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Solar Tezz



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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Memmy



Joined: 08 Jul 2006
Posts: 37

PostPosted: Tue Nov 08, 2011 6:22 pm    Post subject: Solar Tezz Reply with quote

// Lands
4 [M12] Buried Ruin
4 [ISD] Ghost Quarter
4 [NPH] Phyrexia's Core
4 [SOM] Plains (1)
3 [SOM] Island (1)
4 [SOM] Swamp (1)

// Creatures
4 [SOM] Wurmcoil Engine
2 [MBS] Blightsteel Colossus
3 [M12] Solemn Simulacrum
3 [SOM] Kuldotha Forgemaster

// Spells
3 [SOM] Ratchet Bomb
4 [NPH] Dispatch
3 [MBS] Tezzeret, Agent of Bolas
4 [MBS] Sphere of the Suns
3 [NPH] Conversion Chamber
3 [ISD] Unburial Rites
3 [NPH] Mycosynth Wellspring
2 [MBS] Ichor Wellspring

// Sideboard
SB: 1 [SOM] Ratchet Bomb
SB: 1 [ISD] Unburial Rites
SB: 4 [NPH] Torpor Orb
SB: 2 [M12] Oblivion Ring
SB: 2 [M12] Doom Blade
SB: 4 [NPH] Melira, Sylvok Outcast
SB: 1 [SOM] Forest (1)


Working quite well. SB is a little sketch... Thoughts?
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magicman85



Joined: 22 Aug 2009
Posts: 555

PostPosted: Tue Nov 08, 2011 7:09 pm    Post subject: Reply with quote

I think you have too many high cost spells. Maybe throw in some Spellskites to help protect your Forgemasters and save you from early beatdown.
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Memmy



Joined: 08 Jul 2006
Posts: 37

PostPosted: Tue Nov 08, 2011 7:35 pm    Post subject: Reply with quote

Thanks Magicman, good pick-up.

Hawk, Tezz grabs Kudotha's and Wurmcoils for me... He is a staple in the deck.

I would rather run 3 x Tezz, and 3 x Kud, than 4 time only one. Either one works perfectly for me.
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Memmy



Joined: 08 Jul 2006
Posts: 37

PostPosted: Tue Nov 08, 2011 7:37 pm    Post subject: Reply with quote

Recent Updates

I played a bit with Spellskite, and I don't like it. It ruins turn 2 ramp, which is necessary for the deck. Instead I put in 3 x Obby Rings instead of Conversion Chambers, the Chambers take too long to go off. I also changed a lot of the list. Especially the sideboard, works well now.
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