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Zur's Control


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Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks

How would you rate this deck?
Tier 1
0%
 0%  [ 0 ]
Competetive (Other)
13%
 13%  [ 2 ]
Competetive with work
26%
 26%  [ 4 ]
Fun but unplayable
26%
 26%  [ 4 ]
Complete pile
33%
 33%  [ 5 ]
Total Votes : 15

Author Message
Alandariel



Joined: 17 Jan 2006
Posts: 145

PostPosted: Wed May 10, 2006 8:39 am    Post subject: Zur's Control Reply with quote

Zur's Control

Lands
8 Plains
4 Adarkar Wastes
7 Island
4 Hallowed Fountain

Creatures
3 Tomorrow, Azami's Familiar
4 Descendant of Kiyomaro
4 Azorius Herald
2 Windreaver

Spells
4 Wrath of God
4 Faith's Fetters
4 Mana Leak
4 Compulsive Research
4 Remand
4 Zur's Weirding

Sideboard
4 Ivory Mask
3 Circle of Protection: Red
4 Umezawa's Jitte
4 Kami of Ancient Law

The idea (obviously) is to gain alot of life and lock them with Zur's long enough to beat for the win. It's really fun. Constructive input would be nice, but at least try the deck out before you start bashing it. It works pretty well.

Alot of my friends frowned on Tommorrow until they realized why she's in there. If you don't have a win strategy or you might need to draw a WoG to win you can't even drop Zur's Weirding. However, with Tommorrow it completely cancels out your opponent's choice to eliminate that topdeck. It's very nice and works extremely well with Compulsive Research. This is just one example of why you should test it before you bash it.
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CMA-Flippi
Administrator


Joined: 19 Mar 2005
Posts: 536
Location: Weiterstad

PostPosted: Wed May 10, 2006 8:46 am    Post subject: Reply with quote

With Descendant as main damage dealer, you should make ..very sure.. that it's 3/5 when you got the Weirding.
I#d recommend cutting a few Wrath of Gods and add Tidings.

Also, Your friends frowning on Tomorrow are correct. While Tomorrow doesn't kill your opponent, Keiga, Tide Star does.

With the full team of Zur's Weirding maindecked, I don't think that the speed advantage given by Remand is a good choice, either Hinder or Time Ebb will do much better imo.
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Alandariel



Joined: 17 Jan 2006
Posts: 145

PostPosted: Wed May 10, 2006 8:54 am    Post subject: Reply with quote

Descendant isn't my main damage dealer, it's Windreaver. And the WoGs clear the board after Weirding hits the board. Cutting them would be extremely counter-productive. And no, Tommorrow doesn't kill them. It lets you draw the stuff that does like Windreaver and Descendant.

As for Remand, it's there because it stalls a turn and draws me a card. Hinder does have a bit of synergy with Weirding though and I've been thinking about sticking it in there. I'd have to cut Mana Leaks or Heralds though and I really don't want to. I'll have to test it a bit more.
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Insanity



Joined: 11 Apr 2006
Posts: 164

PostPosted: Wed May 10, 2006 2:21 pm    Post subject: Reply with quote

I said it could be competitive with work... a few things;

First, Tomorrow is pointless. It's an unecessary and rather meh combo with zur's weirding. The biggest problem is that it costs 6. You can play much better things for 6. Also, you shouldn't NEED to draw when weirding is out anyway.

Since you're playing wierding, I would recommend dropping those for Time Ebbs. With wierding out, time ebb becomes removal. Without it out, it still stalls pretty well.

Remand seems like a poor choice for your deck. It's really only good in aggro decks or some kind of deck that benefeits from holding something off for a turn. Wierding doesn't stop things in their hand, so remand just semi-stalls for a turn and cantrips.

Since you're playing W/U and relying on your own life total for a lock with wierding, I'd suggest overrule instead. It has just as much stall in it as remand (gain life vs draw card), and has the capability to be a hard counter as well.

I don't really see the point of windreaver in your deck either. If you have descendant out with weirding, you win the game if they can't get rid of it (heck, you pretty much win with a herald out at that point). Wierding is a lock, so killing them quickly is kind of redundant.

I also think you need some more countermagic.

So, my recommendations would be:

-2 windreaver
-3 tomorrow
-4 remand

+3 Overrule
+3 Time Ebb
+3 Hinder
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rods



Joined: 25 Mar 2006
Posts: 22

PostPosted: Wed May 10, 2006 2:23 pm    Post subject: Reply with quote

looks so boring my clock went backwards when i was reading the list.
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Sandler



Joined: 01 Sep 2004
Posts: 178

PostPosted: Wed May 10, 2006 2:37 pm    Post subject: Reply with quote

lol alandriel nice pic....Is that a gay guy or an ugly girl?
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Banditking87



Joined: 02 Dec 2005
Posts: 110

PostPosted: Wed May 10, 2006 3:02 pm    Post subject: Reply with quote

ddue this deck just isn't tier one, any kind of enchant kill will own ur weirding, the 3 color firemane weirding is much better on both board control and yes, quicker to the kill.
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Alandariel



Joined: 17 Jan 2006
Posts: 145

PostPosted: Wed May 10, 2006 10:49 pm    Post subject: Reply with quote

Why do the flames not suprise me?

