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CAC 173 - Double or Nothing


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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Sun Dec 02, 2012 6:16 pm    Post subject: CAC 173 - Double or Nothing Reply with quote

For this Create-A-Card, make a card that either:

1) Doubles something.
2) Reduces something to 0.
3) Does both.

Originality is key to winning this CAC. Double something or reduce something to 0 that is really interesting and different.

This round, I am going to grade on a ranking system based on:

-Power level & correct templating of the mechanics
-Originality
-Flavor

You will get ranked in all three categories, scoring points based on your place. Whoever gets the highest overall score wins. We'll see how that works.
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Domine



Joined: 20 Oct 2005
Posts: 280

PostPosted: Sun Dec 02, 2012 6:38 pm    Post subject: Reply with quote

The world double is necessary on the card? Or can it be something like search your library for X lands where X is the number of lands you control, where the doubling is practical? I hope I made myself clear
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Sun Dec 02, 2012 7:00 pm    Post subject: Reply with quote

Flickervoid WB

Instant (uncommon)

Chose one --- Remove all counters from target permanent; or for each counter on target permanent put another of those counters on that permanent.

When reality takes a break, the most scary part is always when and where exactly it kicks in again.
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Sun Dec 02, 2012 7:02 pm    Post subject: Reply with quote

Domine wrote:
The world double is necessary on the card? Or can it be something like search your library for X lands where X is the number of lands you control, where the doubling is practical? I hope I made myself clear


Either is fine. The words "double" or "reduce to zero" themselves are not necessary.
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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Sun Dec 02, 2012 8:00 pm    Post subject: Reply with quote

Tweedle Dee | 1R
Instant (Uncommon)

Double the value of X in target spell.


--------------------------------------------

Tweedle Dum | 1U
Instant (Uncommon)

The value of X in target spell is now 0.




A split card.
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Ssilhouette



Joined: 27 Jul 2012
Posts: 25

PostPosted: Sun Dec 02, 2012 8:08 pm    Post subject: Reply with quote

Spell Steal 4UU
Instant (Rare)

Copy target instant or sorcery spell then counter that spell. You may choose new targets for the copy.

Hold on -- let me show you how to do it properly.


Would be ideal if it was printed in a coreset of any sort. The idea is simple yet effective. Would also qualify as a fun junk rare that sees play in EDH, which is cool.
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Domine



Joined: 20 Oct 2005
Posts: 280

PostPosted: Sun Dec 02, 2012 10:46 pm    Post subject: Reply with quote

Goblin's Pyre - R

Tribal Sorcery - Goblin

Choose one - Spark of Luck deals 2 damage to target creature or player; or flip a coin, if you win Spark of Luck deals 4 damage to target creature or player otherwise it deals no damage instead.

"All you need is a spark, some goblins and with a little luck, they will find the way to set themselves in fire"

Chandra recipe for a pyre



Uncommon.
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pantheismftw



Joined: 31 Oct 2011
Posts: 66

PostPosted: Mon Dec 03, 2012 12:00 am    Post subject: Reply with quote

Double Or Nothing R

Sorcery - Mythic

If an instant or sorcery spell would deal damage to a creature or player, it deals double that damage instead.

At the beginning of the next end step, you lose the game.


"Betting more than you can afford to lose is a great idea, until you lose."
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iSperia
Level 1 Judge


Joined: 05 Feb 2008
Posts: 238

PostPosted: Mon Dec 03, 2012 1:19 am    Post subject: Reply with quote

Grave Vortex - B
Instant (uncommon)
For each card in target player's graveyard, that player puts the top card of his or her library into his or her graveyard.
"More material means more skaabs..." - Stitcher Geralf
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Mon Dec 03, 2012 3:49 am    Post subject: Reply with quote



Quote:
Sleepless Night 1UU
Enchantment Rare
Each player takes an extra turn after his or her first one. Creatures donít untap during each playerís next untap step.
I rely no more on memory, my mind is lost or mangled over time.


Art source: http://www.beksinski.pl/
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Bairdsy



Joined: 03 Sep 2004
Posts: 241

PostPosted: Mon Dec 03, 2012 6:46 am    Post subject: Reply with quote

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pg8



Joined: 27 Feb 2011
Posts: 299

PostPosted: Mon Dec 03, 2012 9:37 am    Post subject: Reply with quote

Dimir Impostor -- 1U
Creature -- Shapeshifter (R)
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except itís still 0/1.
0/1
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Mon Dec 03, 2012 11:29 am    Post subject: Reply with quote

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Canabiest



Joined: 15 Aug 2006
Posts: 367

PostPosted: Mon Dec 03, 2012 4:20 pm    Post subject: Reply with quote

Rite of Two Pyres
XR
Instant
Common

Add {X}{X} to your mana pool.

One Pyre is lit on each mountaintop with gifts to the Patrons and while the Shamans sing the mana connects them from horizon to horizon.



(The {X} of course is a colorless X mana symbol)
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AxiomBlurr



Joined: 11 Jul 2010
Posts: 411

PostPosted: Mon Dec 03, 2012 5:10 pm    Post subject: Reply with quote




Deux Heads 2BB

Sorcery - Rare

Each player sacrifices two permanents. Then the player with the most permanents sacrifices two more.

Deux Heads are better than one.
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