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Create a Card 115 Let's breed em!


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InWaking



Joined: 30 Jun 2009
Posts: 137

PostPosted: Wed May 30, 2012 8:09 pm    Post subject: Create a Card 115 Let's breed em! Reply with quote

Edited! I realize that I may not have articulated this or it may not work the way I envisioned it, so keep the basic idea of creating Magus style creatures we obviously want them to not be extremely overpowered like an emrakul and a leyline put together.

Wow that last create a card had some awesome stuff in it, in no way did I think my card would emerge the victor.

As I was reading through the cards I thought of something that I would like to see, in the vein of magus creatures from timespiral block I want enchantment creatures.

I have a strict difference in them though.
I basically want you to create an awesome playable creature that almost literally is a combination of a creature and an enchantment.

For instance:
2UW Sanctuary Mage
Creature Enchantment- Wizard (Rare)
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
3U: Draw a card.

2/1

This is an exact combination of Island Sanctuary and Azure Mage.
As I know my card may not be the best in constructed play I could imagine this being a bomb in limited, so this is what I am interested in.

1: Creature- enchantment hybrid (Mana cost, abilities, power and toughness all combined)
2: Doesn't have to be constructed playable but has to be at least good in limited.
please include the names of the two cards you are combining.
I know this is kinda less like a create a card and more like mate two cards but it seemed fun to me.

Happy alchemy my friends!


Last edited by InWaking on Thu May 31, 2012 2:42 am; edited 1 time in total
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Duodax



Joined: 29 Jan 2006
Posts: 390

PostPosted: Wed May 30, 2012 8:17 pm    Post subject: Reply with quote

Xathrid Specter BBB

Enchantment Creature - Specter RARE

Flying
Whenever Xathrid Specter deals combat damage to a player, that player discards a card at random.
Whenever an opponent discards a card, that player loses 2 life.

2/2

Hypnotic Specter + Liliana's Caress
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Wed May 30, 2012 8:27 pm    Post subject: Reply with quote

Irony on:

Emrakul, Defiler of Sanctity 17WW (Hyper Rare - once every 8 displays)

If Emrakul, Defiler of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

Emrakul, Defiler of Sanctity can't be countered

When you cast Emrakul, Defiler of Sanctity take an extra turn after this one.

Flying, protection from colored spells, annihilator 6

You have hexproof.

When Emrakul, Defiler of Sanctity is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

15/15

(You may spend a complex action to guess which two cards where used to create this entry.)

Irony off.

This shall showcase what the problem with this topic is. The cards get overly expensive. Like the previous for example:

@Doudax: Your creature HAS to cost 2BBB to meet the TO's criteria.

Serious entry:
Quote:
Temnite 1WW

Artifact Creature - Construct (rare)

Artifact Creatures you control get +2/+2

1/1


Memnite+Tempered Steel. Seems bonkers on first glance. But it can be hit by doom blade AND ancient grudge, and most of the other hate for artifact weenie. Which makes it kinda fair imho.

According to wizards wording habbits this would be a 3/3 that grants +2/+2 to each other artifact creature you control, but oh well...


Last edited by pseudodespot on Thu May 31, 2012 1:43 am; edited 5 times in total
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huntergatsby



Joined: 31 Aug 2008
Posts: 107

PostPosted: Wed May 30, 2012 8:32 pm    Post subject: Reply with quote

Colfenor's Sphinx 1UB

Creature type-Sphinx (Mythic rare)

Flying

You skip your draw step.

When ever an opponent draws a card, you draw two cards.

You may only play one spell a turn.

2/3

I tried to make a balanced version of Colfenor's Plans and Consecrated sphinx...
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Wed May 30, 2012 8:57 pm    Post subject: Reply with quote

InWaking wants 2 cards layered over one another.

So your Sphinx would cost 6UUBB, be a 4/6 and had
"When ~ enters the battlefield, exile the top seven cards of your library face down.

You may look at and play cards exiled with ~"

in addition to what you already wrote.

@Gunsanddope:

You have figured it out. To create useful cards for this CaC you need to take two relatively cheap spells.
The reason for this is, that part of a spells costs is always the right to cast it. Paying this cost twice makes the card relatively expensive.


Last edited by pseudodespot on Wed May 30, 2012 9:09 pm; edited 1 time in total
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GunsAndDope



Joined: 12 Jul 2011
Posts: 261

PostPosted: Wed May 30, 2012 8:59 pm    Post subject: Reply with quote

Burgeoning Wayfarer | GW
Creature - Human Nomad Cleric (Rare)

Whenever an opponent plays a land, you may choose a land from your hand and put it into play.

W, tap: Search your library for a land card, reveal it, and put it in your hand. Then shuffle your library. Only activate this ability if an opponent controls more lands than you.

1/1



Burgeoning and Weathered Wayfarer.
Fun C-a-C!

By the way, I see this card sucking in limited, but being amazing in the right constructed deck.


