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Bairdsy
Joined: 03 Sep 2004 Posts: 153
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Posted: Thu Aug 02, 2012 2:48 pm Post subject: CaC 132 - Wonder Weenie |
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Create a 1/1 creature card with a casting cost of at least 4 that would be playable in standard.
Judging will be in approx 3 days time and will be completely subjective.
Judging will be based on the following:
Creativity : 5 points
Power : 5 points (suitably playable but not overpowered)
Flavour : 5 points
Loveability : 5 points (just how much I like it)
Last edited by Bairdsy on Thu Aug 02, 2012 3:35 pm; edited 2 times in total |
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Duodax
Joined: 29 Jan 2006 Posts: 351
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Posted: Thu Aug 02, 2012 3:27 pm Post subject: |
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Avatar of Judgment 2WW
Creature-Avatar MYTHIC RARE
When Avatar of Judgment enters the battlefield, destroy all creatures.
1/1 |
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judas_bcn
Joined: 18 Sep 2005 Posts: 222
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Posted: Thu Aug 02, 2012 3:42 pm Post subject: |
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Demonic Teacher....BB2
Creature -Demon.....Mythic
When ~ enters the battlefield, search your library for a card with CMC 3 or less. Reveal it and put it into your hand, then shuffle your library. You lose 3 life.
1/1
Knowledge is the greatest of powers.
+++first thought to make it a tutor for 4 or less cmc, but then i felt it would be way too powerful. (*restoration angel). also thought on giving him deathtouch, but same problem (*ajani or lili with protection?) |
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Raybelfast
Joined: 30 Jan 2007 Posts: 129
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Posted: Thu Aug 02, 2012 3:50 pm Post subject: |
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Scavenging Ghoul 2BB
Creature - Ghoul - uncommon
Whenever another creature dies, put a +1+1
counter on Scavenging Ghoul.
Sacrifice a creature: Target creature gets -1-1
until end of turn.
1/1
"sometimes, the hunger takes over" |
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GunsAndDope
Joined: 12 Jul 2011 Posts: 261
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Posted: Thu Aug 02, 2012 4:19 pm Post subject: |
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Unnamed Genetic Experiment | 5
Legendary Creature - Mutant (Mythic)
Unnamed Genetic Experiment is all colors.
If green was used to play Unnamed Genetic Experiment, Unnamed Genetic Experiment enters play with 3 +1/+1 counters. If white was used, put 2 1/1 white soldier tokens in play when it enters the battlefield. If blue was used, draw a card. If black was used, destroy target nonblack creature. If red was used, Unnamed Genetic Experiment deals 3 damage to target creature or player when it enters the battlefield.
If only colorless mana was used to pay for Unnamed Genetic Experiment, do all of the above.
1/1
"We'll never make that mistake again." - R&D |
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BIRDYYY
Joined: 25 Jan 2006 Posts: 82
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Posted: Thu Aug 02, 2012 4:23 pm Post subject: |
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Wydwen, The Fairie Witch. (2UB). (Mythic Rare)
Legendary Creature- Fairie Wizard
1/1
Flash, Flying
When Wydwen, The Fairie Witch comes into play, search your library for a creature card with power 2 or less and put it onto the battlefield. That creature loses all come into play abilities. |
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sc4rs
Joined: 23 Mar 2006 Posts: 731
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Posted: Thu Aug 02, 2012 4:37 pm Post subject: |
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Azorius Truthmage
2WU
Creature - Human Wizard
When Azorius Truthmage enters the battlefield, draw 5 cards, then put 5 cards from your hand on the bottom of your library.
1/1
When he digs for answers, he always finds them. |
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Desmonthesis
Joined: 20 Aug 2007 Posts: 23
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Posted: Thu Aug 02, 2012 4:49 pm Post subject: |
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Kaesh Events Director Level 4 Judge
Joined: 10 Nov 2004 Posts: 373
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Posted: Thu Aug 02, 2012 6:19 pm Post subject: |
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Mausoleum Theurge
2WB
Creature - Human Cleric
1/1
Mythic Rare
When Mausoleum Theurge enters the battlefield, put a 2/2 black Zombie creature token and a 1/1 white Spirit creature token with flying onto the battlefield.
Whenever Mausoleum Theurge attacks, creatures you control gain lifelink until end of turn. |
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Sprouts
Joined: 15 Feb 2006 Posts: 96
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Posted: Thu Aug 02, 2012 7:29 pm Post subject: |
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5U
Arcane Snapcaster - human mage (rare)
1/1
Flash
When Arcane Snapcaster enters the battlefield, you may exile up to 2 instant or sorcery cards with cmc 3 or less from your graveyard, if you do, you may play them without paying their mana costs.
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fairly less powerful than his 2 mana friend. If you feel it is too weak, treat cmc 3 as cmc 4 |
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JacobMatthew
Joined: 16 Dec 2009 Posts: 126
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Posted: Thu Aug 02, 2012 7:43 pm Post subject: |
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Viridian Hellkite
1RRG - Mythic Rare
1/1
Flash, Flying, Trample
When Viridian Hellkite enters the battlefield, put target artifact or nonbasic land on top of its owners library.
R: Viridian Hellkite gets +1/+0 until end of turn.
"They may only hatch every 300 years, but when they do..." |
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LuckyDucky
Joined: 14 Jan 2012 Posts: 165
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Posted: Thu Aug 02, 2012 8:23 pm Post subject: |
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Humble, King of Weenies - 2WWWW
Legendary Creature - Human - MR
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
All non-land permanents except ~ lose all abilities and are 1/1 human creatures.
Do you wish to rise? Begin by descending. You plan a tower that will pierce the clouds? Lay first the foundation of humility.
1/1 |
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Balaviaris
Joined: 15 Feb 2009 Posts: 304
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Posted: Thu Aug 02, 2012 11:34 pm Post subject: |
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Dunkan, the Lion of Thanaskus 2WR
Legendary Creature - Human Soldier // Rare
Creatures you control have haste and double strike.
1/1
"There must be someone in there that inspires them, that drives them that crazy and reckless. It's probably one of the big and tough, find him and kill him!" - Feroloth Captain's last command
Last edited by Balaviaris on Sat Aug 04, 2012 10:46 am; edited 2 times in total |
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massOass
Joined: 10 Mar 2006 Posts: 50
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Posted: Thu Aug 02, 2012 11:42 pm Post subject: |
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Champion of the Weak 2WW Rare
Human Soldier
Double Strike, Vigilance
Each 1/1 creature you control gets +1/+1 for each other 1/1 creature you control.
1/1 |
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Jacois
Joined: 05 Sep 2004 Posts: 1155
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Posted: Fri Aug 03, 2012 12:42 am Post subject: |
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Needle Pricker 2UU
Creature - Faerie Wizard *Rare*
Flying, Shroud
Whenever ~ deals damage to a creature, gain control of that creature.
"Pierce your skin and then your heart, forever together, never apart."
1/1 |
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