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i need a good build of mono black t2 this is what so far


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cjthedude



Joined: 29 Jan 2005
Posts: 99

PostPosted: Sun Feb 19, 2006 8:23 am    Post subject: i need a good build of mono black t2 this is what so far Reply with quote

/ Lands
1 [CHK] Shizo, Death's Storehouse
1 [SOK] Tomb of Urami
21 [US] Swamp (3)

// Creatures
4 [U] Hypnotic Specter
2 [BOK] Yukora, the Prisoner
3 [BOK] Okiba-Gang Shinobi
4 [9E] Festering Goblin
4 [RAV] Dark Confidant
4 [9E] Nantuko Husk
1 [BOK] Ink-Eyes, Servant of Oni

// Spells
4 [RAV] Last Gasp
4 [9E] Cruel Edict
3 [MR] Consume Spirit
4 [BOK] Umezawa's Jitte

// Sideboard
SB: 1 [BOK] Ink-Eyes, Servant of Oni
SB: 1 [MR] Consume Spirit
SB: 3 [PS] Slay
SB: 3 [9E] Nekrataal
SB: 3 [8E] Persecute
SB: 4 [SOK] Razorjaw Oni

this is wat i am testing with so far. it tests ok if u have any improvement then plz advise them, this is the only thing i can really build irl so i cant add another color.
comments, changes,insults plz help
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Jeyo



Joined: 03 Dec 2005
Posts: 50

PostPosted: Sun Feb 19, 2006 8:47 am    Post subject: Reply with quote

I think that I would swap the husks with 3 plagued rusalka, and maybe add another land as your deck looks pretty mana hungry with jittes and consumes. It gives you another sac outlet and 1 drop that combines well with fester and helps make your ninjas come out easier as you probably want to spend turn 2/3 killing opponents creatures. That's my 2 cents
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iKe



Joined: 14 Dec 2005
Posts: 524
Location: New York

PostPosted: Sun Feb 19, 2006 11:23 am    Post subject: Reply with quote

This deck has no chance of winning anything.... Yukora prisoner sucks festering goblin sucks okiba sucks, hypnotic specter is good but like 1000x better if you can get him out turn 2 and in that case you need green. So pretty much your deck sucks and dont play it one colored decks just wont workout in current t2.
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Banditking87



Joined: 02 Dec 2005
Posts: 110

PostPosted: Sun Feb 19, 2006 11:40 am    Post subject: Reply with quote

Quote:
This deck has no chance of winning anything.... Yukora prisoner sucks festering goblin sucks okiba sucks, hypnotic specter is good but like 1000x better if you can get him out turn 2 and in that case you need green. So pretty much your deck sucks and dont play it one colored decks just wont workout in current t2.


wow your a bit harsh there man. One Yukora is an awesome creature if you have some ogres in play, Even if you don't he's a 5/5 for 4 and last time I checked, Rumbling Slum was awesome for that cost too! Festering goblin is a good creature he kills weenie and anyone who dares to say that hippie is better on turn2 rather than turn 3 is living a world called legacy where Dark ritual is legal. Get over it, he may not be looking for a competive deck to pwn people, let the guy have his fun.

Also, I would look into Sengir, he's underrated and underplayed, he's very awesome, Also try Skeletal Vampire if you feel some bat tokens would nice! he costs 6 so he's late game but he's a total bomb![/quote]
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cjthedude



Joined: 29 Jan 2005
Posts: 99

PostPosted: Sun Feb 19, 2006 12:43 pm    Post subject: Reply with quote

that guy who said that shit is a dumbfuck n00b, i just won a 5 round no max mini with this deck ike so shove that up ur ass and smoke
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Apos



Joined: 24 May 2005
Posts: 733

PostPosted: Sun Feb 19, 2006 1:34 pm    Post subject: Reply with quote

Jeyo wrote:
I think that I would swap the husks with 3 plagued rusalka, and maybe add another land as your deck looks pretty mana hungry with jittes and consumes. It gives you another sac outlet and 1 drop that combines well with fester and helps make your ninjas come out easier as you probably want to spend turn 2/3 killing opponents creatures. That's my 2 cents

well thats exact my suggestion cut the husks and add 4 plagued rusalka
23 lands is ok when u cut the husks
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pppppp



Joined: 09 Dec 2005
Posts: 134

PostPosted: Sun Feb 19, 2006 1:58 pm    Post subject: Reply with quote

okiba kicks ass, just not in this deck, as does yukora
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scurvy



Joined: 01 Sep 2004
Posts: 119

PostPosted: Sun Feb 19, 2006 3:52 pm    Post subject: Reply with quote

Sickening Shoal needs to be in this deck. It's better than both Last Gasp and Cruel Edict. I'd PROBABLY cut Last Gasp for it since SickShoal and Jitte works vs weenies and Edict cuts out the top end.

