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Create-A-Card-90! (my appologies for the delay)


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lucksick



Joined: 28 Apr 2009
Posts: 53

PostPosted: Tue Jan 31, 2012 8:51 pm    Post subject: Create-A-Card-90! (my appologies for the delay) Reply with quote

I apologize about the delay, was actually waiting for the next round to start as I didn't expect to win, heh.

I'll cut to the chase!:
For this round, create a creature card of a forgotten/infamous type pertaining to its color, that would see constructed play.
examples:
U - Siren / R - Efreet

don't limit yourself to creature types, colors, or subtypes! surprise me!

Rubric-

Design: 0/9
Balance: 0/4
Originality: 0/5
Flavor: 0/6
Cohesion: 0/4
Detail: 0/2

Total: 0/15
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Duodax



Joined: 29 Jan 2006
Posts: 390

PostPosted: Tue Jan 31, 2012 9:47 pm    Post subject: Reply with quote

Frenzied Barbarian RR

Creature - Human Barbarian COMMON

Haste
Frenzied Barbarian attacks each turn if able.

3/1
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cloysterd



Joined: 24 Jan 2007
Posts: 176

PostPosted: Tue Jan 31, 2012 10:56 pm    Post subject: Reply with quote

Blessed Camel (Rare)
WW
Creature - Camel
2/3

Vigilance

Creatures you control have hexproof during your combat phase.

"Deserts? A good camel can see you through far worse than that."
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Lostwanderer



Joined: 24 Jun 2010
Posts: 66

PostPosted: Wed Feb 01, 2012 12:17 am    Post subject: Reply with quote

Archer of Dawn's pass 1GW
Creature-Human Archer (R)
First strike, Reach
T: ~ deals 2 damage to target attacking creatue with flying
3/2
"They shall never see the light of day again, no more shall they bathe in the glorious sunlight of avacyn. We shall fight until the end."-Commander of Dawn's pass
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blitzer2k7



Joined: 12 Jul 2007
Posts: 412

PostPosted: Wed Feb 01, 2012 1:08 am    Post subject: Reply with quote

Contagion Rat BB

Creature - Rat (Rare)

When Contagion Rat enters the battlefield, you get an emblem that says, "Whenever an opponent discards a card, put a +1/+1 counter on target creature."

Whenever Contagion Rat deals combat damage to a player, that player discards a card.

A deck can have up to 15 cards named Contagion Rat.

"If you find one, there are sure to be more."

1/1
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Wed Feb 01, 2012 4:25 am    Post subject: Reply with quote

Land of Butternuts 1G
Tribal Enchant World - Squirrel

Squirrel creatures get +2/+0
Non-Squirrel creatures get -2/-0

The irresistable butternut is poisonous to all but the squirrels, giving them an annoying dominance.
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Raybelfast



Joined: 30 Jan 2007
Posts: 165

PostPosted: Wed Feb 01, 2012 4:30 am    Post subject: Reply with quote

King Kobold (0)
Rare
Creature - Kobold

Kobold creatures you control get +1+0

King Kobold's toughness is equal too the number of other Kobolds on the battlefield

0/*

"Hungry for dominance, he searches out his Tribe "
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Wed Feb 01, 2012 5:33 am    Post subject: Reply with quote

Liquimagnet Weird 2(U/R)(U/R)

Creature - Weird (rare)

U: Change the target of target spell to Liquimagnet Weird.

R: Gain control of target spell that targets Liquimagnet Weird. You may chose new targets for the spell.

It polarizes not just the masses.

3/3


Last edited by pseudodespot on Wed Feb 01, 2012 6:53 am; edited 1 time in total
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EMA



Joined: 15 Feb 2007
Posts: 189

PostPosted: Wed Feb 01, 2012 5:39 am    Post subject: Reply with quote

Haven Captain - UU

Creature - Human Werecrab - Rare

Islandhome.
Other blue creatures you control get +1+1 and islandwalk.
At the beginning of your upkeep, put a tide counter on Haven Captain.
Whenever Haven Captain has 3 or more tide counters, transform it.

1/1

He literally could not live away from his beloved sea.

