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SaX
Joined: 22 May 2011 Posts: 12
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Posted: Thu Jun 28, 2012 11:19 am Post subject: Optimal Build |
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I have this Zombie list that I have been tuning for sometime now and I am having a conflict between two cards. The list is pretty straight forward BU Zombie list:
3 Cavern Of Souls
4 Darkslick Shores
4 Drowned Catacomb
11 Swamp
4 Blood Artist
4 Diregraf Capt.
4 Diregraf Ghoul
4 Geralf's Messenger
4 Gravecrawler
1 Grimgin Corpse-Born
4 Phantasmal Image
4 Geth's Verdict
1 Killing Wave
4 Mortarpod
4 Tragic Slip
SB is irrelevant in this discussion, but my conflict is between the 4 Pods or having 2 of the pods be Fume Spitters for tempo upset as well as a sac outlet for slip, plus synergy with the artist.
Spitters are good as tempo upset, blockers, Morbid triggers. But Pod is crucial to the late game win with Gravecrawler and Artist and if one pod gets countered/destroyed then I am left with only the one pod.
Any advice or help on this matter would be greatly appreciated
S. |
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JohnnyBravo
Joined: 22 Apr 2011 Posts: 46
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Posted: Thu Jun 28, 2012 11:24 am Post subject: |
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BR Zombie > BU Zombie. Unfortunately a Delver meta makes Phantasmal Image quite necessary.
However -1 Mortarpod ; -1 Grimgin ; -1 Geth; +1 Killing Wave; +2 Highborn Ghoul |
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SaX
Joined: 22 May 2011 Posts: 12
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Posted: Thu Jun 28, 2012 11:30 am Post subject: |
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| JohnnyBravo wrote: | | BR Zombie > BU Zombie. Unfortunately a Delver meta makes Phantasmal Image quite necessary. |
BR Zombies is good pretty much just for Bonfire but I find it doesn't have that great late game. Pretty much if you don't beat your opponent by turn 10 your probably not gonna win |
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JohnnyBravo
Joined: 22 Apr 2011 Posts: 46
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Posted: Thu Jun 28, 2012 11:42 am Post subject: |
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| This is true. But Red give you many more cards for sideboards than blue. |
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SaX
Joined: 22 May 2011 Posts: 12
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Posted: Thu Jun 28, 2012 12:16 pm Post subject: |
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The second Killing wave is an option instead of the 4th Pod, but as for Grimgin trust when I said in this deck he is HOUSE!!! I have won quite a few games with him. That's what Zombies in general lacks is that late game bomb that changes the board, and with GG, Gravecrawler and Artist unless they can answer immediately, they are usually dead that turn or very least next...
As for the Highborns, I don't know if its just the meta where I am at but I never seem to get the impact or value out of that card that it should be....they just never seem that good for me where as Geth's verdict is always a solid card no matter the match up |
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SaX
Joined: 22 May 2011 Posts: 12
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Posted: Thu Jun 28, 2012 12:17 pm Post subject: |
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| JohnnyBravo wrote: | | This is true. But Red give you many more cards for sideboards than blue. |
Which cards are you referring to other then more Bonfires (lolz) and Pillar of Flames? |
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YiiiMTG
Joined: 11 May 2012 Posts: 16
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Posted: Thu Jun 28, 2012 12:18 pm Post subject: |
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blue give u Ponder.
bu > br |
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JohnnyBravo
Joined: 22 Apr 2011 Posts: 46
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Posted: Thu Jun 28, 2012 12:47 pm Post subject: |
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| SaX wrote: | | JohnnyBravo wrote: | | This is true. But Red give you many more cards for sideboards than blue. |
Which cards are you referring to other then more Bonfires (lolz) and Pillar of Flames? |
http://magic.tcgplayer.com/db/article.asp?ID=10505 Read this interesting article |
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Not_I
Joined: 21 Dec 2007 Posts: 39
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Posted: Thu Jun 28, 2012 4:53 pm Post subject: |
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For more defense I would choose fume spiters over diregraf against 90% of the field. Hoses champs/birds/delver/vamp/artist from turn 1. Can chump and still get its affect in. And has good comboing with the messenger/ artist.
Mortapod is great to get into play early, but id much rather drop down a fume than a second mortapod. Perhaps go:
+4x fume
-1x mortapod
-4 diregraf
+1 hex parasite |
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JohnnyBravo
Joined: 22 Apr 2011 Posts: 46
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Posted: Thu Jun 28, 2012 5:29 pm Post subject: |
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| Not_I wrote: | For more defense I would choose fume spiters over diregraf against 90% of the field. Hoses champs/birds/delver/vamp/artist from turn 1. Can chump and still get its affect in. And has good comboing with the messenger/ artist.
Mortapod is great to get into play early, but id much rather drop down a fume than a second mortapod. Perhaps go:
+4x fume
-1x mortapod
-4 diregraf
+1 hex parasite |
This sucks... |
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SaX
Joined: 22 May 2011 Posts: 12
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Posted: Thu Jun 28, 2012 7:08 pm Post subject: |
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| JohnnyBravo wrote: | | Not_I wrote: | For more defense I would choose fume spiters over diregraf against 90% of the field. Hoses champs/birds/delver/vamp/artist from turn 1. Can chump and still get its affect in. And has good comboing with the messenger/ artist.
Mortapod is great to get into play early, but id much rather drop down a fume than a second mortapod. Perhaps go:
+4x fume
-1x mortapod
-4 diregraf
+1 hex parasite |
This sucks... |
Drop 4 of one of the best one drops for Black in standard............not to be rude, but that doesn't suck, that's down right retarded...... |
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SaX
Joined: 22 May 2011 Posts: 12
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Posted: Thu Jun 28, 2012 7:09 pm Post subject: |
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| Not_I wrote: | For more defense I would choose fume spiters over diregraf against 90% of the field. Hoses champs/birds/delver/vamp/artist from turn 1. Can chump and still get its affect in. And has good comboing with the messenger/ artist.
Mortapod is great to get into play early, but id much rather drop down a fume than a second mortapod. Perhaps go:
+4x fume
-1x mortapod
-4 diregraf
+1 hex parasite |
This deck is not a "defensive" deck, its a bash your face and steam roll deck |
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EMA
Joined: 15 Feb 2007 Posts: 189
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Posted: Fri Jun 29, 2012 2:24 am Post subject: |
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Inmy experience 2x mortarpod and 2 fume spitter is an ok split.
If you go with pod buthcer ghoul might be a necessary evil |
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mtgsoldier
Joined: 17 Dec 2007 Posts: 56
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Posted: Fri Jun 29, 2012 5:37 am Post subject: |
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| fume spitter is great, the problem with him is that he is a horror, not a zombie |
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Deachy13
Joined: 03 Feb 2008 Posts: 6
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Posted: Fri Jun 29, 2012 10:57 pm Post subject: |
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-1 geths verdict
-1 pod
+1 skinrender
+1 killing wave
add buried ruin as a 1 of if your worried about losing your pod |
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