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Create a card 118


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Gademis



Joined: 26 Jan 2005
Posts: 110

PostPosted: Thu Jun 14, 2012 11:55 am    Post subject: Create a card 118 Reply with quote

Well the subject this time will be...
Vampire ninjas vs Steampunk monks vs bodybuilding fairies vs artifact spirits vs Pacifist Dragons vs Werefish (like werewolves)

Create creature cards. New mechanics are welcome (but not nessesary).

Points:
0/5 Balance! Because a 10/10 @ 1 mana wont cut it.
0/5 Meet the Challenge! Is your fairy bodybuilded enough?
0/5 Flavor! Have you ever seen a Natzi dinosaur without a machine gun?
0/5 Creativity! Yet another magic creature with different name?

Judging will take place on THIS thread on Sunday. Stay tuned... Mmm... tuna new creature type added on the fly (the last one :p).

Edit by Admin:
No Nazi theme cards please.
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GunsAndDope



Joined: 12 Jul 2011
Posts: 261

PostPosted: Thu Jun 14, 2012 12:24 pm    Post subject: Reply with quote

I am protesting this CaC.
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Corrossive



Joined: 18 Jan 2008
Posts: 5

PostPosted: Thu Jun 14, 2012 12:40 pm    Post subject: Reply with quote

GunsAndDope wrote:
I am protesting this CaC.


Completly agree
Creatures Suck, especially when the don't take a bath
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pg8



Joined: 27 Feb 2011
Posts: 299

PostPosted: Thu Jun 14, 2012 12:48 pm    Post subject: Reply with quote

Renegade Fisherman 2U (Uncommon)
Creature -- Human Werefish
At the beginning of each upkeep, if no spells were cast last turn, transform Renegade Fisherman.
5/4

"Run! It's a FISH!" -Arcum Dagsson, last words

_____


Speckled Trout
Creature -- Werefish
Defender
Whenever Speckled Trout blocks a creature, that creature gains first strike and trample until end of turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Speckled Trout; otherwise, put a -1/-1 counter on it.
0/1

"Oh, It's a fish..." -Arcum Dagsson, last words before dinner


Last edited by pg8 on Thu Jun 14, 2012 8:19 pm; edited 1 time in total
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Thu Jun 14, 2012 1:46 pm    Post subject: Reply with quote

Steam-Powered Monk
WUR
Artifact Creature - Monk Construct - Rare
If you control a tapped Island and a tapped Plains, Steam-Powered Monk has vigilance.
If you control a tapped Island and a tapped Mountain, Steam-Powered Monk is unblockable.
If you control a tapped Mountain and a tapped Plains, Steam-Powered Monk has first strike.
3/3
Feeling their training wasn't going well enough naturally, the Chun-Wei Sect turned to artifice - and immediately became the dominant clan in Mihozu.
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blitzer2k7



Joined: 12 Jul 2007
Posts: 412

PostPosted: Thu Jun 14, 2012 1:52 pm    Post subject: Reply with quote

Shiro, Night's Shade 1UB

Legendary Creature - Ninja Vampire

Hexproof

When Shiro, Night's Shade attacks, you may put a 1/1 Black Ninja token onto the battlefield tapped and attacking.

Other ninja creatures you control get +1/+1.

u/b: Target Ninja or Vampire is unblockable this turn.

1/3
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Thu Jun 14, 2012 2:05 pm    Post subject: Reply with quote

Lone Bear - 1G
Creature - Bear (Rare)
Hexproof
In a world of chaos and weird science,
it needs more than a call of the wild
to find a true reflection of nature.

2/2
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iSperia
Level 1 Judge


Joined: 05 Feb 2008
Posts: 238

PostPosted: Thu Jun 14, 2012 2:46 pm    Post subject: Reply with quote

Silentior, Elder Pacifist - 4WW
Legendary Creature - Dragon (rare)
Flying.
When Silentior, Elder Pacifist comes into play or attacks, you may search your library for any number of cards named Pacifism, and put them into play.
Whenever a card named Pacifism is put into graveyard from anywhere, shuffle that card into his or her owner's library instead.
Fill a little warm and fuzzy inside, mortal
5/5
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GreenBear



Joined: 27 Jul 2010
Posts: 900

PostPosted: Thu Jun 14, 2012 4:21 pm    Post subject: Reply with quote

Edited - Manfred Byron

Last edited by GreenBear on Fri Jun 15, 2012 12:56 pm; edited 1 time in total
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EMA



