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Owling Mine


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Gerrardfo



Joined: 04 Sep 2004
Posts: 326

PostPosted: Wed Mar 15, 2006 4:34 am    Post subject: Reply with quote

Quote:
Well, after seeing a couple of Owling Mine decks, I thought "I'm bored. I think I'll have fun making one." So I made one that I think would work quite well. In the practice run, it had a 4th turn victory. Any feedback and constructive critcism would be nice. Please don't come in this thread ranting about how I took another idea. This was just an edit of another deck.

Creatures
3 - Kaijin of the Vanishing Touch (In case of weenie, and clasm-proof)
4 - Kami of the Crescent Moon (Any questions?)
3 - Adamaro, First to Desire (A bit of Aggro never hurts, eh?)

Artifacts
4 - Howling Mine (Why are you reading the explanation?)
4 - Ebony Owl Netsuke (Again, why??)

Instants/Sorceries
3 - Cerebral Vortex (...They draw a lot?)
4 - Sudden Impact (Don't make me slap you.)
3 - Pyroclasm (Weenie/Zoo removal)
2 - Gaze of Adamaro (Alternative to Impact)
3 - Remand (Delay)
1 - Evacuation (Break glass in case of flood)
2 - Spiraling Embers (In case they SB One with Nothing)

Lands
4 - Steam Vents
4 - Shivan Reaf
8 - Mountain
8 - Island

Sideboard
3 - Thoughts of Ruin (Slow them down as Owl and Mine work)
3 - Zo-zu the Punisher (More damage? Might take this out.)
2 - Spiraling Embers (Back-up)
1 - Cerebral Vortex (Just in case)
4 - Mana Leak (Awesome counter)
2 - Evacuation (Back-up)

As posted by Kaishi.
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Vegantoad



Joined: 12 Nov 2005
Posts: 44

PostPosted: Wed Mar 15, 2006 8:14 am    Post subject: Reply with quote

i've had success with this sb

4x consuming vortex
4x threads of disloyalty
4x imaginary pet
3x bloodmoon

but the deck is a great deck..and totally fun to play which is really what matters
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gizmo17



Joined: 02 Jul 2005
Posts: 13

PostPosted: Wed Mar 15, 2006 2:07 pm    Post subject: Reply with quote

how does owl beat ruels b/w though??? What do u side in and out??
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ElvishGod



Joined: 12 May 2005
Posts: 2929

PostPosted: Wed Mar 15, 2006 4:10 pm    Post subject: Reply with quote

Gerrardfo wrote:
Quote:
Well, after seeing a couple of Owling Mine decks, I thought "I'm bored. I think I'll have fun making one." So I made one that I think would work quite well. In the practice run, it had a 4th turn victory. Any feedback and constructive critcism would be nice. Please don't come in this thread ranting about how I took another idea. This was just an edit of another deck.

Creatures
3 - Kaijin of the Vanishing Touch (In case of weenie, and clasm-proof)
4 - Kami of the Crescent Moon (Any questions?)
3 - Adamaro, First to Desire (A bit of Aggro never hurts, eh?)

Artifacts
4 - Howling Mine (Why are you reading the explanation?)
4 - Ebony Owl Netsuke (Again, why??)

Instants/Sorceries
3 - Cerebral Vortex (...They draw a lot?)
4 - Sudden Impact (Don't make me slap you.)
3 - Pyroclasm (Weenie/Zoo removal)
2 - Gaze of Adamaro (Alternative to Impact)
3 - Remand (Delay)
1 - Evacuation (Break glass in case of flood)
2 - Spiraling Embers (In case they SB One with Nothing)

Lands
4 - Steam Vents
4 - Shivan Reaf
8 - Mountain
8 - Island

Sideboard
3 - Thoughts of Ruin (Slow them down as Owl and Mine work)
3 - Zo-zu the Punisher (More damage? Might take this out.)
2 - Spiraling Embers (Back-up)
1 - Cerebral Vortex (Just in case)
4 - Mana Leak (Awesome counter)
2 - Evacuation (Back-up)

As posted by Kaishi.


No Muddle?!?!?!?! No Twincast?

Also, Thoughts of Ruins is fucking broken in owling mine!
Idk, but I think more decks should run in MD... Someone test it!
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blkaznguy4



Joined: 04 Jun 2005
Posts: 82

PostPosted: Wed Mar 15, 2006 4:34 pm    Post subject: Reply with quote

ElvishGod wrote:
Gerrardfo wrote:
Quote:
Well, after seeing a couple of Owling Mine decks, I thought "I'm bored. I think I'll have fun making one." So I made one that I think would work quite well. In the practice run, it had a 4th turn victory. Any feedback and constructive critcism would be nice. Please don't come in this thread ranting about how I took another idea. This was just an edit of another deck.

