Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online tcg playing; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

SoluRock


Goto page 1, 2  Next
 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
Author Message
Bejeezus



Joined: 12 Dec 2004
Posts: 1726
Location: Right Here

PostPosted: Sun Feb 26, 2006 5:10 pm    Post subject: SoluRock Reply with quote

I've been playing a creation of mine for a couple of weeks, with mixed results, and I really think I need help with it, so here's the list:

Creatures: [ 18 ]
x3 Kokusho, the Evening Star
x3 Grave-Shell Scarab
x4 Loxodon Hierarch
x4 Sakura-Tribe Elder
x4 Birds of Paradise

Other: [ 19 ]
x3 Phyrexian Arena
x4 Cranial Extraction
x3 Persecute
x3 Faith's Fetters
x4 Mortify
x2 Pithing Needle

Land: [ 23 ]
x4 Overgrown Tomb
x3 Temple Garden
x3 Godless Shrine
x7 Swamp
x2 Plains
x4 Forest

Sideboard: [ 15 ]
x4 Wrath of God
x4 Defense Grid
x4 Sacred Ground
x3 Putrefy


Inspired my Maher Oath, this deck is designed to have flexible maindeck answers to all of the major decks in the metagame.

It has decent game against both aggro and control, but it's prefered you play vs. aggro most of the time.

But to me, it just doesn't seem to be all there, I feel that something's missing...

Input would be nice...

~Bejeezus~
Back to top
Andromedea



Joined: 11 Oct 2005
Posts: 378

PostPosted: Sun Feb 26, 2006 5:29 pm    Post subject: Reply with quote

i think your getting clogged with cards at 4-5cc. I would SB persecute and Maindeck distress or somthing like that.
Back to top
tinman



Joined: 05 Nov 2005
Posts: 185
Location: Winter par

PostPosted: Sun Feb 26, 2006 5:41 pm    Post subject: replys Reply with quote

id go with faiths fetters out and putrefy in the main board most things your going to be fettering are artifacts or creatures anyway the only land i can think of is vitughazi and thats just one card so i guess you can keep fetters in your board. i cant really think of any activated abilitys with enchantments that are played in constucted. the only other advice i would have is to try and create a different stratagy for these colors that you would enjoy i mean the way i see it your games against aggro go something like this


t1 birds go
t2 kill something if they have it if not ramp mana go
t3 drop target grave shell or kill some more stuff go
t4 kill yet more stuff
t5 and on, hope they run out of gas and begin swinging with your big guys

games against control/combo
t1 birds go
t2 arena go
t3 cranial target win condition or combo peice go
t4 persecute target hand go
t5 and on drop my target win and well win

games 2 and three you wash rinse and repeat just with a deck more suited after sideboard, so start playing greater good or ghazi glare or find some infinite madness and go rule with that or fungus rock something not so basic if it helped great if not ill have trouble sleeping tonight. no really i will Shocked
Back to top
Bejeezus



Joined: 12 Dec 2004
Posts: 1726
Location: Right Here

PostPosted: Sun Feb 26, 2006 5:49 pm    Post subject: Reply with quote

Andromedea wrote:
i think your getting clogged with cards at 4-5cc. I would SB persecute and Maindeck distress or somthing like that.


Yeah, you're a little dependant on getting an early Birds or Elder, otherwise you might not be able to move fast enough.

tinman wrote:
id go with faiths fetters out and putrefy in the main board most things your going to be fettering are artifacts or creatures anyway the only land i can think of is vitughazi and thats just one card so i guess you can keep fetters in your board. i cant really think of any activated abilitys with enchantments that are played in constucted. the only other advice i would have is to try and create a different stratagy for these colors that you would enjoy i mean the way i see it your games against aggro go something like this


The Faith's Fetters has many uses, stopping creatures, random artifacts (Jitte, etc.), and thing like Greater Good, also, the life gain is fairly important with the high number of duals and the Phyrexian Arena.

But I can see where you're comin from, so I'll take it under consideration.
Back to top
DJTech



Joined: 19 Dec 2004
Posts: 74
Location: ROVA

PostPosted: Sun Feb 26, 2006 6:26 pm    Post subject: Reply with quote

Not only is Wrath of God the best card in this format, it's better now then it has even been since it's first print. That's all I have to say. I lie. I dont like 3x Scarab, I think you only need one.
Back to top
badam



Joined: 02 Feb 2005
Posts: 38

PostPosted: Sun Feb 26, 2006 6:26 pm    Post subject: Reply with quote

-1 graveshell
-4 exstracts (sb mabe)
-3 Persecute
+ 2 wrath
+ 2 ink eyes
+ 4 putrify
(just what i would do, its your call, i might drop the areana's i dont know if u really need it
Back to top
DJTech



Joined: 19 Dec 2004
Posts: 74
Location: ROVA

PostPosted: Sun Feb 26, 2006 6:29 pm    Post subject: Reply with quote

On second thought, just cut one and play 4x Kokusho. I think Arena is very nessasary... Any control/ mid-range creature decks cannot deal with this deck if you have that much card advantage. Plus you have no way to dig or draw cards otherwise with the exception of the Scarab. I think you really need to try to play Wrath MD and maybe cut Birds and play 2 of each Signets, or 4 of just the BW ... the only things you're accelerating cost 4 and cant be turn 2 anyways, plus the list should have Wrath and thats bad with Birds.
Back to top
Bejeezus



Joined: 12 Dec 2004
Posts: 1726
Location: Right Here

PostPosted: Sun Feb 26, 2006 8:02 pm    Post subject: Reply with quote

Hmm, now that I think about it, it's not such a bad idea to cut a Grave-Shell Scarab.

