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Goblins



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks

Are goblins viable atm until new set comes out
Yes
33%
 33%  [ 2 ]
No
33%
 33%  [ 2 ]
Play delver
33%
 33%  [ 2 ]
Total Votes : 6

Author Message
Iso1nano



Joined: 04 Jul 2012
Posts: 84

PostPosted: Wed Jul 04, 2012 10:54 am    Post subject: Goblins Reply with quote

Ok I want to see what lists ppl think are optimal to play in the current meta. So post your Goblin List Smile
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massOass



Joined: 10 Mar 2006
Posts: 50

PostPosted: Wed Jul 04, 2012 11:23 am    Post subject: Re: Goblins Reply with quote

Iso1nano wrote:
Ok I want to see what lists ppl think are optimal to play in the current meta. So post your Goblin List Smile


Gobos by themselves didn't get enough power in M13, yes they got a Lord, but he is legendary and very slow. If they were to reprint Goblin Chieftain or Goblin Warchief or even Piledriver or Siege-gang Commander.

Goblins lack the burn, yes there is brimestone volley, the miracle and the shock RFtG. But were is Lightning bolt, where are the hammers. There isn't even any hasty goblins right now, which is what makes them so good.

Also Delver isn't a option anymore. Mutilate has destroyed tempo creature decks and ponder isn't legal anymore, which is what made it so good in the past.

I forsee, Green/x ramp, B/x control decks, MBC. Humans and zombies are going to make a come back, just because they are more resistant to mass removal from black.

White has lost its main card in DoJ, but it has Terminus and another 6cc Akroma's Vengeance. But they are too slow.

MGA is going to get some play, because of Rancors and other resilient creatures that will help abuse rancors. young wolf, strangleroots and Silverheart are going to be very powerful. Throw some swords in there and that is a boost every turn and gives protection.
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Rath



Joined: 31 Aug 2004
Posts: 116

PostPosted: Wed Jul 04, 2012 11:24 am    Post subject: Reply with quote

you do realize m12 won't rotate until the next set, right?
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Iso1nano



Joined: 04 Jul 2012
Posts: 84

PostPosted: Wed Jul 04, 2012 11:27 am    Post subject: Reply with quote

turn 1 goblin turn 2 krenkos command wardriver or flunky turn 3 chieftan turn 4 krenko is insane O.o and it happens alot even without krenko goblin grenade to the dome is insane and hellrider also helps alot ill post my list but goblins r pretty insane atm Razz even vrs control
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Iso1nano



Joined: 04 Jul 2012
Posts: 84

PostPosted: Wed Jul 04, 2012 2:36 pm    Post subject: Reply with quote

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [AVR] Cavern of Souls
18 [SOM] Mountain (2)

// Creatures
3 [M13] Krenko, Mob Boss
2 [DKA] Hellrider
4 [MBS] Goblin Wardriver
4 [M12] Goblin Fireslinger
3 [SOM] Spikeshot Elder
3 [M12] Goblin Arsonist
4 [M12] Goblin Chieftain
4 [SH] Mogg Flunkies

// Spells
3 [ISD] Brimstone Volley
4 [M13] Krenko's Command
4 [M12] Goblin Grenade

// Sideboard
SB: 1 [DKA] Hellrider
SB: 4 [NPH] Gut Shot
SB: 3 [M13] Torch Fiend
SB: 4 [NPH] Shrine of Burning Rage
SB: 3 [M13] Mark of Mutiny


Deck can get some crazy starts im sure this list could use some fine tuning i won a mini with it today and am just messing around with the idea krenko has won me so many games.
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mtgsoldier



Joined: 17 Dec 2007
Posts: 56

PostPosted: Thu Jul 05, 2012 7:27 am    Post subject: Reply with quote

PLEASE SOMEONE forbid that mass0mass guy to stop posting in the forums until he gets inside his head that m12 does not rotate out with m13


about the goblins deck, krenko is really bad, the command is fine, but this is not a good list, soon ill post here one i like Wink
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Canabiest



Joined: 15 Aug 2006
Posts: 219

PostPosted: Thu Jul 05, 2012 12:29 pm    Post subject: Reply with quote

Krenko alone is mediocre but with a few Goblins he soon takes over the game and with a Chieftain he about wins it outright. I'd say he is worthy of a spot, from my testing so far.
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Iso1nano



Joined: 04 Jul 2012
Posts: 84

PostPosted: Thu Jul 05, 2012 3:07 pm    Post subject: Reply with quote

yeah my list isnt fully tested just playing a bunch of games on mws and a mini on m-l played vrs uwb control naya pod and heartless summoning deck. The uwb was the hardest mu but with the burn and the haste the deck didnt stand a chance really.

The sb needs the most work and md id probally go 2 krenko 3 hellrider reason being more stability on dealing damage if you don't have a chieftain its usually gets killed but almost everytime chieftain lands followed by krenko its gg. I would like to make room for more md burn for removal and so on also maybe splash for the sb???
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Iso1nano



Joined: 04 Jul 2012
Posts: 84

PostPosted: Thu Jul 05, 2012 3:27 pm    Post subject: Reply with quote

The mogg flunkies also I will probably get rid of for some burn spells. Also what about the miracle burn card is that worth a spot? Or the other miracle card that is a wheel of fortune...
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Iso1nano



Joined: 04 Jul 2012
Posts: 84

PostPosted: Thu Jul 05, 2012 3:28 pm    Post subject: Reply with quote

Splash green for some sb hate and add wolf-run md?
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