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Eradicate in type 2


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Lackeos



Joined: 10 Oct 2004
Posts: 236

PostPosted: Mon Feb 27, 2006 12:44 am    Post subject: Eradicate in type 2 Reply with quote

there wasn't a category for "cards in type 2"

Anyways, when you Cranial Extraction someone, you usually go for their win conditions, but it's at the cost of 0-for-1 card disadvantage, unless they have the card in their hand.

Eradicate... that goes 1-for-1, removes their win condition (depending on the deck), and has the same potential of hitting a card in their hand. Plus... a lot of decks like GGG, Eminent Domain, BGW control, Glare, etc. rely on the Dragon Legends as finishers (random reply: GGG sacs dragons, lol); and Eradicate RFG's the Dragon so the leave play ability doesn't trigger.

So uh... I'm sure most people weren't giving Eradicate much credit. But doesn't it seem playable now? Sideboard or w/e. Maybe in a deck like B/W control. I'm starting to make-up my mind that this card is a 2-of
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Russell_Nash



Joined: 05 Jan 2006
Posts: 673
Location: Burn Ward

PostPosted: Mon Feb 27, 2006 1:35 am    Post subject: Reply with quote

i agree it doesnt get as much play as one might think it should. I think the main reason is because Eradicate cant remove black creatures, or creatures taht arnt yet in play, so that means it cant hit north tree, kokusho, graveshell scarab, or ink eyes. which are the big hitter finishers for alot of decks out there.

i dont really think eradicate is gona pick up either, that non-black really kills the card in a heavly multicolored block.
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Jankey79



Joined: 07 Feb 2006
Posts: 2

PostPosted: Mon Feb 27, 2006 4:12 am    Post subject: Reply with quote

other then Kodoma and kokusho it answers a majority of the creatures that if your playing black are annoying to deal with especialy for B/W Control such as Yosei/Meloku/Keiga but it's still situational. I run one and against mirror etc it gets sided out which isn't very common.
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Apos



Joined: 24 May 2005
Posts: 754

PostPosted: Mon Feb 27, 2006 4:41 am    Post subject: Reply with quote

eradicate is and was playable all the time
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Conkisstador



Joined: 08 Sep 2004
Posts: 401

PostPosted: Mon Feb 27, 2006 6:34 am    Post subject: Reply with quote

No one said it's never been playable... it just hasn't been in most decks.

Here's the relevent progress of t2 here:
-BWG and zoo are the most popular decks. 12 target-removal instants and wrath keep the board clean, vs horde of 3/3s.
-Land destruction and solifuge/kodama start popping up. Also, GGG etc start playing around wrath and get advantages from their cards dying/recurrence. zoo is less prevelent because it gets owned by removal/control.
-With zoo and other creature-aggro decks out, that means less jittes so less need for instant removal. Eradicate is more playable now than it was a month ago, that is all.

it' still a sorcery for 4.
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Herik



Joined: 01 Feb 2005
Posts: 49

PostPosted: Mon Feb 27, 2006 8:54 am    Post subject: Reply with quote

Yeah, but if you compare the casting cost, eradicate is more difficult to play in early game for the double black mana, well it was; maybe with orzhov basilica it could be easy playing
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h0m3r



Joined: 05 Sep 2004
Posts: 114

PostPosted: Mon Feb 27, 2006 9:23 am    Post subject: Reply with quote

haven't people been playing it as a 1-of with dimir house guard to tutor?
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Grimmjow



Joined: 02 Feb 2006
Posts: 132

PostPosted: Mon Feb 27, 2006 9:26 am    Post subject: Reply with quote

for those who were complaining that it only removes black creatures, heres the solution:

make it white.

but how?

easily, with eight and a half tails, you can make any spell or permanent white. Smile
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h0m3r



Joined: 05 Sep 2004
Posts: 114

PostPosted: Mon Feb 27, 2006 9:28 am    Post subject: Reply with quote

a nice WW BB combo which is worse than 8.5 and horobi Wink
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Vodka_7up



Joined: 06 Oct 2004
Posts: 212

PostPosted: Mon Feb 27, 2006 12:04 pm    Post subject: Reply with quote

I run it in my B/G board, it's a very good answer to cards like Yosei or Hierarch. Sure they gain four life regardless, but they're not going to be pulling that again. And sometimes if you're lucky you'll hit something in there hand as well. My main reason though was to combat Yosei since only if it's RFG is it no longer a threat.
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Russell_Nash



Joined: 05 Jan 2006
Posts: 673
Location: Burn Ward

PostPosted: Mon Feb 27, 2006 12:51 pm    Post subject: Reply with quote

its not that eradicate isnt playable, its just that cranial is nearly strickly better.

cranial can:
1. Hit non-creature spells(key parts to combo decks)
2. Creatures that arnt in play
3. Black and untargetable creatures
4. More spashable with B cc over BB

But eradicate does have its up sides over cranial:
1. like....
2. um.....
3. acting as a 2nd cranial for non-black creatures only that are in play?
4. allowing you to play 4 cranials and 4 eradicates? man, that would be funny in a good matchup.
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pppppp



Joined: 09 Dec 2005
Posts: 134

PostPosted: Mon Feb 27, 2006 12:57 pm    Post subject: Reply with quote

i like eradicate because, but i want to see more quash's played, every deck has an instant or sorcery that it will hurt when you take them out. as well as scour and splinter in sb, suck it owl! and why play 4 demolish in LD decks and no sowing salt?
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Russell_Nash



Joined: 05 Jan 2006
Posts: 673
Location: Burn Ward

PostPosted: Mon Feb 27, 2006 2:02 pm    Post subject: Reply with quote

the thing is with all the spells of that cycle is they are only good agasint certain match ups

Sowing Salt - Tron, unless ur shuting down tron, demolish is usually better.
Splinter - Jitte, top? does taht work?
Eradicate - non black stompys, less common then ud think
Scour - Enduring Ideal (IF they only have 1 win condition)
quash - probably the most versitle out of the mix, hits most decks hard. i usually play this card when i play MUC.

BUT again, cranial is usually better. it can all of those in 1 card and doesn't require the card to be in play.
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DJTech



Joined: 19 Dec 2004
Posts: 74
Location: ROVA

PostPosted: Mon Feb 27, 2006 2:10 pm    Post subject: Reply with quote

Russell_Nash wrote:

Splinter - Jitte, top? does taht work?


This is the 2nd time you've tried to kill a top with a random artifact removal spell in your posts today, again. Random player + decent IQ = Removal spells do not work vs top.

Cranial is much better, splashable, targets non-creature spells and can get Kokusho. There is a valid argument, but right now at least Extraction seems better.

EDIT: Oh, by the way Cranial Extraction isn't a card you play for card advantage. It matters very little when you Extract Magnivore vs UR that you've lost card advantage slightly. You can almost argue that CE is a 1 for 4 in your favor, but that would be a tricky debate.
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Vodka_7up



Joined: 06 Oct 2004
Posts: 212

PostPosted: Mon Feb 27, 2006 2:14 pm    Post subject: Reply with quote

I'm a fan of the destiney remove from game cycle, I don't think I'd want to have char quashed if I was r/w or r/g aggro. Or my jitte splintered. Scour vs ideals, heartbeat, or domain also hurts I imagine. As for sowing salt I'm not sure how good it is.

Also eradicate is cheap irl, but i believe cranial is probably superior to eradicate though.
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