Razorjaw seems like a wasted slot, but IDK. Extraction out of the board instead? Or Distress? Either help your combo matchups a lot.
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sergitknight



Joined: 19 Jul 2005
Posts: 177

PostPosted: Sun Feb 19, 2006 5:20 pm    Post subject: Reply with quote

this is an aggro deck not a control deck. loose most of the creatures except spector and Yukora, the Prisoner, Ink eyes, add sengir vampire, and add 2 stinkweed imp. run cry of contrition, persecute, gasp, edict, shoals, render flesh, and consume spirit. nekretaal is descent too.

reasons

1. imp- its for the most part recurring.

2. persecute, cry, spector- stops almost every deck with pure discard.

3. render flesh, hideous laughter, gasp, edict, shoal- laughter kills most aggro, edict is good against control, flesh kills almost everything, gasp and shoal ae good for quick kills.

4.consume spirit- late game

5. yukora and sengir- death by air and land
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Vodka_drink



Joined: 13 Mar 2005
Posts: 1131
Location: Brampton O

PostPosted: Sun Feb 19, 2006 6:54 pm    Post subject: Reply with quote

sergitknight wrote:
this is an aggro deck not a control deck. loose most of the creatures except spector and Yukora, the Prisoner, Ink eyes, add sengir vampire, and add 2 stinkweed imp. run cry of contrition, persecute, gasp, edict, shoals, render flesh, and consume spirit. nekretaal is descent too.

reasons

1. imp- its for the most part recurring.

2. persecute, cry, spector- stops almost every deck with pure discard.

3. render flesh, hideous laughter, gasp, edict, shoal- laughter kills most aggro, edict is good against control, flesh kills almost everything, gasp and shoal ae good for quick kills.

4.consume spirit- late game

5. yukora and sengir- death by air and land



Amen!.....listen to him...thats pretty much what MBC is...


Vodka
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corpse



Joined: 24 Jun 2005
Posts: 45

PostPosted: Sun Feb 19, 2006 7:21 pm    Post subject: Smile...you've got De-ath! :D Reply with quote

iKe wrote:
This deck has no chance of winning anything.... Yukora prisoner sucks festering goblin sucks okiba sucks, hypnotic specter is good but like 1000x better if you can get him out turn 2 and in that case you need green. So pretty much your deck sucks and dont play it one colored decks just wont workout in current t2.


Wow, I don't think you could have been any less helpful than you just were, you fuck.

Here man...I'll help you out...

First I think you need to establish what kind of style your aiming for. From what it seems, it looks like you want a mid-range, kick-ass aggro, which sounds good to me.

Here's what I'd do...

-4 Nantuko Husk: Unless you've got a decent saccing engine to keep this guy pumped...ex: Natural Affinity, Vitu Ghazi, the City Tree...I wouldn't use him.

-4 Festering Goblin: Festering Goblin is decent for a 1-drop..but, you could be using better. The -1/-1 is a nice bonus; however...if that's what you're after Darkblast is far superior, being as how it can recur and recur.

-3 Okiba Gang: This guy should never be hard cast unless its necessary, what makes him so good is obviously his ninjitsu ability. But, if you're after discard, he's not the way to go.

You're land base looks fine to me...and your spells are perfect, save for...

- 4 Consume Spirit: Consume Spirit should only be used in monoblack since its payment cost is so fucking narrow, even then, in aggro-style play you wanna keep swinging and to do that, you need to keep playing as many creatures as you can to keep the beating going.

I'd add...

+1 Yukora, the Prisoner: In my oppinion the edition of Ogre Marauder, and the low-cost of your creatures warrants a third Yukora. Even if they do take him down, you're creatures are so cheap you'd recover in no time.

+3-4 Ogre Marauder: I don't care what anybody says, this guy is amazing. Sure, he's Jitte bait...that 1 toughness point is just asking to be pinged, but that doesn't mean he won't deal a few points before he goes down, last time I checked saccing 1 creature, just so you can block isn't a good thing.

+3-4: Stinkweed Imp: An underplayed, yet powerful card. He's a flyer that kills on block. Got a creature swinging at you that you don't like? Block with Imp and dredge him back next turn. Not only is he a kill in a flyer, he's a threat. News flash, people don't like losing creatures so their not gonna block with their little Birds etc, out of fear of losing them, freeing you up to start-up the old Jitte.

+4 Hand of Cruelty: Again, this guy owns. He'll take white by its puny-ass and rape it hard. And its all because of three beautiful words...Protection from White. Not to mention the fact that he's got Bushido 1. Run 4 of these man, you won't regret it.

+4 Ravenous Rats: Black's best defense is kills and discard. If that fancy spell never hits play, then black is saved. Thus, enter the rats, one of the greatest black creatures ever, a painful discard and a chump blocker. Life is good.

One last addition...

+4 Foul Imp: If your building on a budget and you don't mind a one time life loss, Foul Imp is as good as they come...a 2/2 for BB, with no draw backs other than stealing 2 life when he comes into play? Yes, please.

Here's my MBA deck from a while back witha tiny GP upgrade.


//NAME: corpse's bangin' black-aggro
// Land
1 Shizo, Death's Storehouse
1 Tomb of Urami
18 Swamp
// Creatures
1 Ink-Eyes, Servant of Oni
2 Yukora, the Prisoner
3 Ogre Marauder
3 Stinkweed Imp
4 Dark Confidant
4 Hypnotic Specter
4 Hand of Cruelty
4 Ravenous Rats
// Spells
3 Cruel Edict
4 Umezawa's Jitte
4 Cry of Contrition
4 Last Gasp

Now granted,that build is intended for straight, all-out crushing your opponent, and I'm no pro. But, I do love black, and I think know how to play it, fairly well.
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soulreaper9



Joined: 19 Mar 2005
Posts: 13

PostPosted: Sun Feb 19, 2006 11:25 pm    Post subject: Reply with quote

i dont know if you are building on a budget or not, but if not then maybe instead of razorjaw oni you could try pithing needle in the sb against decks like ghazi-glare and greater good.
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LilPand3



Joined: 09 Aug 2005
Posts: 17

PostPosted: Wed Mar 01, 2006 2:48 pm    Post subject: Reply with quote

I hate Dark Confidant. He doesn't really count as an efficient creature if you're not going to attack with him, does he? You want to keep him in play so that you can keep up the draw, but he just saps away way too much life for me to like him.
I like Phyrexian Arena much better (yeah, Apocalypse... best set ever), but another card I've been playtesting recently is perfect for Mono Black (Control or Aggro): Seizan, Perverter of Truth. It's 6/5 for 3BB, and both players draw 2 cards and lose 2 life during their upkeep. I know you don't want your opponent to get the benefit of extra cards, but the life loss puts him on a clock, especially if you've been beating on him already. Plus you can continue beating on him with the perverter, since he's so big.
Most of the creatures people are suggesting (Ink Eyes, Kokusho, Sengir) are too expensive for Confidant. I don't even like using him when my highest cc is 4.

</two cents> *ducks flame*
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Dr_Moo



Joined: 26 Nov 2004
Posts: 968

PostPosted: Wed Mar 01, 2006 9:12 pm    Post subject: Reply with quote

Confidant is nuts. It is the last card that he should cut.

Seizan is awful because your opponent gets the first 2 extra draws. If they then remove him (which they almost certainly will), then you're down 2 cards and a full turn's worth of action.

@ the other guy: Stinkweed Imp does not belong in an aggressive deck. He is a 1/2 for 3 with no abilities that affect him damaging your opponent. That fits nowhere in any aggro decks curve. I don't much like the random Ink-Eyes, either. As many times as you'll randomly be able to ninja him in, he'll randomly drain you for 6 with Confidant.
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FusionFire



Joined: 18 Jan 2006
Posts: 227

PostPosted: Wed Mar 01, 2006 9:50 pm    Post subject: Reply with quote

4 Hypnotic Specter
4 Festering Goblin
3 Phyrexian Arena
3 Plagued Rusalka
3 Okiba-Gang Shinobi
3 Nekrataal
3 Keening Banshee
2 Mortivore
1 Ink-Eyes, Servant of Oni
4 Last Gasp
4 Umezawa's Jitte
3 Cruel Edict
3 Consume Spirit
1 Shizo, Death's Storehouse
1 Miren, the Moaning Well
18 Swamp
SB: 2 Persecute
SB: 3 Execute
SB: 3 Slay
SB: 3 Pithing Needle
SB: 4 Cranial Extraction

Yeah go figure, in cas play its doing great and has won me 2 8 man mini's.....idk, it works
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