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Create-a-card 76 - Sundial Abuse


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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Wed Oct 26, 2011 9:00 am    Post subject: Create-a-card 76 - Sundial Abuse Reply with quote

For this Create-a-card, make a card that creates a powerful combo with Sundial of the Infinite.



Rubric is as follows:

MECHANICS
3 points for a card that would see print by Wizards, has a rarity that matches its power level, and that can be used with Sundial of the Infinite to create a powerful, playable combo, and isn't broken by itself.
2 points for a card that may be slightly over or underpowered by itself, or mismatched to its rarity, or that doesn't really combo with Sundial all that effectively.
1 point for a card that has significant power level issues, is a completely inappropriate rarity, but still does something new and interesting with Sundial, or one that is OK with power level and rarity but doesn't interact with Sundial well or at all.
0 points for a card that doesn't fit any criteria whatsoever.

FLAVOR
2 points for a card that has a name, type/s, ability/ies, and flavor text that work together as a cohesive whole. In addition, the card is worded as a normal Magic card is.
1 point for a card that has a name, type/s, ability/ies, and flavor, but that don't work quite as well together, or for a card with some spelling/layout errors.
0 points for a card that doesn't include any attempt at flavor whatsoever, or that has serious spelling/layout errors.
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Wed Oct 26, 2011 9:43 am    Post subject: Reply with quote

Compass of the Infinite 2

Artifact Rare

Abilities that can be activated only during their controller's turn, can be activated during any turn instead.

Tuktuk thought that a compass that doesn't point north would have to point to something important. To his disappointment, he found out that it was only pointing to an old useless sun clock.


Last edited by Balaviaris on Fri Oct 28, 2011 2:46 pm; edited 2 times in total
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cloysterd



Joined: 24 Jan 2007
Posts: 176

PostPosted: Wed Oct 26, 2011 9:55 am    Post subject: Reply with quote

Wave of Extinction - Rare
2BBB
Sorcery

Destroy all creatures target player controls.

At the beginning of the next end step, destroy all creatures.

"Death is its own reward, but you can still take time to savor the moment." - Barsis, Nihil Priest


Last edited by cloysterd on Wed Oct 26, 2011 6:43 pm; edited 1 time in total
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Duodax



Joined: 29 Jan 2006
Posts: 390

PostPosted: Wed Oct 26, 2011 10:04 am    Post subject: Reply with quote

Energy Surplus 2 U/P

Common

Enchantment - Aura

Enchant artifact

(U/P may be paid with U or with 2 life.)

Whenever enchanted artifact becomes tapped, draw a card.
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G0ND412



Joined: 18 May 2011
Posts: 30

PostPosted: Wed Oct 26, 2011 11:35 am    Post subject: Reply with quote

Broken Loop 4U

Mythic Rare

Enchantment

At the beginning of your upkeep, take an extra turn after this one.

At the end of your turn, skip your next turn.

The chronologist tried to build a time loop, but his hopes always came to an end all too quickly.
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LordHawk



Joined: 12 Dec 2006
Posts: 68

PostPosted: Wed Oct 26, 2011 1:23 pm    Post subject: Reply with quote

Circle of Victory
Color: U/R
CmC: 2UUR
Type: Enchantment
Rarity: Rare

Whenever a creature enters the battlefield under your control, put a copy of that creature into the battlefield with Haste. At the end of turn sacrifice the each copy made this turn.

Sacrifice Circle of Victory: Each Attacking creature gains double strike until end of turn.

Flavor: " We waited for our chance to strike, and strike we did. Losing only our inner selves. "
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Tritemio



Joined: 11 Jan 2006
Posts: 127

PostPosted: Wed Oct 26, 2011 5:04 pm    Post subject: Reply with quote

Shared turn 5

Artifact Rare

You play opponents turn, your opponent play your turn
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ikazuchi



Joined: 10 Jun 2007
Posts: 293

PostPosted: Wed Oct 26, 2011 6:42 pm    Post subject: Reply with quote

Savage Balance 2RG
Sorcery (Rare)

Savage Balance can't be countered.

When you cast Savage Balance, it deals 6 damage divided as you choose among any number of target creatures and/or players.

Each opponent gains 6 life.

