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Create a Card 100th Anniversary Edition


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sc4rs



Joined: 23 Mar 2006
Posts: 731

PostPosted: Sat Mar 17, 2012 2:57 pm    Post subject: Create a Card 100th Anniversary Edition Reply with quote

Make a card that does something with exiled cards that has never been done to/with exiled cards before. Make it really interesting, but also elegant and simple. I want to see a card that makes me think "duh, using/interacting with exiled cards this way makes total sense" that is balanced and flavorful enough to see print.

I'm doing away with the rubric I used to use because usually I have enough to say about the cards. Just know that following the challenge comes first, and flavor/card layout comes second.
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CMA-Flippi
HR Director
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1143
Location: Weiterstad

PostPosted: Sat Mar 17, 2012 3:03 pm    Post subject: Reply with quote

Dreamgoyf - 1U - Rare
Dreamgoyf's power is equal to the number of card types among face-up cards in all exile and its toughness is equal to that number plus 1.
*/*+1

"Ach! Akroma, Run! It's the Dreamgoyf! - Ixidor, last words"


Last edited by CMA-Flippi on Sat Mar 17, 2012 3:34 pm; edited 1 time in total
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axman



Joined: 11 Apr 2008
Posts: 31

PostPosted: Sat Mar 17, 2012 3:11 pm    Post subject: Reply with quote

Splintered Knowledge 1UU
Enchantment -- Rare
Skip your draw step.
During your upkeep you may return an exiled card you own to your hand.
I prefer the path less traveled
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Duodax



Joined: 29 Jan 2006
Posts: 351

PostPosted: Sat Mar 17, 2012 3:27 pm    Post subject: Reply with quote

Hallowed Rebirth 1W

Sorcery UC

Exile target creature card from your graveyard with 3 time counters on it. If it doesn't have Suspend, it gains Suspend.
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Canabiest



Joined: 15 Aug 2006
Posts: 155

PostPosted: Sat Mar 17, 2012 4:38 pm    Post subject: Reply with quote

Fettered Haint
1WB

Creature - Spirit
(Uncommon)

Haunt (When this creature dies, exile it haunting target creature.)
When Fettered Haint enters the battlefield or the creature it haunts leaves the battlefield, choose target exiled card you own. You may put it on top of your library.

2/1

As long as someone remebers what the Orzhov stood for it can never be banished completely


Last edited by Canabiest on Sat Mar 17, 2012 5:39 pm; edited 2 times in total
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huntergatsby



Joined: 31 Aug 2008
Posts: 70

PostPosted: Sat Mar 17, 2012 5:09 pm    Post subject: Reply with quote

Arcane Elite 1WU

Human Wizard Soldier (Rare)

First Strike

Whenever a card get's exiled from anywhere put a +1/+1 counter on Arcane Elite

2/2

"The Elite find strength in their memories lost"
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cloysterd



Joined: 24 Jan 2007
Posts: 176

PostPosted: Sat Mar 17, 2012 5:21 pm    Post subject: Reply with quote

Reminiscence Loom (Rare)
Artifact
2

2, T, Sacrifice Reminiscence Loom: You may cast target card face-up exiled card this turn.

It weaves the threads of memory into the fabric of reality.
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Jacois



Joined: 05 Sep 2004
Posts: 1155

PostPosted: Sat Mar 17, 2012 7:16 pm    Post subject: Reply with quote

The Big Crunch 1
Artifact *Mythic Rare*
T, sacrifice The Big Crunch : Remove all exiled cards from the game. Draw a card.
"I will not simply undo what you have done, I will make sure that it never happened!" -Sorin to Avacyn.
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caesarthehun



Joined: 27 Jun 2006
Posts: 185

PostPosted: Sat Mar 17, 2012 7:31 pm    Post subject: Reply with quote

Feldon's Sylex 1
Artifact (Rare)
T,R : Shuffle an exiled red instant into your deck
T,W : Shuffle an exiled white enchantment into your deck
T,B : Shuffle an exiled artifact into your deck
T,U : Shuffle an exiled blue sorcery into your deck
T,G : Shuffle an exiled green creature into your deck
Ressurect! You can simply remake the thran dear girl.
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EMA



Joined: 15 Feb 2007
Posts: 189

PostPosted: Sun Mar 18, 2012 5:08 am    Post subject: Reply with quote

Back from Oblivion W

Instant - Uncommon

Return target face-up exiled permanent to the battlefield under its owner's control.

Nothing lasts forever.


Last edited by EMA on Sun Mar 18, 2012 12:26 pm; edited 2 times in total
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Stucco



Joined: 14 Mar 2005
Posts: 901

PostPosted: Sun Mar 18, 2012 5:15 am    Post subject: Reply with quote

Dimension Shift..............................................................................4UUU
Enchantment.......................................................................................M

As an additional cost to cast Dimension Shift, you may exile any
number permanents you control. Then each player shuffles his or her
hand, graveyard, and all permanents he or she controls into his or
her library and draws seven cards.

The next time you would draw a card, instead you may return a card
exiled by Dimension Shift to your hand.

When traveling from dimension to dimension, it's important to keep
ones memories in tact or risk being lost forever.
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MassO



Joined: 10 Mar 2006
Posts: 260

PostPosted: Sun Mar 18, 2012 8:56 am    Post subject: Reply with quote

Teferi's Protege (1U)

Creature - Wizard (Rare)

Flash

When Teferi's Protege enters the battlefield, return all exiled cards to
their owner's graveyards.

2/1

"I have given you the power to forsake this plane." - Teferi
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ck3gds



Joined: 21 Jun 2005
Posts: 996

PostPosted: Sun Mar 18, 2012 9:46 am    Post subject: Reply with quote

Court Illusionist 1WU

Creature - Human Wizard (rare)

1WU, T: Choose target creature a player controls and target exiled creature card that player owns. If both targets are still legal as this ability resolves, that player simultaneously exiles the creature and returns the creature card to the battlefield.

"And for my next act, your Majesty, behold as I turn this frog into a panther!"

2/2
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Gademis



Joined: 26 Jan 2005
Posts: 110

PostPosted: Sun Mar 18, 2012 10:44 am    Post subject: Reply with quote

Lost and found UU2

Sorcery - Uncommon

Exile your hand, then look at the exiled cards you own and return that many exiled cards to your hand.

"It's always a joy to find long lost things"
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KnowN



Joined: 20 Jul 2005
Posts: 238

PostPosted: Sun Mar 18, 2012 3:07 pm    Post subject: Reply with quote

Dream Dragon - 1UU
Creature - Dragon (Mythic)

Flying
Whenever you cast an instant or sorcery spell, you may cast an exiled instant or sorcery spell you own with the same name as that spell without playing it's mana cost.

T,: Exile up to two target cards from any graveyard. Target creature gets +X/+0 for each card exiled this way.

1/3

"All beings dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous beings, for they may act on their dreams with open eyes, to make them possible." - Inlet, The Dreamer


Last edited by KnowN on Sun Mar 18, 2012 9:00 pm; edited 4 times in total
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