Edit: Thanks for all the compliments guys! I was considering using Isamaru and Seal of Fire, but couldn't think of anything coherent to make out of their card titles.


Last edited by GunsAndDope on Thu May 31, 2012 5:35 am; edited 3 times in total
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CharlesT



Joined: 11 Oct 2010
Posts: 67

PostPosted: Wed May 30, 2012 8:59 pm    Post subject: Reply with quote

My entry:
Quote:
Armistice Predator - 3GW
Enchantment Creature - Kavu (Rare)
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Armistice Predator.
3WW : You draw a card and target opponent gains 3 life.
2/2
"The scent of an awaited peace is enough." -Kavu saying


Armistice and Kavu Predator
Would be a bad rare, but a fair limited bomb.


A friend of mine also asked me to post his entry has he doesn't have any ML account.

Quote:
1GG - Bloodline Guile
Enchantment Creature — Elf Wizard Shaman (Rare)
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
T: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
1/1


Bloodline Shaman And Miri's Guile
This card has no flavor text due to the lenght of its text.


Last edited by CharlesT on Thu May 31, 2012 6:52 am; edited 5 times in total
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LuckyDucky



Joined: 14 Jan 2012
Posts: 165

PostPosted: Wed May 30, 2012 9:41 pm    Post subject: Reply with quote

GunsandDope that's a pretty good card.

I wanted to do something with humility and dryad arbor but I decided to post a serious entry.

Here's my entry:

Code:
Plane Massacre - 5GGBBB

World Enchantment Creature - Wurm - MR

All lands are 1/1 creatures that are still lands.

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.

6/5


Living Plane + Massacre Wurm


Last edited by LuckyDucky on Wed May 30, 2012 10:05 pm; edited 5 times in total
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AxiomBlurr



Joined: 11 Jul 2010
Posts: 411

PostPosted: Wed May 30, 2012 9:42 pm    Post subject: Reply with quote

Clarification needed maby InWaking....

although the OP does say "that almost literally is a combination of a creature and an enchantment."

So I think Duodax's card is legit...
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Wed May 30, 2012 11:13 pm    Post subject: Reply with quote

Journeyman's Apprentice 2UW

Creature Enchantment - Human Wizard - Common

When Journeyman's Apprentice enters the battlefield, exile another target creature.

When Journeyman's Apprentice leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Sacrifice Journeyman's Apprentice: Draw a card.

1/1

"We should go that way - no wait... Sorry I'm still new to this."


Alchemist's Apprentice + Journey to Nowhere Smile
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AxiomBlurr



Joined: 11 Jul 2010
Posts: 411

PostPosted: Thu May 31, 2012 12:38 am    Post subject: Reply with quote

Hero of Keldjor 2WU

Enchantment Creature - Giant Soldier (rare)

Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library.

When Hero of Keldjor is put into a graveyard from the battlefield, draw three cards.

4/4

Strength and strategy. - Keldjor Motto.

Jotun Grunt and Hatching Plans.
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Hendrix_21



Joined: 25 Dec 2008
Posts: 56

PostPosted: Thu May 31, 2012 1:03 am    Post subject: Reply with quote

Mongrel of Land --- 1GW

Creature Enchantment - Hound - Rare

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.

Discard a card: Mongrel of Land gets +1/+1 and becomes the color of your choice until end of turn.

2/2

The tax even in death...

------------------------------------------------------
Wild Mongrel + Land Tax
------------------------------------------------------

------------------------------------------------------
And this is promo version Wink


Last edited by Hendrix_21 on Sun Jun 03, 2012 1:40 pm; edited 3 times in total
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Thu May 31, 2012 1:38 am    Post subject: Reply with quote

Unholy Grizzly Bear - 1BG
Creature - Bear - Uncommon
4/3
Born under a rotten tree, the second cub will
stumble on temptation and seek power in
the dark places of the wood. - Garruk, the Veil Cursed




Last edited by derflippi on Thu May 31, 2012 8:23 am; edited 5 times in total
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NearSideMoon



Joined: 29 Mar 2012
Posts: 65

PostPosted: Thu May 31, 2012 1:59 am    Post subject: Reply with quote

Telepathic Meddler - UUW
Creature - Human Wizard - Rare

Your opponent plays with his hand revealed.

When Telepathic Meddler enters the battlefield, name a nonland card.

The named card can't be played.

'Telepathic Mages chant even louder than Pikula. And that's scary


Last edited by NearSideMoon on Thu May 31, 2012 2:02 am; edited 1 time in total
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Halldir



Joined: 08 Jan 2008
Posts: 221

PostPosted: Thu May 31, 2012 2:02 am    Post subject: Reply with quote

Looter of Minds - 3UU
Creature- Merfolk wizard - Rare
When Looter of minds enters the battlefield, gain control of target creature as long as Looter of minds remains in play.
Tap: Draw a card, then discard a card.
1/1
I am sure I want YOU to join my side... together, let us search for limitless knowledge and power.

Merfolk looter + control magic.
Not quite sure on cmc and rarity....
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