Joined: 15 Feb 2007
Posts: 189

PostPosted: Thu Jun 14, 2012 4:24 pm    Post subject: Reply with quote

Obivius, the First Troll 1GG

Mythic

Legendary Creature- Vampire Ninja Troll

Vanilla -(whenever this creature enters the battlefield, it does nothing. As long as it stays in the battlefield, it does nothing.
Whenever this creature leaves the battlefield, it does nothing as wel. This reminder text does nothing)



I am protesting this CaC
-Gunsan dawp, rebel wizard


Me too
-Obivius, the First Troll


0/1
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AxiomBlurr



Joined: 11 Jul 2010
Posts: 411

PostPosted: Thu Jun 14, 2012 4:37 pm    Post subject: Reply with quote

Clockwork Geist 1UU

Artifact Creature - Spirit (Rare)

Flying

Clockwork Geist does not untap during your untap step.

Put a card from your hand on top of your library: Put a +1/+1 counter on Clockwork Geist and untap it.

Sacrifice Clockwork Geist: Draw 2 cards.

1/1

"The spirit of the machine requires more thought." - Glinfir, Geist Coroner, Journal Notes.
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GunsAndDope



Joined: 12 Jul 2011
Posts: 261

PostPosted: Thu Jun 14, 2012 4:41 pm    Post subject: Reply with quote

Michael Meisenheimmer, Mermanly Merman, Master of Mermanly Maneuvers and Mangler of Most Mermen | 2UU
Legendary Creature - Werefish Merfolk (Mythicer Rare)

When Michael Meisenheimmer, Mermanly Merman, Master of Mermanly Maneuvers and Mangler of Most Mermen enters the battlefield, you may exile another card named Michael Meisenheimmer, Mermanly Merman, Master of Mermanly Maneuvers and Mangler of Most Mermen from your hand. If you do, put an emblem in play that says "Creatures named Michael Meisenheimmer, Mermanly Merman, Master of Mermanly Maneuvers and Mangler of Most Mermen get +2/+2"

If a player played no spells this turn and you attacked with no creatures 2 turns ago, flip Michael Meisenheimmer, Mermanly Merman, Master of Mermanly Maneuvers and Mangler of Most Mermen.

tap: Michael Meisenheimmer, Mermanly Merman, Master of Mermanly Maneuvers and Mangler of Most Mermen fights with target creature.

UU: Return Michael Meisenheimmer, Mermanly Merman, Master of Mermanly Maneuvers and Mangler of Most Mermen to your hand.

4/4


Michael Meisenheimmer Merman, that's my name too. And with legendary rule, we both go to the graveyard.


--------------------------------------------------------------

<Flip Side>

Carp of the Magi | (Blue)
Legendary Creature - Fish

0/1

That's one magic carp, I just have no clue what it does.

---------------------------------------------------------------

This is my attack of protest.
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Kaesh



Joined: 10 Nov 2004
Posts: 376

PostPosted: Thu Jun 14, 2012 5:32 pm    Post subject: Reply with quote

Ararypax, Sworn to Peace
3WW
Legendary Creature - Dragon
10/10
Mythic Rare
Flying
Ararypax, Sworn to Peace comes into play with a pacifism counter. As long as Ararypax, Sworn to Peace has a pacifism counter on it, it can't attack or block.
Whenever a Dragon dies, you may remove a pacifism counter from Ararypax, Sworn to Peace.
"It looks like we really pissed this one off." - unnamed adventurer, last words.
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kumagmd



Joined: 15 Feb 2009
Posts: 307

PostPosted: Thu Jun 14, 2012 8:17 pm    Post subject: Reply with quote

Harmless Rock
1GGG
Artifact - Uncommon
Whenever an opponent targets a spell or permanent you control, Harmless Rock becomes a 5/5 spirit with flying and hexproof. (This effect does not end at end of turn)

"Dog's don't bark at rolling stones. They run."
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doc_morriar



Joined: 15 May 2008
Posts: 82

PostPosted: Thu Jun 14, 2012 8:28 pm    Post subject: Reply with quote

Wrong Shui the Feng Shui Artist 1W
Creature type: Monk Rare

When Wrong Shui the Feng Shui Artist enters the battlefield, all players may put any amount of counters on any permanent that player controls.

When Wrong Shui the Feng Shui Artist enters the battlefield, you get an emblem that says "as long as all counters on all permanents are nuts or bolts, you cannot lose the game"

0/1

"Nana always told me to put the toilet seat down.
-Its good Feng Shui"
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