--------------------------------------------------

Reef Commander

Creature- Homarid Werecrab

Islandwalk, Islandhome.
Other Crabs and Homarids you control get +1+1 and islandwalk.
At the beginning of your upkeep, remove a tide counter from Reef Commander.
Whenever a tide counter is removed from Reef Commander, put a blue 0/2 crab creature token into play.
Whenever Reef Commander has no tide counters, transform it.


Crab Men! Crab Men!
-Homarid battle cry


3/3


Last edited by EMA on Thu Feb 02, 2012 12:31 pm; edited 1 time in total
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Wed Feb 01, 2012 5:54 am    Post subject: Reply with quote

EMA wrote:
Haven Captain - UU

Creature - Human Werecrab - Rare

Island-dwelling.
Other blue creatures you control get +1+1 and islandwalk.
At the beginning of your upkeep, put a tide counter on Haven Captain.
Whenever Haven Captain has 3 or more tide counters, transform it.

1/1

He literally could not live away from his beloved sea.

--------------------------------------------------

Reef Commander

Creature- Homarid Werecrab

Islandwalk, Island-dwelling.
Other Crabs and Homarids you control get +1+1 and islandwalk.
At the beginning of your upkeep, remove a tide counter from Reef Commander.
Whenever a tide counter is removed from Reef Commander, put a blue 0/2 crab creature token into play.
Whenever Reef Commander has no tide counters, transform it.


Crab Men! Crab Men!
-Homarid battle cry


3/3


Totally awesome.
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Gademis



Joined: 26 Jan 2005
Posts: 110

PostPosted: Wed Feb 01, 2012 11:00 am    Post subject: Reply with quote

Goat Cannibal BR

Creature - Goat (Uncommon)

If you control another Goat, Goat Cannibal gains +3/+0 and First Strike.

At the beginning of your upkeep sacrifice a Goat you control.

"I tell you this isn't the way a goat should look at us, and it's been trying to bite my fingers off for a week now". Benalish Goat Herder

0/1
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lucksick



Joined: 28 Apr 2009
Posts: 53

PostPosted: Wed Feb 01, 2012 11:00 am    Post subject: Reply with quote

EMA wrote:
Haven Captain - UU

Creature - Human Werecrab - Rare

Island-dwelling.
Other blue creatures you control get +1+1 and islandwalk.
At the beginning of your upkeep, put a tide counter on Haven Captain.
Whenever Haven Captain has 3 or more tide counters, transform it.

1/1

He literally could not live away from his beloved sea.

--------------------------------------------------

Reef Commander

Creature- Homarid Werecrab

Islandwalk, Island-dwelling.
Other Crabs and Homarids you control get +1+1 and islandwalk.
At the beginning of your upkeep, remove a tide counter from Reef Commander.
Whenever a tide counter is removed from Reef Commander, put a blue 0/2 crab creature token into play.
Whenever Reef Commander has no tide counters, transform it.


Crab Men! Crab Men!
-Homarid battle cry


3/3


I'm guessing Island-dwelling is the 'you must control an island' thing?
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EMA



Joined: 15 Feb 2007
Posts: 189

PostPosted: Wed Feb 01, 2012 5:09 pm    Post subject: Reply with quote

Heheh I'm glad you appreciated ^^
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Pegleg



Joined: 23 May 2007
Posts: 3

PostPosted: Wed Feb 01, 2012 10:42 pm    Post subject: Reply with quote

Speedy Frog 2GG 1/2 creature type Frog
Flash
Undying
When this creature enters the battlefield put a +1/+1 on target creature you creature.
When this creature leaves the battlefield put a -1/-1 counter on target creature you control.
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GreenBear



Joined: 27 Jul 2010
Posts: 901

PostPosted: Thu Feb 02, 2012 8:19 am    Post subject: Reply with quote

Swiss Bear GG (Rare)

Creature - Bear

GG Swiss Bear gets +2+0 until end of turn.

G Swiss Bear gets -1 +1 until end of turn.

G Swiss Bear gets trample until end of turn.

G SwissBear gets hexproof until end of turn.

2/2

Its swiss what did you expect a vanilla bear?
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