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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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RThomas
Joined: 31 Aug 2004 Posts: 384
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Posted: Tue Mar 14, 2006 12:48 am Post subject: Grim Tutor TPS |
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A quick list I've cooked up, and have really liked in the 50 or so goldfishes so far:
// Lands
1 [ON] Flooded Strand
4 [ON] Polluted Delta
3 [B] Underground Sea
3 [B] Swamp
1 [P3] Island
1 [US] Tolarian Academy
// Creatures
3 [RAV] Dark Confidant
// Spells
1 [UD] Yawgmoth's Bargain
4 [IA] Brainstorm
1 [A] Ancestral Recall
1 [A] Timetwister
1 [B] Time Walk
3 [TO] Cabal Ritual
1 [SC] Mind's Desire
1 [US] Yawgmoth's Will
1 [MI] Lion's Eye Diamond
1 [IA] Necropotence
1 [B] Black Lotus
1 [PR] Mana Crypt
1 [A] Mox Emerald
1 [A] Mox Jet
1 [A] Mox Pearl
1 [A] Mox Ruby
1 [A] Mox Sapphire
1 [A] Sol Ring
1 [P3] Imperial Seal
1 [B] Mana Vault
4 [B] Dark Ritual
3 [ST] Grim Tutor
1 [B] Demonic Tutor
1 [VI] Vampiric Tutor
4 [US] Duress
1 [TE] Lotus Petal
1 [UL] Tinker
1 [UL] Memory Jar
1 [UL] Rebuild
1 [SC] Tendrils of Agony
1 [AQ] Hurkyl's Recall
// Sideboard
SB: 1 [DS] Darksteel Colossus
SB: 1 [DS] Sundering Titan
SB: 3 [US] Annul
SB: 2 [DK] Tormod's Crypt
SB: 3 [AQ] Energy Flux
SB: 1 [DS] Echoing Truth
SB: 2 [SOK] Pithing Needle
SB: 2 [AQ] Hurkyl's Recall
funny story: I was thinking of cards to put in the sideboard of Steve's newest list, Meandeck Mask, and thought it'd be really cool to make a transformational sideboard to Grim Tutor combo. After I discovered how much it sucked, I just took out all of the bad cards in Steve's list and replaced them with Grim Tutors and combo stuff.
It's basically TPS without Force of Will and with Dark Confidant and Grim Tutor. It's been pretty quick so far; with the extra tutors and Confidant drawing power, it might go off turn 2 or 3.
Some problems I've been having:
-not enough protection for the combo. I really miss Force of Will. I'm going to try Unmask, because you can pitch extra Confidants to it, but it still seems bad. In theory, the deck loses to Stax.
-Confidant is ass so far. He's really been underwhelming, to tell the truth. He doesn't influence the game for 2-3 turns at least, which is why I feel like he's better off in a list like TT Confidant, which is more controlling and can maximize his drawing power.
Thoughts? |
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Anti-Christ
Joined: 13 Feb 2006 Posts: 46
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Posted: Tue Mar 14, 2006 2:32 am Post subject: |
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I've never been a fan of Grim Tutor, overall it just seems weak and I've never liked it in any of my builds. It just costs 1 less than Diabolic Tutor...
Dark COnfidant seems to work better in Gifts builds better simply because they control more, spreading out the turns setting up their combo and hand while gaining huge card advantage from Confidant.
You're just using him to get 1-2 cards out of him as it seems considering you want to combo off as fast as possible.
Truthfully, the deck seems alright but why choose it over Gifts? TPS?(TPS with Drain > without Drain) Grim Long?
Grim Long imo is what you're aiming at. It combos off faster than this deck and is more consistent. |
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Stryfe-
Joined: 25 Feb 2006 Posts: 72
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Posted: Tue Mar 14, 2006 5:27 am Post subject: |
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In my opinion you should try grimlong.. Confidant slows you down in the shortrun because grimlong uses turns 1-2 to tutor, then it wins. BTW when I played grimlong at my local tourny I knew there was a stax heavy meta so I md 2 rebuild.
I didn't win but I beat all the stax decks. Against Uba Stax i won turn 1 game 1 and turn 2 game 2. Against a build of stax that i cant define i won turn 3 game 1 (miracle) and turn 2 game 2.
This deck has potential but you dont need confidant unless you want to play confidant TPS, heres a list of confidant TPS that i modified to be good.