Creatures
3 - Kaijin of the Vanishing Touch (In case of weenie, and clasm-proof)
4 - Kami of the Crescent Moon (Any questions?)
3 - Adamaro, First to Desire (A bit of Aggro never hurts, eh?)

Artifacts
4 - Howling Mine (Why are you reading the explanation?)
4 - Ebony Owl Netsuke (Again, why??)

Instants/Sorceries
3 - Cerebral Vortex (...They draw a lot?)
4 - Sudden Impact (Don't make me slap you.)
3 - Pyroclasm (Weenie/Zoo removal)
2 - Gaze of Adamaro (Alternative to Impact)
3 - Remand (Delay)
1 - Evacuation (Break glass in case of flood)
2 - Spiraling Embers (In case they SB One with Nothing)

Lands
4 - Steam Vents
4 - Shivan Reaf
8 - Mountain
8 - Island

Sideboard
3 - Thoughts of Ruin (Slow them down as Owl and Mine work)
3 - Zo-zu the Punisher (More damage? Might take this out.)
2 - Spiraling Embers (Back-up)
1 - Cerebral Vortex (Just in case)
4 - Mana Leak (Awesome counter)
2 - Evacuation (Back-up)

As posted by Kaishi.


No Muddle?!?!?!?! No Twincast?

Also, Thoughts of Ruins is fucking broken in owling mine!
Idk, but I think more decks should run in MD... Someone test it!


Well the thoughts of using Thoughts of Ruins would be kewl, i think the reason why no one ever uses it is probably the fact that ... killing your own lands would hurt you more then your opponent in the aggro game. You can't rele do crap if you don't got the lands. and in the control field it probably doesn't matter anymore due to the anti control focus MD
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Kaishi



Joined: 13 Mar 2006
Posts: 17

PostPosted: Wed Mar 15, 2006 7:40 pm    Post subject: Reply with quote

Well, this is awkward. o_O

But anyways, the reason for Thoughts of Ruin is to eliminate the amount of cards your opponent plays from their hand per turn, thus disabling them to get things out quickly. Plus, it makes it easier to counter if they have less lands. All in all, I resulted in it being a good card to have in the sideboard just in case. Funny thing is, it's also a good killer of the oh-so-annoying Boseiju.

The only difficulty I ran into later in testing is the Spiraling Embers. I might remove those and replace them with Exhaustion or something.
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blkaznguy4



Joined: 04 Jun 2005
Posts: 82

PostPosted: Wed Mar 15, 2006 8:00 pm    Post subject: Reply with quote

Kaishi wrote:
Well, this is awkward. o_O

But anyways, the reason for Thoughts of Ruin is to eliminate the amount of cards your opponent plays from their hand per turn, thus disabling them to get things out quickly. Plus, it makes it easier to counter if they have less lands. All in all, I resulted in it being a good card to have in the sideboard just in case. Funny thing is, it's also a good killer of the oh-so-annoying Boseiju.

The only difficulty I ran into later in testing is the Spiraling Embers. I might remove those and replace them with Exhaustion or something.


its scary for me to think that you can play owl without exhaustion ... its the perfect tempo killer ... like those annoying brothers that screw over the romantic mood of the date right b4 you get to do anything -.- ...
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Kaishi



Joined: 13 Mar 2006
Posts: 17

PostPosted: Wed Mar 15, 2006 8:03 pm    Post subject: Reply with quote

blkaznguy4 wrote:
Kaishi wrote:
Well, this is awkward. o_O

But anyways, the reason for Thoughts of Ruin is to eliminate the amount of cards your opponent plays from their hand per turn, thus disabling them to get things out quickly. Plus, it makes it easier to counter if they have less lands. All in all, I resulted in it being a good card to have in the sideboard just in case. Funny thing is, it's also a good killer of the oh-so-annoying Boseiju.

The only difficulty I ran into later in testing is the Spiraling Embers. I might remove those and replace them with Exhaustion or something.


its scary for me to think that you can play owl without exhaustion ... its the perfect tempo killer ... like those annoying brothers that screw over the romantic mood of the date right b4 you get to do anything -.- ...


Yeah, I know. o.o Dont'cha just hate it when... Oh, back on subject. Well, the reason there were no exhaustions in the first build is because I totally forgot about the card, to be honest with you. @_@
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brockestell



Joined: 04 Feb 2006
Posts: 5

PostPosted: Thu Mar 16, 2006 1:38 am    Post subject: Reply with quote

I already have built my green/red deck and have it pretty much finished. So I figured for deck #2 I'd build an Owling Mine deck... It's a fun deck and I enjoy it. I was thinking for sideboard in my local meta to be something like this: Keiga, Meloku, pyroclasm and counter even more counter spells... something like Convolute with hierarchs as fourth turn drops may work? I dunno I'm just messing with this deck right now though.
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gizmo17



