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Annoying Behaviour


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Lackeos



Joined: 10 Oct 2004
Posts: 236

PostPosted: Wed May 03, 2006 9:43 pm    Post subject: Reply with quote

I hate when people actually care if you use phases in MWS. It's not like they use phases in apprentice. It's not like irl I rip off a slip of paper, label the phases on it, and move a coin over each phase as I'm taking my turn.

"but, what if you say 'pass turn' and I have a second main phase play?"
well how about you say "hold up, I have a play during your second main phase." For all of the three seconds wasted to type the message, it sure does save two seconds -per turn-, which adds up to like 140 seconds per match.
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Circa



Joined: 26 Dec 2005
Posts: 176

PostPosted: Wed May 03, 2006 10:03 pm    Post subject: Reply with quote

Go play serious Magic irl, then.

People almost HAVE to say, "Declare combat", "Enter 2nd main phase", "responses?", Etc.
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Strovil



Joined: 11 Mar 2005
Posts: 567

PostPosted: Wed May 03, 2006 10:04 pm    Post subject: Reply with quote

Quote:
It's not like they use phases in apprentice.

Back when I used Apprentice I did.

Quote:
It's not like irl I rip off a slip of paper, label the phases on it, and move a coin over each phase as I'm taking my turn.

I announce each phase as I take my turn in real life.

Quote:
it sure does save two seconds -per turn-

It takes you two seconds to press Ctrl+Spacebar or click through the phases?

I am constantly amazed by how many people seem to be invalids when it comes to moving their hands a fraction of an inch and clicking a button (or pressing a key on the keyboard).
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Volcanic_Act



Joined: 03 Feb 2006
Posts: 2

PostPosted: Thu May 04, 2006 6:22 am    Post subject: Reply with quote

Something that happened just the other day that just yanked my chain. this guy who made a goblin deck, made his own fake cards like goblin paradise and graveyard of goblins, when we were playing a t2 match. the fact that he made the cards wasnt so bad, as they were actually fairly decent cards, but he marked them all as CHK..............son.......of........a......*1t(h. that really pissed me off, and when i tried to explain to him that he couldnt do that, that he shouldnt play made up cards in a t2 match, he couldnt speak english well, and the games name was "t2 test w/dis, ENG ONLY"
Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad
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Strovil



Joined: 11 Mar 2005
Posts: 567

PostPosted: Thu May 04, 2006 7:29 am    Post subject: Reply with quote

You misunderstood him.

He was Chinese and he wanted to play against Eng, not English-speakers.
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Volcanic_Act



Joined: 03 Feb 2006
Posts: 2

PostPosted: Thu May 04, 2006 8:33 am    Post subject: Reply with quote

i made the game
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Stucco



Joined: 14 Mar 2005
Posts: 541

PostPosted: Thu May 04, 2006 8:54 am    Post subject: Re: Annoying Behaviour Reply with quote

RichardDWade wrote:
Another is when they play with their cards at the very bottom of the screen and then act surprised that you can't see them.


I'm pretty sure that is a result of screen resolution and not them being "annoying".
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djww19



Joined: 15 Mar 2005
Posts: 396

PostPosted: Thu May 04, 2006 10:41 am    Post subject: Reply with quote

Strovil wrote:
den18 wrote:
him: cast thoughtcorrier
me: draw, put down land, say go
him: activate thoughtcorrier
me: You can't it doesn't have haste
him: no SS goes away at the end of my turn
me: No it goes away at the end of MY turn
him: no, go check the rules

No, it goes away as long as I have controlled the creature since the beginning of my turn.

If it went away at the end of your turn, I could tap it during your end of turn phase.


For all intents and purposes, SS fades at the beginning of the first upkeep after you have controlled the creature.

Back on topic though, I haven't had any problems. I've yet to have to play any assholes yet on m-l.
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gregdn22



Joined: 16 Feb 2006
Posts: 9

PostPosted: Thu May 04, 2006 12:06 pm    Post subject: Reply with quote

From the comprehensive Rules:

"403.4. A creature’s activated ability with the tap symbol ({T}) in its activation cost can’t be played
unless the creature has been under its controller’s control since the start of his or her most recent
turn. Ignore this rule for creatures with haste (see rule 502.5)."

"502.5b A creature with haste can attack or use activated abilities whose cost includes the tap symbol
even if it hasn’t been controlled by its controller continuously since the beginning of his or her
most recent turn. (See rule 212.3d.)"

"212.3d A creature’s activated ability with the tap symbol in its activation cost can’t be played unless
the creature has been under its controller’s control since the start of his or her most recent turn.
A creature can’t attack unless it has been under its controller’s control since the start of his or
her most recent turn. This rule is informally called the “summoning sickness” rule. Ignore this
rule for creatures with haste (see rule 502.5)."


SS doesn't go away until the begining of the creature's controler's turn. It has nothing to do with your opponent's upkeeps and end of turns. It has to be your turn. Good call Strovil
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Strovil



Joined: 11 Mar 2005
Posts: 567

PostPosted: Thu May 04, 2006 12:09 pm    Post subject: Reply with quote

Volcanic_Act wrote:
i made the game

Oh. Then he must have been Eng and you were advertising a game for him. Why would you expect non-English speakers to understand what Eng means?

Furthermore, why are you on MWSPlay.net playing random pick-up games to test? There is no ground on which to complain. Caveat emptor.

Quote:
For all intents and purposes, SS fades at the beginning of the first upkeep after you have controlled the creature.

Eon Hub.

And the manner in which you stated it means I can use tap abilities on my opponent's turn after casting the creature on my own.


Annoying:
--Having your opponent curse at you and quit after you destroy his flavor-of-the-week netdeck with your 'n00b pile'

--People claiming to be DCI judges when it is obvious they have little to no idea (and then quitting when you quote from the Comp Rules)
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ant900



Joined: 11 Oct 2004
Posts: 2476
Location: somewhere

PostPosted: Thu May 04, 2006 12:44 pm    Post subject: Reply with quote

Strovil wrote:

--People claiming to be DCI judges when it is obvious they have little to no idea (and then quitting when you quote from the Comp Rules)


its soo fun to quote from the comp rules and the opponet is like... oh... and then leave in embarrisment...
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snoopster



Joined: 04 Dec 2004
Posts: 701
Location: nj

PostPosted: Thu May 04, 2006 2:04 pm    Post subject: Reply with quote

lol people who announce phases irl can't get much nerdier
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djww19



Joined: 15 Mar 2005
Posts: 396

PostPosted: Thu May 04, 2006 5:25 pm    Post subject: Reply with quote

gregdn22 wrote:
From the comprehensive Rules:

"403.4. A creature’s activated ability with the tap symbol ({T}) in its activation cost can’t be played
unless the creature has been under its controller’s control since the start of his or her most recent
turn. Ignore this rule for creatures with haste (see rule 502.5)."

"502.5b A creature with haste can attack or use activated abilities whose cost includes the tap symbol
even if it hasn’t been controlled by its controller continuously since the beginning of his or her
most recent turn. (See rule 212.3d.)"

"212.3d A creature’s activated ability with the tap symbol in its activation cost can’t be played unless
the creature has been under its controller’s control since the start of his or her most recent turn.
A creature can’t attack unless it has been under its controller’s control since the start of his or
her most recent turn. This rule is informally called the “summoning sickness” rule. Ignore this
rule for creatures with haste (see rule 502.5)."


SS doesn't go away until the begining of the creature's controler's turn. It has nothing to do with your opponent's upkeeps and end of turns. It has to be your turn. Good call Strovil


Fair enough. My bad. X_X [/seppuku]
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