You don't seem to understand the point of Tommorrow. You can't drop Weirding without a win in your hand. And if all you have is one win strategy in your hand all they need is a single Mortify etc. to make you lose the game. I played Overrule for awhile but took it out. However now that you put it in perspective I'm going to cut the Remands for Overrules. Also, the Windreavers are great if they have creatures out once Weirding hits the ground and it can win the game if they kill Weirding or I don't draw it. Time Ebb is nice though and I'm thinking of cutting Research for it. Thing is that Research really makes it hard for them to keep taking life from Weirding to cancel my draws.

Also, if this deck is so unexciting then why waste the time to think of a witty remark to tell me so? If you have such a problem with the way I look (which I would say is quite normal) then why do you bother to waste your time telling me so? I don't care what you think about me, and if your opinionated remarks don't have any relevance to the deck or constructive intent they are not welcomed here.

[EDIT] Banditking: Do you see the counters? Do you know what counters do? This mana base is much more stable than that deck's and I don't think you realize what a lock is either. Once they're locked it doesn't matter how long it takes me to beat them.
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CMA-Flippi
Administrator


Joined: 19 Mar 2005
Posts: 536
Location: Weiterstad

PostPosted: Thu May 11, 2006 6:29 am    Post subject: Reply with quote

if you have the chioce between tomorrow and keiga the time you play the Weirding, the choice is definitly on Keiga... since Keiga IS already the win while Tomorrow is not..yet.

However, I'd like to show you my list i built today,
an UWB Weirding Control deck
(first draft included confidant,okiba gang and hearald, but that was aggro :>)

4 Descendant of Kyiumaro
1 Akuta, Born of Ash
2 Windreaver
3 Kokusho, Evening Star

4 Wrath of God
2 Persecute
3 Remand
4 Mana Leak
2 Spell Snare
3 Mortify
4 Compulsvie Research
2 Tidings

3 Zur's Weirding

23 Lands, some of them Karoos (like 3), and Miren.
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Insanity



Joined: 11 Apr 2006
Posts: 164

PostPosted: Thu May 11, 2006 8:33 am    Post subject: Reply with quote

Alandariel wrote:

You don't seem to understand the point of Tommorrow. You can't drop Weirding without a win in your hand.


So? That's sort of the point of wierding. Also, you can still cast draw spells, like compulsive research. The point is, with wierding out you can see their hand. You KNOW what threats you have to deal with. Also, as I said, either descendant or herald is a win condition with wierding out.

Look at it this way, both creatures are at worst dealing 2 damage/turn. If they're paying life to deny your draws, that means they're losing 4/turn, while you lose 2/turn. You should easily win the game at that point.

Quote:
And if all you have is one win strategy in your hand all they need is a single Mortify etc. to make you lose the game. I played Overrule for awhile but took it out.


Yeah, so make sure you have countermagic before you drop a creature, since wierding tells you what's in their hand. Between mana leak, overrule, hinder, compulsive research and your two creatures you should easily be ably to work around a mortify.

Quote:
Time Ebb is nice though and I'm thinking of cutting Research for it. Thing is that Research really makes it hard for them to keep taking life from Weirding to cancel my draws.


Don't cut research, it's your only draw spell. Also, windreaver is just pointless in your deck. With 4 maindeck WOGs and theoretically 10 counters, your opponent should never be in a very threatening position when you put out wierding.
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rods



Joined: 25 Mar 2006
Posts: 22

PostPosted: Thu May 11, 2006 9:23 am    Post subject: Reply with quote

just another deck with mass counters and mass removals, brilliant.
try making a deck without 4 wrath of gods (vomit) and decent synergy next time. "It's really fun", yeah right, as fun as watching paint dry.
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Alandariel



Joined: 17 Jan 2006
Posts: 145

PostPosted: Thu May 11, 2006 10:12 am    Post subject: Reply with quote

Uh, rods, was that another pointless comment I smell?

READ THE DECKLIST. It's not just any other deck. It's a themed deck with a strict strategy. If you're going to make a completely idiotic, uninformed statement at least make it amusing. Thanks.
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rods



Joined: 25 Mar 2006
Posts: 22

PostPosted: Thu May 11, 2006 10:26 am    Post subject: Reply with quote

read it carefully: its just another deck with mass counters and mass removals.

you're just too lazy or too stupid to make a decent deck without taking the easy path of counters and wrath of god.
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Insanity



Joined: 11 Apr 2006
Posts: 164

PostPosted: Thu May 11, 2006 10:47 am    Post subject: Reply with quote

rods wrote:
read it carefully: its just another deck with mass counters and mass removals.

you're just too lazy or too stupid to make a decent deck without taking the easy path of counters and wrath of god.


Well, I'm fairly interested what else you would suggest besides wrath of god in an environment that is absurdly aggro-heavy. Saying that using wrath of god is lazy is like saying using Jitte, Watchwolf, Kird Ape, Hierarch, etc... is lazy.

Using cards that are proven to work well (in the case of WoG, this has been proven since Alpha...) isn't lazy, it's simply recognizing what cards are good.
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barril



Joined: 03 Apr 2006
Posts: 4

PostPosted: Thu May 11, 2006 11:42 am    Post subject: Reply with quote

This rods guy is right.
Stop crying about this, its only a thematic non-working deck! Smile
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