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Create a Card 116


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kumagmd



Joined: 15 Feb 2009
Posts: 306

PostPosted: Fri Jun 08, 2012 1:06 am    Post subject: Create a Card 116 Reply with quote

In honour of our previous judge, this challenge shall:

a) build cards that will STALL the game (this may be of any form of game stalling - anything that makes the game longer). But please, avoid Shahrazad and any other InWaking moves.
b) 5 points power/appropriateness, 5 points printability/practicality, 5 points creativity/flavour, 5 points audience impact/game impact
c) judging in 48 hours, real time, barring any InWaking procedures and Shahrazad shenanigans.

My submission! (which can't be counted, of course):

InWakings' Judging Soon
2W
Sorcery - Uncommon
Tap all permanents. They do not untap during their controller's next untap phase.
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Balaviaris



Joined: 15 Feb 2009
Posts: 304

PostPosted: Fri Jun 08, 2012 1:35 am    Post subject: Reply with quote

My submission:

Mercy 1WW

Legendary Enchantment - Mythic Rare

Players can't lose the game.



-----------------------


Just for fun, wouldn't that make a cool cycle? Smile With stuff like:

Misery 1BB

Legendary Enchantment - Mythic Rare

Players can't control creatures.


Famine 1GG

Legendary Enchantment - Mythic Rare

Players can't play lands.

Ingenuity 1UU

Legendary Enchantment - Mythic Rare

Players can't draw cards.

Chaos 1RR

Legendary Enchantment - Mythic Rare

Players are dealt double damage for each life gained instead.
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mtgsoldier



Joined: 17 Dec 2007
Posts: 56

PostPosted: Fri Jun 08, 2012 4:44 am    Post subject: Reply with quote

Balanced Prison

1WW - Rare

When Balanced Prison comes into play, that all creatures target player controls, and they do not untap during their untap phases, as long as you control Balanced Prison.
When the combined power of all untapped creatures that player controls is greater than the combined power of all tapped creatures that player controls, sacrifice Balanced prison.

"all creatures are in that side of the balance. you need to restore the equilibrium my kid, because the exit for both sides is in the middle"
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EMA



Joined: 15 Feb 2007
Posts: 189

PostPosted: Fri Jun 08, 2012 5:52 am    Post subject: Reply with quote

Mind Exchange 4UUU

Sorcery-Mythic

You have an emblem with: "For the rest of the game, you control your opponent's turns and your opponent controls your turns. Players can't cast spells or activate abilites during an opponent's turn."

"Hey, that guy over there resembles me a lot.
Oh wait..."

-Irest, last words
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LuckyDucky



Joined: 14 Jan 2012
Posts: 165

PostPosted: Fri Jun 08, 2012 5:57 am    Post subject: Reply with quote

EMA wrote:
Mind Exchange 4UUU

Sorcery-Mythic

You have an emblem with: "For the rest of the game, you control your opponent's turns and your opponent controls your turns. Players can't cast spells or activate abilites during an opponent's turn."

"Hey, that guy over there resembles me a lot.
Oh wait..."

-Irest, last words


Now that would be fun!

Although I think the game would end up as "draw-go" most of the time.
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iSperia
Level 1 Judge


Joined: 05 Feb 2008
Posts: 126

PostPosted: Fri Jun 08, 2012 6:52 am    Post subject: Reply with quote

Knowledge Tax - rare (1WU)
Enchantment
Whenever a player would draw a card, he or she may pay (2). If he or she doesn't, each of that player's opponents puts top card from his or her library into his or her hand.