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [7E] Island (1)
4 [ON] Polluted Delta
4 [U] Underground Sea
1 [U] Volcanic Island
1 [US] Tolarian Academy
1 [B] Swamp (1)
// Creatures
4 [RAV] Dark Confidant
// Spells
4 [AL] Force of Will
4 [LG] Mana Drain
1 [MI] Mystical Tutor
4 [MM] Brainstorm
4 [NE] Accumulated Knowledge
1 [OD] Recoup
2 [SC] Tendrils of Agony
3 [TE] Intuition
1 [U] Ancestral Recall
1 [U] Black Lotus
1 [U] Demonic Tutor
1 [U] Mox Emerald
1 [U] Mox Jet
1 [U] Mox Pearl
1 [U] Mox Ruby
1 [U] Mox Sapphire
1 [U] Sol Ring
1 [U] Time Walk
1 [UD] Yawgmoth's Bargain
2 [UL] Rebuild
1 [US] Yawgmoth's Will
1 [5E] Mana Vault
1 [PR] Mana Crypt
1 [IN] Fact or Fiction
1 [ON] Chain of Vapor
// Sideboard
SB: 3 [MM] Energy Flux
SB: 2 [RAV] Darkblast
SB: 2 [US] Annul
SB: 1 [UL] Tinker
SB: 1 [DS] Darksteel Colossus
SB: 1 [NE] Massacre
SB: 3 [US] Duress
SB: 2 [SOK] Pithing Needle
Try it out and see if you like it. It wins turn 3-5 consistantly while controling. I've won turn 2 before. |
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RThomas
Joined: 31 Aug 2004 Posts: 384
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Posted: Tue Mar 14, 2006 1:10 pm Post subject: |
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Thanks for the opinions.
You're right, GrimLong is faster in this regard. However, I want to circumvent losing to Stax so easily because I run infinite non-basic lands. At least in this build, my manabase is a bit more resilient to Wasteland and the like. UB adds some stability as far as the combo goes. You have an easier time determining which mana to use, so this is probably a plus.
Also, if you anticipate a lot of Stax, Belcher is unquestionably the way to go. Piloting GrimLong through a field of Sphere of Resistance and Smokestack is going to be an uphill battle.
Having to pay 3UU to draw 3 cards with AK is really, really bad. Why pay 3UU when I can pay 1BB and get whatever I want now?
| _Osiris_ wrote: | | I've never been a fan of Grim Tutor, overall it just seems weak and I've never liked it in any of my builds. It just costs 1 less than Diabolic Tutor... |
The one mana chopped off makes all the difference in the world, especially in a deck that thrives on mana management.
However, you're right on the Dark Confidant note, something I noticed but failed to address. He helps out here because he swings for 2 and is a lot better at helping you rebuild after a failed combo turn, unlike TPS for example. I'll keep investigating. |
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Koloran
Joined: 22 Oct 2005 Posts: 11
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Posted: Sat Mar 18, 2006 9:05 am Post subject: |
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| 3 grim tutors is a bit much. Try Perplex in one's place. |
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Koloran
Joined: 22 Oct 2005 Posts: 11
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Posted: Sat Mar 18, 2006 9:05 am Post subject: |
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| and if your playing tinker, theres no reason not to free up a spot for DSC |
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MTGFAN911
Joined: 25 Jun 2006 Posts: 162
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Posted: Wed Jul 26, 2006 2:33 am Post subject: |
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| confidant in combo in type 1 is really really bad. i cant stress how bad it is. think of it like this , you want to combo NOW. confidant says you want to combo LATER. see? |
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Anti-Christ
Joined: 13 Feb 2006 Posts: 46
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Posted: Wed Jul 26, 2006 2:37 am Post subject: |
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| MTGFAN911 wrote: | | confidant in combo in type 1 is really really bad. i cant stress how bad it is. think of it like this , you want to combo NOW. confidant says you want to combo LATER. see? |
Confidant is good against Drain decks because he will provide 2 cards a turn while lowering the stormcount with each swing.
Against Control you want to provide pressure but never go balls out so you will most likely end up sacrificing some turns in order to go off. |
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Malhavoc
Joined: 21 Sep 2004 Posts: 158 Location: Italy
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Posted: Wed Jul 26, 2006 5:20 am Post subject: |
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I've never liked Confidant too much in TPS-like builds. If you plan to win quickly (2-3 turns AT MOST after playing confidant), then night whisper is strictly better, plus it's not a dead draw when you've decided to combo out. If you think about the fact you've so few protections (only 4 duress), you HAVE to combo out quickly, or you'll die to control decks; BUT you run Confidant, which shines only if you avoid to combo out the very first turns.