There are a lot of options after that, North Tree, Kokusho, Yosei, but I think the best option right now would be to put in a single Arashi...

Your thoughts?
Back to top
badam



Joined: 02 Feb 2005
Posts: 38

PostPosted: Sun Feb 26, 2006 8:16 pm    Post subject: Reply with quote

I definatly agrea with him on the cut birds for signets, if your going to run the phyrexian you wont need ink eyes, if you have enough removal. I acualy would run x3 yosia and x3 kokusho as win condisions. posibly - 2 hierarchs and - 1 shells, for yosai and mabe run eraticate x2 by dropin a putrify off my other sujestion, and a mortify. if you do sub the hierarchs you might have a life issue, i dont know its your call.
Back to top
DJTech



Joined: 19 Dec 2004
Posts: 74
Location: ROVA

PostPosted: Sun Feb 26, 2006 8:47 pm    Post subject: Reply with quote

I really like Arashi in a 1 of slot, but if you were actually concerned about some flyers there usually in the form of a Dragon legend and recently I've really been happy playing Devouring Light... creatures being RFG nowadays is too good. Granted you'll only be playing Arashi ever post turn 5, I still don't like the GG activation costs, but I think with all the fixers you'd be fine... again it's a 1 of and it could win you some games. If your looking for just a card thats techy and can't kill someone, try Nightmare Void. The first game of a control match is important and that can kick it into yout favor really quick. All you need in that match is game one (or all you have time for.) Oh, and by the way, Persecute is amazing, don't cut that.
Back to top
Russell_Nash



Joined: 05 Jan 2006
Posts: 673
Location: Burn Ward

PostPosted: Sun Feb 26, 2006 11:01 pm    Post subject: Reply with quote

4 Putrefy main, and 4 Mortify's in side. Putrefy usually a better card in most matches. They both kill creatures, putrefy they cant regen(not big in the current format, but every little bit helps) AND decks tend to run artifacts much more offen then enchantments.

artifacts:
Jitte - every ago deck
Top - ALOT of control dekcs
Needle - about in everyones SB

enchaments:
Phyrexian Arena - not hugly popular but its still a pain to deal with
Enduring Ideal - if u playing against ideal ur in for a hard fight and it really doesnt matter if u got enchantment hate, ur goal is to hit him with cranial or persecute B4 he can set it off.
Back to top
Lackeos



Joined: 10 Oct 2004
Posts: 236

PostPosted: Mon Feb 27, 2006 12:31 am    Post subject: Reply with quote

You can't Putrefy Sensei's Divining Top. That's like Terroring a Blinking Spirit.

Anyways, do you think 23 land and infinity accelerators is correct? What about 26 land 4 Sakura? I think it would help you reach 5 mana without being as vulnerable to Jitte counters, clasms, Wildfires, etc.; and then you'd topdeck less mana sources in the late game. Plus you would have one more slot for a spell.

Grave-shell Scarab is just a kind of gay card. You don't want your 5 cc spells to be 4/4 Aven Fishers. Yosei, Arashi, and Kodamamomma are all pretty decent, ESPECIALLY YOSEI! 4 Extractions main is too many.

I like the concept of humoungous creatures, swinging spells, and arenas. It's a lot of power in 60 cards if you get the mana right.
Back to top
Russell_Nash



Joined: 05 Jan 2006
Posts: 673
Location: Burn Ward

PostPosted: Mon Feb 27, 2006 1:46 am    Post subject: Reply with quote

1. u can kill a top, u just have to wait for them to tap it to draw, doesn’t happen a lot but it can be done. unlike terroring a blinking spirit.

2. Grave-shell Scarab is an amazing card in many cases. It puts a blue player on tilt, they must either ditch a counter to put it off for 1 turn OR face up a 4/4 beat stick. Late game its amazing for being able to keep coming back over and over again for chump blocking or attacking (trading for a creature, putting 4 damage on a dragon, putting four damage on ur opponent while still being able to sac it post combat and put it back in play untaped for blocks for 6 mana). PLUS on top of that is survives being spot removal and wrath effects. sounds like a pretty decent card to me, way better then Aven Fisher anyways. really the only down side to scarab is he cant stand up to a dragon, but that only matters when there a dragon on the board.
Back to top
Bejeezus



Joined: 12 Dec 2004
Posts: 1726
Location: Right Here

PostPosted: Mon Feb 27, 2006 8:27 am    Post subject: Reply with quote

Hmm, I really like the idea for ditching the Birds altogether and just running more land, but that really takes away from the early game speed of the deck and makes you a bit more dependant on the Elder.

As Russell_Nash pointed out, Grave-Shell Scarab is a pretty good card against MUC, which is why I chose to run it in the first place, since it seems MUC is gaining a bit of popularity.

I picked Mortify maindeck because I have other maindeck answers to artifacts (Pithing Needle, Faith's Fetters), and decks like Greater Good Gifts and Eminent Domain are played alot as well.

I decided against running Arashi.

I still don't know if I should cut the birds, your thoughts?
Back to top
h0m3r



Joined: 05 Sep 2004
Posts: 114

PostPosted: Mon Feb 27, 2006 9:21 am    Post subject: Reply with quote

did somebody else suggest dimir house-guard?

then you can play 1-ofs of some of your cards whic are devastating in some matches but ineffective in others.

think persecute, extraction, eradicate etc. you could even sling in 1 wrath if you like. plus he can search out a hierarch if you want some beats
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks All times are GMT - 7 Hours
Goto page 1, 2  Next
Page 1 of 2

 


Powered by phpBB © 2001, 2005 phpBB Group
Magic: the Gathering Cards

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy