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ur delver



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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gdhack



Joined: 12 Aug 2008
Posts: 118

PostPosted: Tue Jul 30, 2013 7:08 am    Post subject: ur delver Reply with quote

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
7 [ISD] Mountain (1)
8 [M14] Island (1)
4 [ISD] Sulfur Falls
4 [RTR] Steam Vents

// Creatures
4 [ISD] Delver of Secrets/Insectile Aberration
3 [M14] Chandra's Phoenix
3 [M14] Young Pyromancer
4 [ISD] Snapcaster Mage

// Spells
2 [M14] Chandra, Pyromaster
2 [DGM] Ral Zarek
3 [ISD] Brimstone Volley
1 [GTC] Skullcrack
2 [RTR] Syncopate
4 [M13] Searing Spear
4 [M14] Shock
1 [M14] Negate
4 [DKA] Thought Scour
1 [RTR] Mizzium Mortars

// Sideboard
SB: 3 [RTR] Izzet Staticaster
SB: 3 [ISD] Rolling Temblor
SB: 3 [GTC] Skullcrack
SB: 1 [RTR] Essence Backlash
SB: 3 [RTR] Dispel
SB: 1 [RTR] Thoughtflare
SB: 1 [AVR] Zealous Conscripts


Will be posting test results later just made this list quick.
I will be testing vrs jund and a bunch of other decks mostly rg,jund,hexproof.

Let me hear your ideas
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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Tue Jul 30, 2013 8:56 am    Post subject: Reply with quote

Chandra, Pyromancer seems pretty awful.

Same thing with Ral Zarek. You're better off running instants or sorceries in their place.

A singleton skullcrack in the mainboard doesn't seem as effective since you'll have it when you need it only 20% of the time. You could replace that with something more efficient.

Shock should be Pillar of Flame.


Where is the Runechanter's Pike?
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Devkarven



Joined: 28 Dec 2011
Posts: 9

PostPosted: Tue Jul 30, 2013 9:32 am    Post subject: Reply with quote

You should run some Izzet Charms.

Izzet Charm + Chandras Phoniex+ Burn = Card advantage

Thought Scour + Chandras Phoniex + Burn = Card advantage

Also, Turn/Burn deserves a slot in here, can help with problematic creatures such as Thragtusk, and can be burn to the face to trigger Chandra's Phoniex out of your graveyard.

A singleton Runechanter's Pike is a must in this deck.

A couple Mutavaults couldnt hurt either, give you a extra permanent threat, since you want to pack as many instants and sorcery spells as possible for Delver and Young Pyromancer.

Oh, and I bet Burning Earth would be really good out of the board in this deck, seems good to control the early game with your counters and burn then drop Burning Earth on turn 4 and make your opponent have to do stuff and take damage for it.
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gdhack



Joined: 12 Aug 2008
Posts: 118

PostPosted: Tue Jul 30, 2013 10:01 am    Post subject: Reply with quote

Dropped chandra for a pike and another skull crack and turn/burn i would consider more than charm ive tested charm didn't' work out to well.


Ral zarek at worst is a 2ru burn spell at best 6-9 damage for 4 is my thoughts but maybe turn/burn will replace.

I forgot about metavault

burning earth idk great card maybe in diff deck though at 3r turn 4 I want to have threats on the board with open mana. I will test though because of junds tendecies to play duals Smile

Pillar of flame is a meta call over shock tbh if voice and undying is relevant then yes pillar but I like the instant over pillar anyday since im mostly using it for phoenix eot and dome shots.



// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [M14] Mutavault
6 [M14] Island (1)
5 [ISD] Mountain (1)
4 [ISD] Sulfur Falls
4 [RTR] Steam Vents

// Creatures
4 [ISD] Delver of Secrets/Insectile Aberration
3 [M14] Chandra's Phoenix
3 [M14] Young Pyromancer
4 [ISD] Snapcaster Mage

// Spells
2 [DGM] Turn/Burn
3 [ISD] Brimstone Volley
1 [ISD] Runechanter's Pike
2 [GTC] Skullcrack
4 [M13] Searing Spear
4 [M14] Shock
1 [M14] Negate
2 [RTR] Syncopate
4 [DKA] Thought Scour
1 [RTR] Mizzium Mortars

// Sideboard
SB: 1 [RTR] Essence Backlash
SB: 3 [RTR] Izzet Staticaster
SB: 3 [GTC] Skullcrack
SB: 3 [RTR] Dispel
SB: 3 [ISD] Rolling Temblor
SB: 1 [AVR] Zealous Conscripts
SB: 1 [RTR] Thoughtflare
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gdhack



Joined: 12 Aug 2008
Posts: 118

PostPosted: Tue Jul 30, 2013 10:04 am    Post subject: Reply with quote

im probally going to want to make the skull crack 3x and take 1x searing just because of all the lifegain in the format.
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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Tue Jul 30, 2013 10:15 am    Post subject: Reply with quote

I can see keeping in Shock.

3/3 Skullcrack and Searing Spear will probably work pretty nicely. Consider dropping the singleton negate for another syncopate.
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gdhack



Joined: 12 Aug 2008
Posts: 118

PostPosted: Tue Jul 30, 2013 10:23 am    Post subject: Reply with quote

I will still testing some times sync is amazing others its a dead card.
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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Tue Jul 30, 2013 10:31 am    Post subject: Reply with quote

swap it out for some sideboard mizzium mortars against aggro
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Devkarven



Joined: 28 Dec 2011
Posts: 9

PostPosted: Tue Jul 30, 2013 10:43 am    Post subject: Reply with quote

Yeah the negate is weird though, if you want more counters Essence Scatter should be pretty strong here.
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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Tue Jul 30, 2013 10:50 am    Post subject: Reply with quote

Devkarven wrote:
Yeah the negate is weird though, if you want more counters Essence Scatter should be pretty strong here.


Singletons are only really useful late-game. Running a syncopate in it's place won't change the time frame in which it's useful but will stop it from being a dead card in some situations.

Negates or dispels in the sideboard would be a good idea, tho.
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Mrrr



Joined: 06 Aug 2011
Posts: 65

PostPosted: Thu Aug 01, 2013 12:06 am    Post subject: Reply with quote

Spell rupture I say. With plenty creatures and manlands its like a mana leak. With a flippy delver and a snapcaster backup its usually a game win.
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