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ShadowS
Joined: 03 Mar 2006 Posts: 158
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Posted: Thu May 25, 2006 4:10 pm Post subject: Plains of Aymara - Near finished + 5th Spoiler |
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I have now completed all 330 cards for this set. I'm going to do a quick run through and make small changes in mistakes that I can find, and word them as best I can before sending them off to the Editors. Once thats done, I need playtesters. As many as I can muster.
I set up the channel #Aymara, if anyone wants to idle or ask about the set. It's also where the playtesters will meet.
If I can, I want to try and get this set run in mini's under "Other".
Anyways, as promised, heres more spoiler (And if you could refrain from pointing out the wrong wording in some cases, that'd be great. Ive stated numerous times thats what I have the editors for):
White
Probation - 1W - Common
Enchantment - Aura
Enchant Creature.
Enchanted creature cannot use activated abilities.
3W: Return Probation to owners hand.
Aymarian Blacksmith - W - Uncommon
Enchantment
Creatures with Aura's attached to them gain +1/+1.
Knight of Innocent Soul - WW - Rare
Creature - Knight
When Knight of Innocent Soul deals damage, you gain that much life.
When Knight of Innocent Soul is put into the graveyard from play, you gain life equal to it's toughness.
W: Knight of Innocent Soul gets +0/+1 until end of turn.
2/1
Blue
Disregard - UU - Common
Instant
When you play Disregard, return a permanent you control to its owners hand or counter it.
Return target permanent to its owners hand.
Flashback - Return two permanents you control to their owners hand.
Vortex Faerie - 1UUU - Uncommon
Creature - Faerie
Vortex Faerie can be played as an instant.
Flying
When Vortex Faerie comes into play, counter target spell.
1/1
Wandering Spirit - 3U - Rare
Creature - Mist
Flying
3: Lands you control phase out: Put a copy of Wandering Spirit into play. Use this ability only during your upkeep.
3/3
Black
Dark Thoughts - B - Common
Sorcery
Target player discards a card. If the discarded card has a converted mana cost of 2 or greater, that player loses 2 life.
Sacrilegious Enervation - 2BB - Uncommon
Enchantment
Non-Black creatures get -1/-0.
Gaze of Dathkrat - 1B - Rare
Sorcery
Until end of turn, whenever you successfully cast a creature spell, target opponent loses X life and you gain X life, where X is the casted creatures power.
Flashback - Sacrifice a creature.
Red
Warlok of Unsettled Land - RR - Common
Creature - Sorcerer
Whenever a land comes into play, Warlock of Unsettled Land deals 1 damage to that land's controller.
2/1
Raging Minisaurs - R - Uncommon
Creature - Lizard
Whenever Raging Minisaurs deals damage, add that many Rage counters to Raging Minisaurs.
Remove a Rage Counter from Raging Minisaurs: Raging Minisaurs gets +1/+0 until end of turn.
1/1
Craze - 2RR - Rare
Enchantment
Creatures can attack as though they didn't have defender.
Each creature must attack if able.
Each creature must block if able.
Green
Entangling Growth - G - Common
Enchantment - Aura
Enchant Forest
If you control a Forest, you may have an opponent gain 1 life rather than pay Entangling Growth's mana cost.
You may choose not to untap Entangling Growth during your untap phase.
Enchanted forest gains "T: Target attacking creature does not untap during it's untap phase as long as this land remains tapped."
Shaman Trainer - 2G - Uncommon
Creature - Shaman
When Shaman Trainer comes into play, put a counter on it for each Saproling you control.
Remove a counter from Shaman Trainer: Target creature gains +1/+1 until end of turn.
1/1
Circle of Life - 3GG - Rare
Enchantment
When Circle of Life comes into play, remove target creature from the game. Then put an amount of counters on circle of life equal to that creatures toughness.
1GG: Remove a counter from Circle of Life and put a 1/1 green Saproling token into play. Use this ability only during your upkeep.
