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Most needed feature. Multiplayer or Auto Resolve?



 
Reply to topic    Magic-League.com Forum Index -> General Magic-League Issues

What should we focus on next?
Multiplayer
66%
 66%  [ 6 ]
Auto Resolve
33%
 33%  [ 3 ]
Total Votes : 9

Author Message
NahHolmes



Joined: 13 Jan 2005
Posts: 738

PostPosted: Fri Feb 24, 2006 10:53 pm    Post subject: Reply with quote

How about a shotclock.
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Splunge



Joined: 01 Apr 2005
Posts: 50

PostPosted: Sat Feb 25, 2006 12:06 am    Post subject: Reply with quote

Jorbes wrote:
NahHolmes wrote:
How about a shotclock.


Can you explain in full what you mean by that?
I know basketball, but i dont really see how that would work in mtg.


I think what he is referring to is what they use in MODO. Sorta like in chess too. Each time the player gets priority, his clock starts counting down, when he doesnt have priority, it doesn't move. When their clock hits 0, he loses the game (match?). It helps prevent stalling.
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PV
Level 1 Judge


Joined: 17 Sep 2004
Posts: 84

PostPosted: Sat Feb 25, 2006 10:11 am    Post subject: Reply with quote

DON'T HAVE AUTORESOLVE.

Not having autoresolve is the reason for which people play apprentice in testing games, and the reason they do play that over magic online.

Apprentice is good because you can do whatever you want. You can go back, you can draw extra cards, you can make cards like shock/hammer to see which is better, you can play Okina Nightwatch and your testing partner will understand it's okina.

PLEASE, PLEASE don't add that. It will screw the software.
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Koen



Joined: 10 Mar 2004
Posts: 336

PostPosted: Sat Mar 04, 2006 3:10 pm    Post subject: Reply with quote

Jorbes wrote:
As our new client (gonna keep the name G.O. for now) is just about done, we'd like to go to the next level to really get an edge on appr / mws.

What do you guys think we should focus on first, Multiplayer support or autoresolve?


Focus on neither. Focus on:
- simple, intuitive gameplay
- simple, intuitive deckbuilder (with easy import/export features)
- playing through a server (solves firewall problem) Making something like MWSHost would be best, so people/sites can have their own server.
- any possible cheating problems
- a good way of fixing accidents like drawing an extra card
- proper logging with timestamps

As you know, Apprentice is a program with quite some bugs. Yet it is still widely used. Beating Apprentice will happen when you make an Apprentice without bugs. That's all there is to it. Yet I see many projects fail when people dream of too much features and get stuck in the process and it ends up with bugs/problems.

Just make sure the basics work well, and this league will be very interested.

Where can we follow progress or download this? You didn't mention it.
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snoopster



Joined: 04 Dec 2004
Posts: 758
Location: nj

PostPosted: Sat Mar 04, 2006 4:20 pm    Post subject: Reply with quote

... why isn't pv at the pt? Confused
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