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RG Beats?



 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks
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h0m3r



Joined: 05 Sep 2004
Posts: 114

PostPosted: Sun Mar 12, 2006 3:42 am    Post subject: RG Beats? Reply with quote

3 Forest
2 Mountain
3 Karplusan Forest
4 Stomping Ground
4 Wooded Foothills
4 Blinkmoth Nexus
4 Basking Rootwalla
3 Iwamori of the Open Fist
4 Grim Lavamancer
4 Volcanic Hammer
4 Firebolt
3 Violent Eruption
4 Wild Mongrel
4 Llanowar Elves
4 Kird Ape
2 Barbarian Ring
4 Burning-Tree Shaman

SB: 3 Flametongue Kavu
SB: 4 Tin Street Hooligan
SB: 2 Shattering Spree
SB: 3 Compost
SB: 3 Sulfuric Vortex

thoughts? should elephant guide be in there? jitte? CoTH? Centaur? anything else?
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Pulda



Joined: 06 May 2005
Posts: 4

PostPosted: Sun Mar 12, 2006 5:19 am    Post subject: Reply with quote

Elephant Guide is an option, but then you'd want to play Birds of Paradise instead of Llanowar Elves for the evasion. Llanowar has better synergy with jitte, which should be at least in the SB. Cut the blinkmoth nexus, you really don't want colorless mana in this deck (violent eruption...).
Phantom Centaur > Iwamori in this deck. Both are hard to kill, but Centaur is a house vs Rock and Psychatog because of the protection.
Definitely run 4x Violent Eruption, it's one of the best cards in the deck ^_^
Also play Call of the Herd. It's almost always a 2 for 1 card advantage.
Magma Jet > Volcanic Hammer. Most of the creatures played in this format have a toughness lower than 3, so 2 damage is enough. Instant speed is a big advantage and this deck just loves scry. ^_^

SB should have Naturalize/Artifact Mutation (a game win vs affinity...)
Artifact Mutation is probably better than shattering spree here. Spree is very very good in a monored deck, but you don't get that much red mana here. Artifact Mutation targetting a Myr Enforcer is usually a game win ^_^ + it doesn't allow regeneration.
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