When there are no more counters on Circle of Life, return it to it's owners hand.
Gold
Lotus Dragon - WUBRG - Rare
Creature - Dragon
When Lotus Dragon comes into play, sacrifice it unless you control a card named Lotus Tree.
Flying
WUBRG: Lotus Dragon's power and toughness double until end of turn.
0: Lotus Dragon cannot be the target of spells or abilities until end of turn.
5/5
Artifact
Library of Knowledge - 1 - Common
Artifact
You have no maximum hand size.
2: Look at the top card of your library.
2: Shuffle your library.
Bloodstained Books - 2 - Rare
Artifact
When you play Bloodstained Books, if you do not control a card named Library of Knowledge, sacrifice it.
T3: Draw a card
T2B: Reveal the top card of your library. You may pay two life. If you do, search your library for a card with equal or lesser converted mana cost to the revealed card. Put that card in your hand. If you don't, put the revealed card in your graveyard. Shuffle your library afterwards.
Books of Havoc - 2 - Rare
Artifact
When you play Books of Destruction, if you do not control a card named Library of Knowledge, sacrifice it.
T3: Draw a card.
T2R: Put the top card of your library into your graveyard. You may deal damage equal to its converted mana cost to target creature or player.
Books of Inspiration - 2 - Rare
Artifact
When you play Books of Inspiration, if you do not control a card named Library of Knowledge, sacrifice it.
T3: Draw a card.
T3U: Look at the top 3 cards of your library. Put one of those cards in your hand, and the other two at the bottom of your library in any order.
Holy Scriptures - 2 - Rare
Artifact
When you play Holy Scriptures, if you do not control a card named Library of Knowledge, sacrifice it.
T3: Draw a card.
T2W: Reveal the top card of your library. If the revealed card is an enchant creature or knight, put it into play enchanting target creature or knight of your choice. If its any other type of enchantment, put it in your hand.
Leafback Books - 2 - Rare
Artifact
When you play Leafback Books, if you do not control a card named Library of Knowledge, sacrifice it.
T3: Draw a card.
T1G: Reveal the top card of your library. If its a creature, you may search your library for a creature of the same type and put it in your hand. If its a land card, you may search your library for a basic land card and put it in your hand. Shuffle your deck afterwards. |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Thu May 25, 2006 4:11 pm Post subject: |
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| sorry, i have to resign as editor... nearing the end of the school year, i have more homework... wrestling becomes more demanding of camps and tournaments... and i still want free time among my friends and girlfriend and family. sorry... if you still need help like after June 20, i'll have much more free time and can help. |
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ShadowS
Joined: 03 Mar 2006 Posts: 158
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Posted: Thu May 25, 2006 4:28 pm Post subject: |
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| Hmm alright. Well, real life always comes before games =) |
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Noremac
Joined: 24 Oct 2005 Posts: 97
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Posted: Thu May 25, 2006 4:34 pm Post subject: |
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Explain to me how the Books ever survive coming into play, it seems like you couldn't get both in play since when one resolves it dies before you can play the other...
EDIT:
I need to learn to read, before I open my mouth
Last edited by Noremac on Thu May 25, 2006 4:40 pm; edited 1 time in total |
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ShadowS
Joined: 03 Mar 2006 Posts: 158
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Posted: Thu May 25, 2006 4:36 pm Post subject: |
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The books all require the card Library of Knowledge.
Library of Knowledge has no card requirements of its own to come into play. It's posted right above the books. |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Thu May 25, 2006 6:10 pm Post subject: |
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| do you want the black and green ones be able to search out the card they reveal? cuz the way its worded, they can. |
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snoopster
Joined: 04 Dec 2004 Posts: 692 Location: nj
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Posted: Thu May 25, 2006 6:48 pm Post subject: |
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| ElvishGod wrote: | | i still want free time among my friends and girlfriend and family. |
yeah, oooookay, you definitely have friends and a girlfriend
do u duel them in mtg?