Joined: 02 Jul 2005
Posts: 13

PostPosted: Thu Mar 16, 2006 9:42 am    Post subject: Reply with quote

My sideboard is:
4x Pyroclasm
4x Remove Soul
3x Blood Moon
4x Threads of Disloyalty

I though it was good for all around. Any suggestions??
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Whitefire



Joined: 16 Mar 2006
Posts: 2

PostPosted: Fri Mar 17, 2006 1:43 am    Post subject: Reply with quote

It's new, it's funny, but most of all, it works. The rise of this deck has been enjoyable for everyone, I know the first thing that you said when you played this deck was "what the hell is this?". After losing to it painfully a few times, everyone wants to find out how to beat it, and sadly, I believe there's a few decks that cannot, most are able to at least sideboard against it though.

First of all, if you can play at this deck's tempo, you have a fair chance at beating it, we all know one deck that is capable of this, why red aggro of course, it may be a good idea to sideboard damage cards to replace creatures, it'll be easier to shoot damage through when it can't be bounced, I guess I would keep vashino sandstalkers in, they're the only thing that ensures that the more than hardy kami of the crescent moon cannot block. Frenzied goblins are amazing at slipping damage through aswell.

But what if you don't play red aggro, like most of magic? well there isn't too much you can do to avoid bounce, in control all you can really do is counter bounces and cards like owl, in zoo and other aggros, they can't bounce your giant solifuge, and that will help you punch damage through. A great sideboard secret weapon for control, given that you are running black, is one with nothing, put three of four into your sideboard to force your opponent to waste an impact, and maybe even a twincast.

The biggest trick to winning is tempo, owling mine is geared towards slowing you down for a more than good reason, so you don't beat them while they get set up, their only real defense is counters, even in control, weenies should help you get some nice damage it. All the life loss and direct damage that you can get in will help too, char will be a great help for sure.

Remember that if people don't keep stopping this deck in mind, it will become an unstoppable force. Your sideboard may be your only defense in beating this deck, so prepare well, and you can turn the tides around against this hilarious deck.




And one more thought for the night.. has anyone tried running Adamaro in their owling mine decks yet? seems like you may need to gear slightly more towards red but he could be a big help in both damage and defenses.(EDIT: i've seen a few now, but still i'm just getting that concept out there, a lot of the honolulu decks neglected to use it, perhaps with reason, but it definately feels like a card worth trying)
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Kaishi



Joined: 13 Mar 2006
Posts: 17

PostPosted: Fri Mar 17, 2006 3:54 pm    Post subject: Reply with quote

Whitefire wrote:
And one more thought for the night.. has anyone tried running Adamaro in their owling mine decks yet? seems like you may need to gear slightly more towards red but he could be a big help in both damage and defenses.(EDIT: i've seen a few now, but still i'm just getting that concept out there, a lot of the honolulu decks neglected to use it, perhaps with reason, but it definately feels like a card worth trying)
I ran Adamaro in mine. It's actually a very good addition. Even if you don't want to go on an assault with him, he can stand back and pick off little guys as a blocker. With lots of drawing, when I have him in play, he's usually around a 6/6 or 7/7. It's definitely worth trying. The only thing I see that would cripple him is One With Nothing. But then again, that's the anti-owl card. So of course it will.
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red_horse



Joined: 05 Nov 2005
Posts: 13

PostPosted: Sat Mar 18, 2006 10:13 pm    Post subject: Reply with quote

well, now we know why WOTC made "one with nothing" Very Happy
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Mainichi



Joined: 27 Sep 2004
Posts: 14

PostPosted: Sun Mar 19, 2006 4:20 am    Post subject: Reply with quote

Just wanted to post the version of this deck I put together and get some feedback. I know Owl "sucks" but I rather enjoy playing it and would like to put the best version I can together so any help would be great.

4xebony owl
4xhowling mine
4xboomerang
3xeye of nowhere
4xremand
3xkami of the crescent moon
3xsudden impact
3xcerebral vortex
2xpyroclasm
3xelectrolyze
3xniv-mizzet, the firemind
2xtwincast
4xsteam vents
4xshivan reef
8xisland
6xmountain

SB:
3xthoughts of ruin
2xevacuation
1xelectrolyze
2xwildfire
2xtwincast
1xeye of nowhere
2xadamaro-first to desire
2xpyroclasm
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TIm_54



Joined: 28 Jul 2005
Posts: 27

PostPosted: Sun Mar 19, 2006 9:29 am    Post subject: Reply with quote

ive heard this said and i agree cerebreal vortex is just a win more card it is almost always sitting in your hand while you play all those other cards when i play this i always have it just sitting in my hand intill theres nothing else worth while to play. and i truthfully think my version might be able to stand up against zoo i have 4 mainboard pyroclasm 4 gigadroswe and im trying to make room for storage matrix which is realy good in here.
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