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U/B Deck (not really sure what to call it)



 
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gd1



Joined: 14 Feb 2006
Posts: 9

PostPosted: Mon Feb 27, 2006 8:01 pm    Post subject: U/B Deck (not really sure what to call it) Reply with quote

Land-18
4xDimir Aqueduct
4xWatery Grave
4xSwamp
6xIsland

Creatures-16
4xMistblade Shinobi
2xHigure, the Still Wind
4xDimir Infiltrator
2xKira, Great Glass-Spinner
2xCircu, Dimir Lobotomist
2xDimir Guildmage

Other-26
2xTelepathy
4xCranial Extraction
4xQuash
4xMana Leak
2xUmezawa's Jitte
4xGaze of the Gorgon
2xLevitation
4xLeyline of the Void
all cards cost 4 mana or less.
Respond quickly if possible.
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Cosmo



Joined: 15 Oct 2005
Posts: 138

PostPosted: Mon Feb 27, 2006 8:17 pm    Post subject: Reply with quote

what happen with this deck?? 18 lands?!?!?!

here's the deck i play

//NAME: UB Aggro
// Lands
3 Quicksand
6 Swamp
5 Island
4 Underground River
4 Watery Grave
1 Oboro, Palace in the Clouds
// Creatures
4 Dark Confidant
4 Hypnotic Specter
4 Dimir Cutpurse
2 Nekrataal
2 Meloku the Clouded Mirror
// Other Spells
4 Umezawa's Jitte
4 Last Gasp
3 Hinder
4 Mana Leak
4 Remand
2 Sensei's Divining Top
// Sideboard
SB: 3 Pithing Needle
SB: 3 Cranial Extraction
SB: 2 Darkblast
SB: 2 Night of Souls' Betrayal
SB: 3 Rend Flesh
SB: 2 Eradicate
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kikimikejiki



Joined: 26 Dec 2004
Posts: 649

PostPosted: Mon Feb 27, 2006 8:39 pm    Post subject: Reply with quote

dude those are 2 different decks ones ub shit the other ub almost playable but still kinda shit o ya kira plus targets = bad
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gd1



Joined: 14 Feb 2006
Posts: 9

PostPosted: Mon Feb 27, 2006 9:00 pm    Post subject: Reply with quote

uh... wasn't sure which 1 u meant was almost playable
-didn't like kira either but it got great reviews and I was looking for a good blue creature to add
-purpose of deck is to eliminate problematic cards via telepathy/cranial extraction as well as quash for wrath etc...
-all cards cost 4 or less so 18 lands is justified
-8 of the 18 lands are multicolor
-since more cards are blue in this deck the land ratio of swamps to islands seems reasonable
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pppppp



Joined: 09 Dec 2005
Posts: 134

PostPosted: Tue Feb 28, 2006 2:54 am    Post subject: Reply with quote

18 lands is never justified. would you keep and opening hand of 1 land? there is a just over 5% chance of only getting 1 land, and on average it would take 13-14 cards (turn 6-7) for you to have 4 lands. dont be a retard
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h0m3r



Joined: 05 Sep 2004
Posts: 114

PostPosted: Tue Feb 28, 2006 5:52 am    Post subject: Reply with quote

apart from the land problem (22 might be enough given that you have karoos), you have various cards that don't really do anything and other cards which just are pointless.

i mean what the hell are telepathy, levitation, gaze of the gorgon, quash, circu, and leyline of the void doing in the deck? i suggest rebuilding the whole thing since the deck lacks direction in a big way
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