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Boros twist



 
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Mrrr



Joined: 06 Aug 2011
Posts: 65

PostPosted: Thu Mar 29, 2012 8:30 am    Post subject: Boros twist Reply with quote

Ok, so this is my version of an idea I stole from Moscowdemon


// Lands
1 [6E] Swamp (1)
2 [RAV] Sacred Foundry
2 [DIS] Blood Crypt
3 [ROE] Plains (4)
2 [RAV] Mountain (3)
4 [ZEN] Scalding Tarn
4 [ZEN] Arid Mesa
4 [ZEN] Marsh Flats

// Creatures
4 [JGC] Grim Lavamancer
2 [ALA] Ranger of Eos
4 [ZEN] Steppe Lynx
2 [ZEN] Goblin Bushwhacker
4 [REL] Figure of Destiny
3 [ZEN] Plated Geopede

// Spells
4 [DKA] Lingering Souls
4 [U] Lightning Bolt
4 [HOP] Lightning Helix
2 [ARB] Zealous Persecution
4 [CMD] Path to Exile
1 [BRB] Disenchant

// Sideboard
SB: 1 [LRW] Burrenton Forge-Tender
SB: 2 [ALA] Ethersworn Canonist
SB: 2 [SHM] Smash to Smithereens
SB: 3 [NPH] Torpor Orb
SB: 2 [SOK] Kataki, War's Wage
SB: 3 [DK] Blood Moon
SB: 2 [HOP] Relic of Progenitus


Been testing for a couple of days now and I like it better than 'normal' boros. Souls are awesome because of their evasion, good versus board wipers and lethal with bushwhacker/persecution.

My only real problem is Tron, and especially the red/green version. Apart from the fact that its a deck mainly played by people who are uncertain about their sexuality it is almost impossible to beat. Blood moon makes no real impression since they'll just throw oblivion stone or just hard cast their stuff using tons of colour fixing artifacts. Molten rain is a joke because they'll just fetch more stuff. Any advice would be appreciated. This shit got me so worked up that I made a drawing of Urza in MS paint.
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AxiomBlurr



Joined: 11 Jul 2010
Posts: 411

PostPosted: Thu Mar 29, 2012 4:20 pm    Post subject: Reply with quote

I like the style - though I prefer the advantage of having 4 bob main. And why not hide and seek?
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Mrrr



Joined: 06 Aug 2011
Posts: 65

PostPosted: Thu Mar 29, 2012 5:00 pm    Post subject: Reply with quote

because I didn't know the card existed. Thanks for the tip Smile. I'm not a big fan of bob, but I might give him a try. Problem is with all the fetches and shock lands its not uncommon to be at 14 on turn two.
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Mrrr



Joined: 06 Aug 2011
Posts: 65

PostPosted: Fri Mar 30, 2012 2:40 pm    Post subject: Reply with quote

So this is the list I would've gloriously top4ed with if it hadn't been for a double boom/bust and not managing to draw another land for 17 turns. But its all in the game I suppose. Hide/Seek is awesome and wouldve won me that game if only I had a plains Very Happy

// Lands
1 [6E] Swamp (1)
3 [RAV] Sacred Foundry
2 [DIS] Blood Crypt
3 [ROE] Plains (4)
2 [RAV] Mountain (3)
4 [ZEN] Scalding Tarn
4 [ZEN] Arid Mesa
4 [ZEN] Marsh Flats

// Creatures
4 [JGC] Grim Lavamancer
1 [ALA] Ranger of Eos
4 [ZEN] Steppe Lynx
2 [ZEN] Goblin Bushwhacker
4 [REL] Figure of Destiny
3 [ZEN] Plated Geopede

// Spells
4 [DKA] Lingering Souls
4 [U] Lightning Bolt
4 [HOP] Lightning Helix
2 [ARB] Zealous Persecution
4 [CMD] Path to Exile
1 [ALA] Elspeth, Knight-Errant

// Sideboard
SB: 1 [LRW] Burrenton Forge-Tender
SB: 2 [ALA] Ethersworn Canonist
SB: 3 [NPH] Torpor Orb
SB: 2 [SOK] Kataki, War's Wage
SB: 2 [DK] Blood Moon
SB: 3 [DIS] Hide/Seek
SB: 2 [TSB] Tormod's Crypt
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BlackPen



Joined: 01 Sep 2004
Posts: 76

PostPosted: Fri Mar 30, 2012 5:05 pm    Post subject: Reply with quote

I'm confused about hide//seek being good. Is it mostly a disenchant? the other effect seems almost irrelevant
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Mrrr



Joined: 06 Aug 2011
Posts: 65

PostPosted: Sat Mar 31, 2012 5:40 am    Post subject: Reply with quote

it could fetch an emrakul from a tron deck for example. In yesterday's case it could've gained me 4 life and get me out of bolt range. Its a disenchant 'plus'.
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