If you can't afford your knowledge, pass it to another man.
- Grad Arbiter Augustin


Last edited by iSperia on Fri Jun 08, 2012 9:49 am; edited 1 time in total
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Selkie



Joined: 22 Jul 2011
Posts: 64

PostPosted: Fri Jun 08, 2012 8:00 am    Post subject: Reply with quote

speria, what happens when someone plays that spell T1? It's like playing "I win" - you get at least a 5-6 card advantage out of it, and it's really easy to get T1 in legacy.
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Jacois



Joined: 05 Sep 2004
Posts: 1155

PostPosted: Fri Jun 08, 2012 8:22 am    Post subject: Reply with quote

Anticipation 4RRRR
Sorcery *Mythic Rare*
Suspend 10 - R (Rather than cast this card from your hand, pay R and exile it with 10 time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Choose a player at random, that player wins the game.
"In waking he knew not where he was, only to realize he had never been asleep."
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ikazuchi



Joined: 10 Jun 2007
Posts: 289

PostPosted: Fri Jun 08, 2012 8:33 am    Post subject: Reply with quote

Spellbreak Chameleon 1GG
Creature — Lizard (Rare)

Hexproof

Players can't cast noncreature spells that share a color with the Spellbreak Chameleon.

Whenever player cast colored spell, Spellbreak Chameleon becomes the color or colors of that spell.

5: Spellbreak Chameleon becomes colorless. Any player may activate this ability.

“A chameleon does not leave one tree until he is sure of another”

1/1


Last edited by ikazuchi on Fri Jun 08, 2012 2:21 pm; edited 1 time in total
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Corrossive



Joined: 18 Jan 2008
Posts: 5

PostPosted: Fri Jun 08, 2012 10:57 am    Post subject: Reply with quote

Jacois wrote:
Anticipation 4RRRR
Sorcery *Mythic Rare*
Suspend 10 - R (Rather than cast this card from your hand, pay R and exile it with 10 time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Choose a player at random, that player wins the game.
"In waking he knew not where he was, only to realize he had never been asleep."


I think this (upside) doesn't belongs here...

My card:

Reboot [UUU]
Rare
Enchantment
At the beggining of your end step put a clock counter in Reboot
Whenever Reboot has 4 clock counters on it, remove Reboot from the game, each player's life total becomes 20, then each player shuffle their hand, graveyard and permanents into his or her library and draws 7 cards, then return Reboot to the battleground
"Master accidentally I creted a loop in time"
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pseudodespot



Joined: 08 May 2011
Posts: 352

PostPosted: Fri Jun 08, 2012 11:28 am    Post subject: Reply with quote

Aether Detour 2UU

Enchantment (mythic)

Player's can't cast spells from their hands.

Each non-land card in a player's hand has "suspend X - {X}" where X is it's converted mana cost.

The tide of time dwells marvelous through loopholes of logic and reason.


Last edited by pseudodespot on Fri Jun 08, 2012 1:50 pm; edited 2 times in total
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YGDAnthony



Joined: 04 Jun 2010
Posts: 30

PostPosted: Fri Jun 08, 2012 11:46 am    Post subject: Reply with quote

Armistice 4UW

Enchantment-----Rare

Fading 3

Players can't cast spells, activate abilities, or enter combat.

"It is said an entire army marched against him, a real army."
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sc4rs



Joined: 23 Mar 2006
Posts: 731

PostPosted: Fri Jun 08, 2012 11:53 am    Post subject: Reply with quote

Border Squeeze
UG
Enchantment - Rare
Border Squeeze enters the battlefield with two growth counters.
At the beginning of your upkeep, put a growth counter on Border Squeeze.
Players who control more lands than the number of growth counters on Border Squeeze can't play lands.
"There's that boulder again! I told you we've been going in circles!"
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Corrossive



Joined: 18 Jan 2008
Posts: 5

PostPosted: Fri Jun 08, 2012 1:13 pm    Post subject: Reply with quote

pseudodespot wrote:
Aether Detour 2UU

Enchantment (mythic)

Player's can't cast spells.

Each non-land card in a player's hand has "suspend X - {X}" where X is it's converted mana cost.

The tide of time dwells marvelous through loopholes of logic and reason.


I love your card
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Sorrel



Joined: 10 Apr 2006
Posts: 56

PostPosted: Fri Jun 08, 2012 1:17 pm    Post subject: Reply with quote

Sellid, Celestial Lawsmith [3WW]
Legendary Creature - Human Avatar

Shroud

At the beginning of each player's upkeep, that player chooses a permanent other than Sellid, Celestial Lawsmith. Remove that permanent from the game.

1/1

"Ship by ship, sword by sword, child by child, each possible weapon was removed, until both nations were barren - and then the Lawsmith smiled."
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