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JoshS2676
Joined: 13 May 2012 Posts: 5
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Posted: Tue May 29, 2012 7:49 pm Post subject: Black blue control |
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I was looking at Tamiyo, the Moon Sage in there when I get one or 2. Money is not a problem was looking at advise on this what to take out what to add. Think it might be a little Creature heavy a lot of people around here likes to play aggro decks or token decks why so much in the side board for it. New to deck building so any advise would help
Main Deck:
Creatures:
Phantasmal Image-3
Snapcaster Mage-4
Grixelbrand-2
Grave titan-2
Wurmcoil Engine-2
Spells
Mana leak-4
Forbidden Alc-4
Black sun-3
Think twice-2
tragic slip-3
Dissipate-3
Tribute to hunger-3
Unburial Rites-2
Side board
2 Curse of the deaths hold
3 Ratchet Bomb
3 Memoricide
3 Go for the throats
3 Flashfreeze
1 sword of the war and peace.
Land
4 Drowned Catacombs
10 island
11 Swamps |
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Forthecats
Joined: 17 Dec 2010 Posts: 21
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Posted: Tue May 29, 2012 8:00 pm Post subject: |
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My suggestion for you to start from, a very rough draft but it should fair a little better then your original build.
3 Snapcaster Mage
2 Grave Titan
1 Wurmcoil Engine
1 Consecrated Sphinx
4 Mana Leak
4 Forbidden Alchemy
4 Think Twice
4 Tragic Slip
2 Tribute to Hunger
3 Liliana of the Veil
3 Black sun's Zenith
2 Curse of Death's Hold
2 Ratchet Bomb
4 Drowned Catacomb
4 Darkslick Shore
9 Island
5 Swamp
2 Burried Ruins |
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JoshS2676
Joined: 13 May 2012 Posts: 5
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Posted: Tue May 29, 2012 8:08 pm Post subject: |
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| My I ask why no Images? I tryed the Consecrated Sphinx never really liked it to much. But again i am new so willing to learn here |
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EMA
Joined: 15 Feb 2007 Posts: 189
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Posted: Wed May 30, 2012 6:37 am Post subject: |
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| Quote: | My suggestion for you to start from, a very rough draft but it should fair a little better then your original build.
3 Snapcaster Mage
2 Grave Titan
1 Wurmcoil Engine
1 Consecrated Sphinx
4 Mana Leak
4 Forbidden Alchemy
4 Think Twice
4 Tragic Slip
2 Tribute to Hunger
3 Liliana of the Veil
3 Black sun's Zenith
2 Curse of Death's Hold
2 Ratchet Bomb
4 Drowned Catacomb
4 Darkslick Shore
9 Island
5 Swamp
2 Burried Ruins
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24 lands isn't going to cut it bud.
If you miss a land drop with this deck you can pretty much scoop, and you don't usually want to tap out for titan on turn 6 anyway, since you want to be able to play it with 2-3 mana open for spot removal/counter unless maybe vs rg or cavern of souls decks.
I recommend you this list
4 Darkslick Shores
4 Drowned Catacomb
4 Ghost Quarter
6 Swamp
7 Island
2 Curse of Death’s Hold
2 Grave Titan
3 Snapcaster Mage
3 Tragic Slip
1 Go for the Throat
2 Doom Blade
4 Mana Leak
2 Ratchet Bomb
2 Black Sun's Zenith
2 Nephalia Drownyard
1 Dissipate
4 Think Twice
3 Forbidden Alchemy
2 Tribute to Hunger
1 Blue Sun's Zenith
1 Barter in Blood
SB: 2 Bloodline Keeper
SB: 2 Negate
SB: 1 Tribute to Hunger
SB: 3 Phantasmal Image
SB: 2 Nephalia Drownyard
SB: 2 Nihil Spellbomb
SB: 1 Tamiyo, the Moon Sage
SB: 2 Wurmcoil Engine
This is the best build I could come up with. The nephalias in the sb may be unnecessary since control mirrors don't really happen that often.
The deck struggles vs zombies, humans and rg aggro, ramp got worse but it's still favorable, delver is 50/50ish so this isn't a very good place to be right now, but still, if you don't enjoy playing delver mirrors over and over again this might be the deck for you. |
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JoshS2676
Joined: 13 May 2012 Posts: 5
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Posted: Wed May 30, 2012 6:40 am Post subject: |
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| Thank you for the input |
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Forthecats
Joined: 17 Dec 2010 Posts: 21
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Posted: Wed May 30, 2012 12:52 pm Post subject: |
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Thought I had 25 but that probably wasn't enough anyways . EMA's Suggestions are all much better then mine. I've been in Delver land the past few month's, this was just a build I came up with to help him start from. Don't know how I forgot about Drownyard lol. |
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Engrishskill
Joined: 15 Jan 2007 Posts: 1152
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Posted: Fri Jun 01, 2012 11:04 am Post subject: |
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How is Ub not randomly losing to decks with cavern that curve-out?
Not saying that it's not possible- saying that I have a hard time seeing a good game plan there.
As others have mentioned, you should have a manabase that consists of 26-27 land: 4 Drowned 4 Darkslick 2-3 Nephalia Drownyard 8 island 6 Swamp 1 Ghost Quarter.
If you think you will enjoy it, by all means play it, but twenty-four lands in the initial list suggest that you may not end up enjoying the deck a lot. You need to be dropping a land every turn, from your first to fifth or sixth turn, with frequent land drops after that too because you will be needing lots of land for flashback costs, snapcaster and drownyard activations...snapcasting a dissipate takes five land and drownyarding takes four- that's nine lands total for a very common sequence of plays- 26 lands are a bare minimum; 27-28 is ideal. |
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JoshS2676
Joined: 13 May 2012 Posts: 5
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Posted: Fri Jun 01, 2012 11:23 am Post subject: |
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| After looking at all this think I am going to put this deck on the burner for now. Have to fine tune it for a later date and time. Thank you all for the help |
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EMA
Joined: 15 Feb 2007 Posts: 189
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Posted: Sun Jun 03, 2012 5:17 am Post subject: |
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| Engrishskill wrote: | How is Ub not randomly losing to decks with cavern that curve-out?
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Simple, it does lose
Zombies and humans were bad matchups anyway.
As I said I don't think the deck is well positioned right now (one could argue that anything that isn't U/x delver isn't well positioned anyway). |
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