Last edited by snoopster on Thu May 25, 2006 6:49 pm; edited 1 time in total |
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Stryfe-
Joined: 25 Feb 2006 Posts: 72
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Posted: Thu May 25, 2006 6:49 pm Post subject: |
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| wuts lotus tree do? |
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ant900
Joined: 11 Oct 2004 Posts: 2474 Location: somewhere
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Posted: Thu May 25, 2006 7:09 pm Post subject: |
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| its probably with one of his previous previews |
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ShadowS
Joined: 03 Mar 2006 Posts: 158
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Posted: Thu May 25, 2006 7:20 pm Post subject: |
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EG, yes, I want the revealed cards to be valid targets.
Accually the tree hasen't been revealed. I was meaning to, but forgot.
Here, I'll post it now:
Lotus Tree
Land
When Lotus Tree comes into play, return a Swamp, Forest, Mountain, Island and Plains you control to owners hand or sacrifice Lotus Tree.
T: Add WUBRG to your mana pool.
Note, you CAN return tapped lands. |
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Columbus
Joined: 16 Jan 2006 Posts: 12
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Posted: Thu May 25, 2006 8:54 pm Post subject: |
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Sorry, but I don't see the point in creating new cards when Magic already has thousands of them. Plus, most of the cards in this spoiler are just plain terrible. Library of knowledge is good and if it were a Magic card, I'd play with it. But it's not and I don't see the point in playing a fake, made-up game just because I like one card. Sorry to say, but if Magic came out with a set like this, they'd go out of business.
Nice effort though |
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ShadowS
Joined: 03 Mar 2006 Posts: 158
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Posted: Thu May 25, 2006 9:05 pm Post subject: |
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| Quote: | | Sorry, but I don't see the point in creating new cards when Magic already has thousands of them. |
Simple. It's fun.
| Quote: | | Plus, most of the cards in this spoiler are just plain terrible. |
Care to elaborate? I haven't had much issue with that.
| Quote: | | Library of knowledge is good and if it were a Magic card, I'd play with it. |
Honestly, if it wasen't for the synergy with the books, library would be a terrible card. In fact, it's probably the worst card listed standalone. Are you even a half-ass player?
| Quote: | | But it's not and I don't see the point in playing a fake, made-up game just because I like one card. |
Well I guess thats my gain then. |
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The_Tempest
Joined: 02 Aug 2005 Posts: 1
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Posted: Fri May 26, 2006 12:30 am Post subject: |
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Sorry, but I don't see the point in creating new cards when Magic already has thousands of them.
So, you think there shouldn't be a new set... ever?
Honestly, lighten up. This is an interesting exercise, mostly for fun. Some of the stuff seems kinda lame, but nonetheless, it's a good idea. It's not being forced on anyone or anything.
Anyways, I'd be willing to take a look over some of the cards and help you with the wording as best I can, 'cause I noticed a few awkward wordings on the previews that could probably be shortened/fixed.
For example:
Disregard - UU - Common
Instant
When you play Disregard, return a permanent you control to its owners hand or counter it.
Return target permanent to its owners hand.
Flashback - Return two permanents you control to their owners hand.
Did you choose the wording so this spell can be played and immediately countered? (For storm purposes, for example) I think the proper wording should be: "As an additional cost to play Disregard, return a permanent you control to its owners hand" |
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sgtpepper87
Joined: 30 Nov 2005 Posts: 115
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Posted: Fri May 26, 2006 3:43 am Post subject: |
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The wording for:
Vortex Faerie - 1UUU - Uncommon
Creature - Faerie
Vortex Faerie can be played as an instant.
Flying
When Vortex Faerie comes into play, counter target spell.
1/1
should be different (compare to Mystic snake for example)
it should be like this:
"You may play Vortex Faerie any time you could play an instant.
When Vortex Faerie comes into play, counter target spell." |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Fri May 26, 2006 1:43 pm Post subject: |
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sgtpepper is right
and thats so kinda one of my cards yay |
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