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CaC 181 JUDGED! go go next one!



 
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ikazuchi



Joined: 10 Jun 2007
Posts: 293

PostPosted: Tue Feb 05, 2013 6:26 am    Post subject: CaC 181 JUDGED! go go next one! Reply with quote

Since judas_bcn didn't start new topic Krabik or AxiomBlurr should.

ikazuchi wrote:
First thing first I'm sorry it took me few more days to judge, I'm really short on time these days. Mad so sorry if you find my response too short or too harsh I didn't spend as much time as I usually spend to analyze each card.


Lot of great cards, my top three are: Leila of the Thousand Songs (Krabik), Aviva, Palindromic Savant (AxiomBlurr) and Arima, the Ghost in the Shell(judas_bcn)


WINNER: judas_bcn with Arima, the Ghost in the Shell


sc4rs wrote:
Jaz the Ambassador
GW
Planeswalker - Jaz - Mythic
+1: Reveal the top card of your library. If it is a land card, choose one - Put a 2/2 green Wolf creature token onto the battlefield, or put a 1/1 white Bird creature token with flying onto the battlefield.
-2: Put a 3/3 green Beast creature token onto the battlefield.
-4: Put a 4/4 white Angel creature token with flying onto the battlefield.
-6: Populate, populate, populate.
(1)


Yey tokens! I like the 1st ability, rest is meh.

Livermush wrote:
Zalu Toya, Elvish Battlemage | GG
Planeswalker - Zalu (Mythic)

+1: Search your library for an Elf card, reveal it, and put it in your hand.

+0: Zalu Toya becomes an X/X green Elf creature until the beginning of your next turn where X is the number of Elves you control.

-2: Gain 2 life for each Elf in play.

//2


Way too strong for any elf tribal deck and we don't use "in play" anymore.

zebo_88 wrote:
Rashida, Ascending Warchief 1W

Planeswalker - Rashida (uncommon)

+2: target creature can't attack during its controller's next combat phase.
-1: put a creature card with converted mana cost 3 or less from your hand into the battlefield.
-3: destroy target artifact or enchantment.

[2]


I don't like how this card can be just useless if there is no creature on the battlefield and if you have nothing to drop from your hand.
First and 2nd abilities are nice but I think they need some balancing, and ultimate abiliti is just underwhelming.

Krabik wrote:
Leila of the Thousand Songs UU

Planeswalker - Leila - Mythic Rare

+1: Target player reveals two cards at random from his or her hand.
-3: Whenever you play an instant spell with converted mana cost 2 or less this turn, you may draw a card.
-6: You get an emblem with "Whenever you cast a spell, if it's the second sorcery spell cast this turn, tap all creatures target player controls"

[1]


This card is made as a response to the banning of Seething Song in modern. I really hope for something like this. She's really easy to kill and turns your instants into sorcerys with her -3 ability, also she makes you go off at best on turn 4, so it's not that great. I've designed her to have a weakness in every ability, because I believe it's what we should get with a 2cc planeswalker.

I've never seen the flavor text on any planeswalker card, but if it would be here, it'd be this:

As they listened to her songs their thoughts went to their homes so far away

Picture of the card:


This is beautiful design. I love the overall flavor, every ability fits perfectly.

Mr_Weebles wrote:
Chandra, Girl On Fire - RR
Planeswalker - Chandra (Mythic)

+0: Put a loyalty counter on Chandra, Girl On Fire

-1: Chandra, Girl On Fire deals 3 damage to target creature or player.

[1]


Too narrow and boring. Probably too strong.

Balaviaris wrote:
Astrolabe of Antikythera 1

Artifact Planeswalker - Astrolabe - Mythic

0: Look the top card of your library.

-1: Draw a card.

-1: Add one mana of any color to your mana pool.

//1


Planeswalkers should never have other card types. Overall boring card.

pseudodespot wrote:
Zhali, Praetor of the Void {X}{2/U}

Planeswalker - Zhali (mythic)

Zhali, Praetor of the Void enters the battlefield with X loyalty counters on it.

+2: Exile a spell card from your hand and put a colorless Eye creature token onto the battlefield with "This creature's power and toughness are each equal to the number of face-up cards in exile."

-3: Exile a spell card from your hand with 3 time counters on it. If it doesn't have suspend it gains suspend.

-9: You may cast any number of face up spell cards from exile without paying their mana costs. A card cast this way is put on the bottom of its owner's library instead of its owner's graveyard.

Obv. using the 4 ability frame of Jace, the Wallet Sculptor.


Something you don't see everyday, great card.

ShamedShadow wrote:
Baltrice of the Inferno RR

Planeswalker - Baltrice [Mythic Rare]

+1: Shuffle your library.

-1: Reveal an artifact card from your hand. ~ deals damage equal to that card's converted mana cost to target creature.

-5: Reveal the top five cards of your library. ~ deals damage equal to the total converted mana cost of all cards revealed this way to target creature or player.

(2)

See this for more info on Baltrice.


Good job Sir, I love the flavor. Power-wise this could be too strong in right deck and useless if you don't run artifacts.
First ability is bit troublesome cuz WotC don't like cards that can make you shuffle every turn.

thelemys wrote:
Art source

Flavor source


Quote:
Gwendlyn of the Burning Isles BB
Planeswalker - Gwendlyn M

+1: Target land becomes a Swamp in addition to its other land types.
-2: Target creature gain swampwalk until end of turn.
-5: Destroy Swamps you donít control.

2


Great design, I love how this card can give some advantage to your opponents and then use it to hurt 'em.

BIRDYYY wrote:
Jace, the Mind Tweaker.
(Mythic rare)
Mana cost (U)-Planeswalker
(+1) draw a card, then discard a card.

(-2) Put the top 10 cards of target players library into its owners graveyard.