“Serenity is not freedom from the storm, but peace amid the storm”
—Saint Trogen, the Slayer


_______________________________________________________
EDIT: fixed some typos and added flavor text


Last edited by ikazuchi on Mon Oct 31, 2011 11:39 am; edited 4 times in total
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KnowN



Joined: 20 Jul 2005
Posts: 240

PostPosted: Wed Oct 26, 2011 6:48 pm    Post subject: Reply with quote

Sundial Tower
Artifact Land

{T}: Add 1 mana to your mana pool
{1,T}: Put a 3/3 Golem artifact creature into play with "Sacrifice this creature at the beginning of your end step"
Sacrifice Sundial Tower: Until end of turn: Abilities that can be activated only during you turn, can be activated during any turn instead.

"Clocks slay time... time is dead as long as it is being clicked off by little wheels; only when the clock stops does time come to life."
- Inscription on the doors of the Tower
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MikeL123



Joined: 27 May 2007
Posts: 78

PostPosted: Wed Oct 26, 2011 7:40 pm    Post subject: Reply with quote

Wave of Extinction and Recondrite Shrine seem the most interesting and likely to see print. I'd bet Wave of Extinction would be priced at 4BB though. I'd worry that Recondrite Shrine would have some other combo possibilities too, but I can't think of any at the moment.

Wave of Extinction is nice because it's useful by itself. I could see aggro decks using it as a finisher, I could see decks taking advantage of their creatures going to the bin (Kitchen Finks), and I could see control decks using it.
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kumagmd



Joined: 15 Feb 2009
Posts: 307

PostPosted: Wed Oct 26, 2011 8:45 pm    Post subject: Reply with quote

Eroding Wurm
2GGG
Creature - Wurm (R)
During each player's main phase, that player sacrifices a land, an artifact and an enchantment.
"It eats you little by little, until there is nothing left but the gnawing hunger."
5/5
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xJudicatorx



Joined: 27 Aug 2007
Posts: 696

PostPosted: Wed Oct 26, 2011 10:00 pm    Post subject: Reply with quote

Since the best card to combo with Sundial has already been printed(http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=12970), I'm going to make a second card for a cycle of them.

Final Charge GG
Instant (R)

Creatures you control get +2/+2 and gain trample until End of Turn. At the beginning of your End of Combat step, you lose the game.

Strength is worthless if you are imprisoned.
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Chaosworm



Joined: 22 Sep 2010
Posts: 20

PostPosted: Thu Oct 27, 2011 1:34 am    Post subject: Reply with quote

Trip to Nowhere {W}
Enchantment - Uncommon
When ~ enters the battlefield, exile target creature.
When ~ leaves the battlefield, return the exiled card to the battlefield under its owner's control.
At the beginning of your end step, return ~ to its owner's hand.
It doesn't feel that bad as long as you know you're getting home again.

EDIT: Protip: you let the "At the beginning of your end step, return ~ to its owner's hand" ability resolve most of time.


Last edited by Chaosworm on Sat Oct 29, 2011 10:31 am; edited 1 time in total
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Lostwanderer



Joined: 24 Jun 2010
Posts: 66

PostPosted: Thu Oct 27, 2011 2:27 am    Post subject: Reply with quote

Æther citadel 4
Artifact
4,T: Search either player's library for a creture card and upt it into play under your control.
At the begining of your endstep sacrifice two creatures.
Some say there is great power in there, Rubbish i say, no one ever comes out.-Norin the wary


Last edited by Lostwanderer on Fri Oct 28, 2011 5:05 pm; edited 1 time in total
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Thu Oct 27, 2011 6:36 am    Post subject: Reply with quote

A little remembrance to CAC71

Nhak'Avagne, Empress of Rage 3RR

Planeswalker - Nhak (mythic)

+2: Put a 4/4 red Helion creature token onto the battlefield. It has haste. Sacrifice it at the beginnig of the next end step.

-1: Until end of turn Nhak'Avagne, Empress of Rage becomes an X/X Elemental creature with trample, where X is equal to the number of permanents you control.

-6: Gain control of all creatures. Untap those creatures. They gain haste until end of turn.

<4>


The wording on the first ability takes into account that the Helion tokens do not have "haste" printed on them. Otherwise it woult be the normal "with haste" clause. And yes it looks a bit like Koth's first. I know but somewhere the Helions should have gone.

The second ability ist a tweak on Gideon obv. I like the aspect of her losing control about her mind and just becoming an incarnation of canalized Anger without being a planeswalker anymore.

The Ultimate is somewhat easy to achieve, but it could also just do nothing.
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