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Humans FTW, brainstorm brewing



 
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Lozober



Joined: 26 Feb 2010
Posts: 47

PostPosted: Tue Jan 22, 2013 10:15 am    Post subject: Humans FTW, brainstorm brewing Reply with quote

So since the spoilers are all done there are some awesome things that jumped to my mind:

1. this one i want to talk only briefly as it is not the main subject of the post: now GW humans are better than ever with 2 awesome 1 drops that grows, one in each color. Speed FTW!

2. NOW it gets interesting: Humans combo!
Since orzhov is coming we are getting MUCH more consistency in our mana wich is good and the possibility to win on the spot much easier"

Mill yourself , get to 4-5 mana=>rites, bringing back the angel with:
+Cartel Aristocrat (human creature with sac ability)
+Fiend Hunter (Oring on a stick)
+Any human win condition
(Huntmaster of the fells, Selhoff Occultist, Kessig Malcontents...)

Cartel aristocrat is a normal 2/2 for 2 , nothing impressive BUT might help vs aggro.
Fiend Hunter is a pretty good card by itself making u able to draw time.
Any of the 3 win condition actually seems pretty good to stop aggro as the blue one actually helps u find the combo while stalling.

There are more good humans being added like the infamous vindicate on a stick: High Priest of Penance which i think might be playable on his own too.

My problem is: Human rites was a 4color deck but now that we have a clean way to combo do we need the other colors?
The deck used the staticaster-peddler combo before, but do we need it now?
Wich colors, aside WB do we want to add to the deck?
Green: mulch + grisly salvage + Huntmaster of the fells
Red: Huntmaster of the fells+Kessig Malcontents+Faithless Looting
Blue:Selhoff Occultist+Milling enchantment

I would like to hear your thoughts and maybe help me brainstorm the deck which seems to be a great contender as it can even combat sb hate with priest of thune(RIP).

What do u guys thinks the deck should be like, any advices?
Thank you
-----------------------------------------(edited)
I came up with 3 cores :


4x Angel of glory rise
4x Fiend Hunter
4x Cartel aristocrat
3x High priest of penance

3x Lingering Souls
4x Unburial Rites
------------------------core of 22 cards theres 15 left

If we add U we get:
Though the deck screams the need for looting...
4x Angel of glory rise
4x Fiend Hunter
4x Cartel aristocrat
3x High priest of penance
4x Selhoff Occultist---Can help us combo if found on hand

3x Lingering Souls
4x Unburial Rites
4x Chronic Flooding
4x Thought Scour
3x ????
23 Lands

If we add R we get:
We dont get much aside Faithless looting and a win condition...

If we add G we get:
Aside geting grisly salvage and mulch there is no win con at G...

Now if we go to 4color:

Going BWRU makes it a strong contender with 2 win conditions and geting faithless looting + izzet charm and staticaster, though do we really need the charm and staticaster? isnt our deck good enough vs aggro?Maybe geting sb options might be a good idea.

Going BWRG we get a lot of miling effects in mulch salvage and looting + 2 win condition at huntmaster (strong card on its own AND good vs aggro) and kessig..Do we have the card count for all of this? Maybe:

4x Angel of glory rise
4x Fiend Hunter
4x Cartel aristocrat
3x High priest of penance
4x Huntmaster of the Fells

3x Lingering Souls
4x Unburial Rites
4x Mulch
3x Salvage
4x Faithless Looting
23 Lands
(what can we get rid of to place Kessig?)

Going BWGU gets us the cultist win con + all the milling cards we can get on Mulch + Salvage +Tracker's instincts but no Looting wich might make kinda hard to combo...

So i see that the top contender for the deck is:
WBU --for consistency and ease of mana
WBUr -- splashing red MOSTLY for looting
WBGR -- getting huntmaster seems really good but can be a problem with the mana+ do we really have room?

I know that throwing green out of the deck might make getting lands harder and harder and maybe we will hv to go with 24 lands and since we are kinda 4 colors, how does that relates to our manabase?

Also could someone help me with the manabase, I am bad at it when almost every land can be dual..
Any advice would be good. =)


Last edited by Lozober on Wed Jan 23, 2013 3:47 am; edited 1 time in total
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Lozober



Joined: 26 Feb 2010
Posts: 47

PostPosted: Tue Jan 22, 2013 1:14 pm    Post subject: Reply with quote

Well, i thought ppl would see, let me explain:

Cartel aristocrat is just a sac outlet but HE IS A HUMAN, instead of geting the falkenrath u just need to have 1 of these cards in graveyard or play:

Angel of glory rise (geting into play from unburial rites)
Fiend hunter (doesnt need to be on board to combo!)
Cartel aristocrat (doesnt need to be on board to combo!)
+
1 of these win condition:

Huntmaster of the fells, Selhoff Occultist, Kessig Malcontents...
(doesnt need to be on board to combo!)

You get Angel on the board, making all of your humans come back to life including your combo:
1. get ETB abilities
2. exile angel
3. sac all humans
4. get dying triggers
5. angel come back
6.repeat

Huntmaster makes u get infinite life + infinite creatures
Occultist makes u instant mill the opponent
Kessig makes u instant kill the opponent

Hope that clarifies to you.

The reason i think this deck can be good is geting a combo on the grave seems way faster to do.
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Strid3r



Joined: 18 Jan 2010
Posts: 295

PostPosted: Tue Jan 22, 2013 4:22 pm    Post subject: Reply with quote

Nice, seems viable.
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Lozober



Joined: 26 Feb 2010
Posts: 47

PostPosted: Wed Jan 23, 2013 3:49 am    Post subject: Reply with quote

Bumping as i edited the first post with new info.
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Lozober



Joined: 26 Feb 2010
Posts: 47

PostPosted: Wed Jan 23, 2013 4:28 am    Post subject: Reply with quote

Deck im testing now:

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
2 [RTR] Hallowed Fountain
2 [M13] Drowned Catacomb
3 [RTR] Steam Vents
2 [M13] Glacial Fortress
2 [M13] Dragonskull Summit
2 [ISD] Clifftop Retreat
2 [GTC] Watery Grave
4 [GTC] Godless Shrine
4 [AVR] Cavern of Souls

// Creatures
3 [GTC] High Priest of Penance
4 [GTC] Cartel Aristocrat
4 [AVR] Angel of Glory's Rise
4 [ISD] Selhoff Occultist
4 [ISD] Fiend Hunter

// Spells
3 [DKA] Thought Scour
4 [DKA] Faithless Looting
4 [RTR] Chronic Flooding
4 [ISD] Unburial Rites
3 [DKA] Lingering Souls
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judas_bcn



Joined: 18 Sep 2005
Posts: 241

PostPosted: Tue Jan 29, 2013 9:37 pm    Post subject: Reply with quote

any sb? cathedral sanctifier i think needs a thought in. maybe in sb, maybe mb, i don't know, it's hard to find him a spot. But it buys you time, can chump block and go to GY to be comboed later.
i like this deck idea.
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