCI
While every good magic player will agree that EVERY deck takes tons of skill, certain decks will be able to win even if the person who is playing it is not amazing. (note. we are not talking about people who have never played magic before, we are talking about the average Joe MTG player.) Now many people were able to do well with this deck even if they made several less optimal plays.
EXAMPLE 2: Solidarity
Now this is another combo deck, but so far as I know only one person in the world has been able to put up good numbers with this deck (David Geaheart). Correct me if I am wrong but with this deck as play skill increases, its "goodness" drastically increases. This is not always as noticeable with all decks.
I think play skill vs. power is a much better way of looking at if a deck is harder or easier to play. NOTE: There are as always exceptions to every method, and when you are talking about a pro level, with almost all decks, tiny play mistakes can be game costing. |
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jmanh2ko
Joined: 02 Jul 2006 Posts: 53
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Posted: Wed Jul 26, 2006 10:25 am Post subject: |
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i really dont think combo decks are hard to play at all. some combo decks just need two or three cards and its auto-win (tooth n nail, squirrel nest, earthcraft) and any idiot can play those decks and win. however there are combo decks where you have to chain spells together and involves a lot of math, what mana im a floating, if i play this will i have enough to untap and do that, and things like that (ub desire back in the day and heartbeat desire now)
i try to stay away from control...i like playing proactive decks rather than reactive.
as for aggro, it depends. aggro decks in general are easier to play i believe. the idea of aggro is to play threats very quickly and try to puch all teh desicion making on your opponent, so they are more likely to mess up. but, an aggro deck like rdw (not sligh, rdw) with cards like wasteland, rishadan port, stone rain/pillage/another random ld card, not only are you trying to manage your own resourcsed, but your trying to "take care" of your opponents as well.
if all else fails...play ravager affinity |
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bb_bart
Joined: 22 Jan 2006 Posts: 79
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Posted: Wed Jul 26, 2006 11:40 am Post subject: |
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| combo is hardest since, IMO, combo implies combo-control since it sucks without force of will |
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Dr_Moo
Joined: 26 Nov 2004 Posts: 950
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Posted: Wed Jul 26, 2006 12:38 pm Post subject: |
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| Unfortunately, Force of Will is not legal in extended right now. |
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