The lack of FoW is something unbearable IMHO, but of course it depends on the metagame (opponent's first turn plays are unable to be stopped without FoW, but if you don't care about them..).
But the big issue in the maindeck is the totally lack of responses to an opponent's "trouble card": what if he casts something like pyrostatic pillar or meddling (which, without force, you can't even counter, so it's unavoidable if topdecked)? Rebuild can take away things like chalice, spheres, null rod and such, but not everything. Something like chain of vapor/echoing/cunning maindecked seems a must IMHO (chain in particular, since it's sinergic with the storm mechanic in general). |
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bb_bart
Joined: 22 Jan 2006 Posts: 79
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Posted: Wed Jul 26, 2006 11:09 am Post subject: |
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| MTGFAN911 wrote: | | confidant in combo in type 1 is really really bad. i cant stress how bad it is. think of it like this , you want to combo NOW. confidant says you want to combo LATER. see? |
i couldnt agree more, im on a different pc so i just threw confidants into a deck last night and it was terrible, the only good game with him was when i had library of alexandria and him turn 1
and, running basics can help against stax but: crucible, crop rotation, strip mine |
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Dr_Moo
Joined: 26 Nov 2004 Posts: 950
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Posted: Wed Jul 26, 2006 12:42 pm Post subject: |
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Confidant seems horrible in that deck. Confidant is only good if he sticks around for at least 2 turns. How often do you want to wait that long to win? How long can you with so little relevant disruption? There are probably 20 cards just strictly better than Bob here. I would cut the 3 Bobs and Imperial Seal for 4 Unmask, I think. Maybe Night's Whisper.
also, @Koloran - DSC is bad. Anytime Tinker resolves, you'd rather get Jar and just win, rather than win 2 turns later if your opponent does nothing. |
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Malhavoc
Joined: 21 Sep 2004 Posts: 158 Location: Italy
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Posted: Thu Jul 27, 2006 12:06 am Post subject: |
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| Dr_Moo wrote: | | also, @Koloran - DSC is bad. Anytime Tinker resolves, you'd rather get Jar and just win, rather than win 2 turns later if your opponent does nothing. |
Well, DSC "borned" in this deck type just as an easy way to avoid all the hate (null rod, pillar, meddling, chalice etc). It can be a bit slow, but wins against decks which main/side too much hate against storm.
However, DSC has become so much used in the metagame, that everyone now has ways around it, so its usefulness is somewhat diminuished. It still can be useful against decks which sideboard heavy against the storm mechanic, though, since at worst it forces them to make their deck less efficient, cause they still NEED to play an handful of DSC's removals. |
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Dr_Moo
Joined: 26 Nov 2004 Posts: 950
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Posted: Thu Jul 27, 2006 12:54 am Post subject: |
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| Malhavoc wrote: | | Dr_Moo wrote: | | also, @Koloran - DSC is bad. Anytime Tinker resolves, you'd rather get Jar and just win, rather than win 2 turns later if your opponent does nothing. |
Well, DSC "borned" in this deck type just as an easy way to avoid all the hate (null rod, pillar, meddling, chalice etc). It can be a bit slow, but wins against decks which main/side too much hate against storm.
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So, DSC is generally bad but in some matchups can help? That makes it sound like its exactly where it belongs: in the sideboard. |
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Malhavoc
Joined: 21 Sep 2004 Posts: 158 Location: Italy
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Posted: Thu Jul 27, 2006 1:35 am Post subject: |
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| Dr_Moo wrote: | | Malhavoc wrote: | | Dr_Moo wrote: | | also, @Koloran - DSC is bad. Anytime Tinker resolves, you'd rather get Jar and just win, rather than win 2 turns later if your opponent does nothing. |
Well, DSC "borned" in this deck type just as an easy way to avoid all the hate (null rod, pillar, meddling, chalice etc). It can be a bit slow, but wins against decks which main/side too much hate against storm.
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So, DSC is generally bad but in some matchups can help? That makes it sound like its exactly where it belongs: in the sideboard. |
Generally true, unless you expect a metagame full of "hate decks", in which case it's just a single card in the main deck which can easily win many games. Plus, in the second game it forces your opponent to keep cards against it, thus weakening his possible sb choices (since you can just ignore the DSC plan and go storm, where his Swords to plowshares, or similar things, are totally useless) |
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Dr_Moo
Joined: 26 Nov 2004 Posts: 950
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Posted: Thu Jul 27, 2006 7:03 pm Post subject: |
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| I don't believe that someone would leave Swords in against this deck even if you killed them in game 1 with Colossus. |
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