(-7) Target player draws 20 cards.

(Starts with 2 Loyalty counters)


Glimpse the Unthinkable just for U and plus other posibilities, too strong.

Stucco wrote:
Vilrab the Blood Tinged.......................R
Planeswalker - Vilrab..........................R

+1: Target creature gets +1/+0 and gains first strike until the end of turn.

+0: Until end of turn, Vilrab the Blood Tinged becomes a 2/2 Goblin creature with haste that's still a planeswalker. Prevent all combat damage that would be dealt to it this turn.

-3: Target opponent gets an emblem with "Creatures you control can't block."

1


That ultimate is just too strong for 1cmc planeswalker and flavor-wise I don't feel it fits this card.

Domine wrote:
Arcanis, the Omniscient U
Planeswalker - Arcanis

+1: Shuffle target library

+1: Look at the top card in target library

-10: Destroy target library (exile all cards from it)

1

Mythic Rare


Interesting card, but you should know that WotC hates cards that make players shuffle every turn.

AxiomBlurr wrote:
Aviva, Palindromic Savant GU

Planeswalker - Aviva (Mythic)


+0: Draw a card, then put a card from your hand into your library second from the top.

+1: Name a card, then reveal the top card of your library, if that card is the named card you may put it into your hand. Otherwise, discard a card.

-2: Draw a card, then put target card in your graveyard on top of your library.

(1)


NOTE: I know it normally goes +, 0, - for the planeswalker abilities but I made this card like this as her abilities are best performed in order.
0, +, -.



I love this card, balanced, good flavor, it gives you a lot of options.


ck3gds wrote:
Selenia, Halo of Shadows WB

Planeswalker ó Selenia (mythic)

-2: Destroy target nonwhite, nonblack creature. Put X loyalty counter on Selenia, Halo of Shadows, where X is that creature's power.

-X: Exile all nonwhite, nonblack creatures with power X or less.

3


This feels like sideboard card and having just two abilities is lame.

xJudicatorx wrote:
Daria of the Rivers 1U
Planeswalker - Daria (M)

+1: Until your next upkeep, counter the next spell cast by each opponent unless he or she pays (1).

-4: Draw cards equal to the number of cards in an opponent's hand.

(2)


This could be good card if it had 3rd ability, planeswalker with two abilities look unfinished.

pg8 wrote:
Memnite, Survivor of Mirrodin (0)
Artifact Planeswalker -- Memnarch (Mythic)
+1: Target permanent becomes an artifact in addition to its other types until end of turn.
-2: Untap target artifact.
-6: Target artifact becomes a 1/1 Legendary Wizard Construct artifact creature named Memnarch Reborn. It has "{T}: Gain control of target permanent."
(2)



Yes, that's the promo art for Memnite. I think it looks better here. Also, I needed a picture that actually looked like Memnite.


Too strong and you could edit that image bit better.

iSperia wrote:
Sqee, Goblin Major (R)
Planeswalker - Squee (Mythic)
0: Add (R) to your mana pool
-1: Put 1/1 red Goblin creature token into play with haste
+1: Put a +1/+1 counter on target Goblin creature
[1]

I guess this one is honest
Like, turn 1 Squee, mana, fanatic )
turn 2 counter on fanatic go,
turn 3 goblin 1/1 haste
or whatever


Planeswalker without ultimate is underwhelming for me.

Omnom wrote:
Brigid, Kithkin Planeswalker WW

Planeswalker - Brigid (M)

+1: Brigid, Kithkin Planeswalker deals 2 damage to target creature that blocked this turn.

0: Kithkin creatures you control get +1/+1 until end of turn.

-4: Brigid, Kithkin Planeswalker deals 3 damage to each creature you don't control.

{2}


Ok, you turned legendary creature into planeswalker that is nice.

Bairdsy wrote:


MtG needs more Mind Flayers, so maybe Elzdrazi will spawn some humanoids that will turn into planeswalker, I would love that.
2nd abiliti have great potential, maybe even to be broken.

judas_bcn wrote:
Arima, the Ghost in the Shell....WB
Planeswalker - Arima (mythic)

+1: Target player loses 1 life and you gain 1 life.
-2: Destroy target creature. You lose life equal to that creature's power and gain life equal to that creature's toughness.
-4: Return target creature from any graveyard to the battlefield under your control. It is a spirit in addition to it's other types.
1


Features:
-Arima is the basque word for "soul".
-I wanted an Orzhov planeswalker that made an extort deck viable.
-The second ability is -2 so that Arima can't be used as a sorcery speed spot removal the turn it is cast. There are other cards to do that.
-The final ability is -4 so it is playable and logical in a 2 cmc planeswalker.

Finally, congrats to everyone. I like lots of the cards in this cac, it's gonna be tough for the judge. Tons of creativity here.


Truly great card, if not best then definitely in top three.

MechTech wrote:


Kione -> Name meaning: someone who comes from nowhere

Kione, Phyrexia's Finest
Planeswalker -- Kione (Loyalty: 2), 1{BP} (2)
Mythic rare

+1: Up to one target creature you control gets +1/+0 and gains infect until end of

turn. Sacrifice it at the beginning of the next end step.

-2: Each player sacrifices a creature and gets a poison counter. You lose 2 life.

-6: You get an emblem with "At the beginning of each upkeep, put a -1/-1 counter

on each creature you don't control and each opponent gets a poison counter for

each creature put into his or her graveyard this way."

Flavor Text:
"You have a warrior's heart.., I think I'll take it."
--Kione, to the Mirran resistance


Nice card, great flavor but it could be too good in poison deck.
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Tue Feb 05, 2013 8:35 am    Post subject: Reply with quote

Glad i did not win, made a mistake with the first ability :/
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