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UGb Aggro/Tempo...



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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uncode



Joined: 27 Oct 2004
Posts: 2

PostPosted: Sun Apr 23, 2006 10:59 pm    Post subject: UGb Aggro/Tempo... Reply with quote

This deck is still very beta, but I've tested just a bit and found the deck has quite alot of synergy...

the main basis is too win the card advantage war, and keep their side clear enough to let little men take life away, then allow kodama, (and possibly meloku...testing) take it away.

I found alot of decks have no answer to kodama, so i've been really happy with him

Here's the deck, I mostly want help with the sb, and possibly maindeck choices...

As more people comment, I will add in my 2 cents.
//NAME: Untitled Deck
1 Swamp
3 Island
4 Forest
3 Llanowar Wastes
3 Underground River
4 Yavimaya Coast
4 Breeding Pool
4 Birds of Paradise
3 Dark Confidant
4 Sakura-Tribe Elder
3 Kodama of the North Tree
2 Nekrataal
4 Plaxmanta
4 Ninja of the Deep Hours
4 Last Gasp
4 Putrefy
3 Umezawa's Jitte
4 Mana Leak
SB: 2 Viridian Shaman
SB: 2 Naturalize
SB: 3 Dosan the Falling Leaf
SB: 2 Cranial Extraction
SB: 3 Giant Solifuge
SB: 3 Pithing Needle
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xmtgjunkiex



Joined: 09 Apr 2005
Posts: 135

PostPosted: Sun Apr 23, 2006 11:40 pm    Post subject: Reply with quote

im going to have to say confidant is almost a VERY bad idea...

You are just opening yourself up to Burn smashing your head in.. ( especially when u draw up that meloku or kodama )

Suggested changes

- 3 Confidant
- 1 Last Gasp

+ 4 Remand
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hawkeye1542



Joined: 03 Sep 2004
Posts: 197

PostPosted: Sun Apr 23, 2006 11:46 pm    Post subject: Reply with quote

agreed that confidant is bad here

id definitely make room for 2 sky swallowers...that card is just ridiculous and hes about your only way to answer an opposing skys wallower
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xmtgjunkiex



Joined: 09 Apr 2005
Posts: 135

PostPosted: Mon Apr 24, 2006 12:37 am    Post subject: Reply with quote

hawkeye1542 wrote:
agreed that confidant is bad here

id definitely make room for 2 sky swallowers...that card is just ridiculous and hes about your only way to answer an opposing skys wallower


sky swallower sucks...
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rods



Joined: 25 Mar 2006
Posts: 22

PostPosted: Mon Apr 24, 2006 5:39 am    Post subject: Reply with quote

where's the fun in magic if you're just willing to toss heaviliy used cards on one deck and cross your fingers too see if it works?
try to be original from time to time
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napolean



Joined: 21 Sep 2005
Posts: 12

PostPosted: Mon Apr 24, 2006 6:55 am    Post subject: Reply with quote

rods wrote:
where's the fun in magic if you're just willing to toss heaviliy used cards on one deck and cross your fingers too see if it works?
try to be original from time to time


on one hand your rigt that this is not the most original deck.
that said, this is an original post-dis. list that actually doesn't suck. every other on tried to squeeze in every new card they could, ultimitly taking away from the main plan of the deck.

confidants are very good. to all you that disagree, play the game more than once in a while, to quote a million people, card advantage wins games. for every time bob flips a kodama with you at three life, he will have won you a half dozen games where you could never have won on one card a turn.

as for the deck, i does seem like the best list i've seen for post-dissension. the only suggestion i will make is to move nekrataal to sideboard or to remove him completely. as good as he is, he's a double black creature in a deck that could have some problems hitting double black. i'm having trouble thinking of a good replacement right now. hypnotic specter seems good in nekrataal's spot, but it suffers even more from the double black problem. perhaps trygon predator could fill the void. its a 2/3 flyer for 1GU that disenchants when it hits a player.

if it sounded like i was talking to myself above, i probabl was. basically my suggestions are:

keep bob in
drop nekrataal
add 2 trygon predator.
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raging_hobo



Joined: 11 Dec 2004
Posts: 80

PostPosted: Mon Apr 24, 2006 1:10 pm    Post subject: Reply with quote

Bob is certainly good, but not when he's going to flip 15 damage in a game 50% of the time. You think your opponent can't deal 5 to you (less if you brought a shockland in untapped)? If you want to play bob your average CC in the deck should be no higher than 3 or he'll lose you more games than you win. If you want card advantage in a deck like this you'll have to go to more traditional sources like phyrexian arena(still not good in your deck). Hell, even psychic possession is better in your deck than bob and it's still not good for you.
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xmtgjunkiex



Joined: 09 Apr 2005
Posts: 135

PostPosted: Mon Apr 24, 2006 4:55 pm    Post subject: Reply with quote

I will stand by what I said about Bob being very bad in this deck.

There are just too many cards with high cc in it for him to be good.

Actually if you are going to play with the 4 Ninja of the Deep hours perhaps you could drop the 2 Nekrataals for 2 Higure, the Still Winds.

Unblockable ninjas equipped with Jittes are kind of nice and do generate card advantage that doesnt make you take lots of damage Wink
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