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CAC 130


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Candace



Joined: 08 Jun 2012
Posts: 35

PostPosted: Sun Jul 29, 2012 11:39 am    Post subject: CAC 130 Reply with quote

Create a non-aura enchantment that has a converted mana cost of three or less.

I'll be considering flavour, power, and how well-designed the card is when grading. I'll grade after 20 entries are submitted.
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Duodax



Joined: 29 Jan 2006
Posts: 390

PostPosted: Sun Jul 29, 2012 11:47 am    Post subject: Reply with quote

Inspiring Banner GW

Enchantment - Rare

Creatures you control get +1/+1.
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judas_bcn



Joined: 18 Sep 2005
Posts: 241

PostPosted: Sun Jul 29, 2012 11:59 am    Post subject: Reply with quote

Extreme Gravity......G1
enchant world......uncommon

Creatures with flying lose that ability as long as ~ is in play. Creatures that gain flying lose it as long as ~ is in play.

"What kind of magic is this? I feel as if I weighed thousands of pounds. I can hardly move my arms, not to say my wings!"

Sigarda, Host of Herons


***although wording is quite awful, i think the idea can be caught. if anyone wants to help me to rewrite the text i'll be open to ideas. thanks.
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blitzer2k7



Joined: 12 Jul 2007
Posts: 412

PostPosted: Sun Jul 29, 2012 12:16 pm    Post subject: Reply with quote

Flagrant Beating 1RR

Enchantment - Rare

Whenever a creature you control attacks and isn't blocked, you may have that creature deal damage equal to its power to target creature or player.

"Does he look like a bitch?"


Last edited by blitzer2k7 on Sun Jul 29, 2012 3:32 pm; edited 1 time in total
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BIRDYYY



Joined: 25 Jan 2006
Posts: 158

PostPosted: Sun Jul 29, 2012 12:44 pm    Post subject: Reply with quote

Mark of the Goblin. (Uncommon)

(R). Enchantment.

Creatures you control with power 1 or less gain haste.

Sacrifice Mark of the Goblin to deal 2 damage to target player or creature.


Last edited by BIRDYYY on Sun Jul 29, 2012 12:46 pm; edited 1 time in total
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Sun Jul 29, 2012 12:44 pm    Post subject: Reply with quote

Bear Shrine - 1G
Enchantment
Green creatures have trample.
When Bear Shrine enters the battlefield, put a 2/2 Bear token onto the battlefield.


Last edited by derflippi on Sun Jul 29, 2012 1:04 pm; edited 1 time in total
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huntergatsby



Joined: 31 Aug 2008
Posts: 107

PostPosted: Sun Jul 29, 2012 12:45 pm    Post subject: Reply with quote

Confidant's Vice 1BB
Enchantment (R)

Player's can't draw cards

Discard your hand:Destroy Confidant's Vice
Any player may use this ability.
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xJudicatorx



Joined: 27 Aug 2007
Posts: 696

PostPosted: Sun Jul 29, 2012 12:55 pm    Post subject: Reply with quote

Rainbow Seal 3
Enchantment (R)

When Rainbow Seal enters the battlefield, put the following tokens onto the battlefield - a 1/1 white soldier creature with first strike if you paid white; a 1/1 blue illusion creature with flying if you paid blue; a 1/1 black skeleton creature with 1B: Regenerate if you paid black; a 1/1 goblin creature with haste if you paid red; a 2/2 green bear creature if you paid green.

5: Return Rainbow seal to its owner's hand
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Sun Jul 29, 2012 12:58 pm    Post subject: Reply with quote

Barracks W
Enchantment *Rare*
Whenever you play a creature spell, put a 1/1 white soldier creature token onto the battlefield.
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Gademis



Joined: 26 Jan 2005
Posts: 110

PostPosted: Sun Jul 29, 2012 1:22 pm    Post subject: Reply with quote

Law of the Jungle GG1

Enchantment - Rare

Whenever a creature enters the battlefield, it fights another target creature.

"Only the strongest will survive, and that's me!" - Garruk
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Sun Jul 29, 2012 1:23 pm    Post subject: Reply with quote

Gademis wrote:
Law of the Jungle GG1

Enchantment - Rare

Whenever a creature enters the battlefield, it fights another target creature.

"Only the strongest will survive, and that's me!" - Garruk


<<< broooken.
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Kaesh



Joined: 10 Nov 2004
Posts: 376

PostPosted: Sun Jul 29, 2012 1:37 pm    Post subject: Reply with quote

Necrocompetence
BBB
Enchantment
Mythic Rare
Skip your draw step.
You can cast spells only at any time you could cast a sorcery.
At the beginning of your end step, you may pay X life. If you do, draw X cards.
"I've been broken before, but that which is already dead cannot be killed."
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Zero-Meia



Joined: 26 Feb 2012
Posts: 11

PostPosted: Sun Jul 29, 2012 1:38 pm    Post subject: Reply with quote

Mage's Wisdom 2U
Enchantment - Uncommon

Whenever you play a spell, put a Wisdom counter on ~.
If ~ has 4 or more counters on it, destroy ~.
Draw a card whenever you play a spell.

As long as he has magics in his spellbook, he can chain them like wagons - of destruction.
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kane2



Joined: 24 Jan 2007
Posts: 94

PostPosted: Sun Jul 29, 2012 1:55 pm    Post subject: Reply with quote

Future Glimpse 2G
Mythic
Enchantment

Whenever you cast a creature put a counter on Future Glimpse. On your upkeep if Future Glimpse has 4 counters on it sacrifice it.

When you sacrifice Future Glimpse you draw a card every time you cast a creature until the end of the turn.
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Sun Jul 29, 2012 2:04 pm    Post subject: Reply with quote

Mind Expansion
U
Enchantment - Common
When Mind Expansion enters the battlefield, draw a card.
Your maximum hand size is increased by 3.
"I like to keep an open mind towards these sorts of things."
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