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Create-A-Card Round 55


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AppleofEris



Joined: 20 Dec 2006
Posts: 553

PostPosted: Wed Jul 06, 2011 1:43 pm    Post subject: Reply with quote

Quantumtog | 2UU
Creature - Atog (Rare)

Damage dealt by creatures uses the stack.

U: Switch Quantumtog's power and toughness until end of turn.

UU: Return Quantumtog to it's owner's hand

1/5

Some rules are made to be broken.
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wiltstorm



Joined: 13 Nov 2008
Posts: 42

PostPosted: Wed Jul 06, 2011 1:45 pm    Post subject: Reply with quote

Twisting Current-1U (uncommon)
creature-Elemental

Whenever Twisting current becomes the target of a spell or ability switch it's power and toughness.(this effect does not end at the end of turn.)


1/3


"You! How many elementals did you kill today? Well sir, I must have killed the same one at least a hundred times."


Last edited by wiltstorm on Wed Jul 06, 2011 2:12 pm; edited 1 time in total
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Epic-Juzam37



Joined: 09 Jul 2005
Posts: 70

PostPosted: Wed Jul 06, 2011 2:09 pm    Post subject: Reply with quote

Izzet Steam-Dweller 2UR Rarity. R
Creature-Ogre illusion
When Izzet Steam-Dweller comes into play, if you played a mountain you may give target Creature haste, If you played an island, target creature is unblockable this turn.

Whenever Izzet Steam-Dweller attacks you may switch its power and toughness. (This effect doesn't end at the end of turn)
5/3
When we were toying around trying to make the ogre follow orders; well i think we did the complete opposite...-Niv Mizzet
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Wed Jul 06, 2011 2:37 pm    Post subject: Reply with quote

Strength Twin
GU
Creature - Illusion - R
Whenever a spell changes the power and/or toughness of target creature, you may copy that spell targeting Strength Twin.
GU: Switch Strength Twin's power and toughness until end of turn.
1/3
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Wed Jul 06, 2011 4:54 pm    Post subject: Reply with quote

Dormant Lava 1RR

Creature - Elemental Rare

Trample

Whenever Dormant Lava becomes the target of a spell or ability, you may switch Dormant Lava's power and toughness until end of turn.

0/9


"A river of lava is just another river to - oh shit. Run!!!" - Kor Firewalker
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testbuddy



Joined: 10 Aug 2010
Posts: 42

PostPosted: Wed Jul 06, 2011 5:58 pm    Post subject: Reply with quote

Magma Polyp 1RG

Creature - Plant, 0/1 (Rare)

Defender
When Magma Polyp dies, you may pay RRR. If you do, put two tokens onto the battlefield that are copies of Magma Polyp.
When Magma Polyp enters the battlefield, you may have it deal damage equal to its power to target creature or player.
0: Switch Magma Polyp's power and toughness until end of turn.

They crumble at a touch but the embers carry searing hot seeds.
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blitzer2k7



Joined: 12 Jul 2007
Posts: 412

PostPosted: Wed Jul 06, 2011 6:23 pm    Post subject: Reply with quote

Cunning Trickster 1U

Creature - Merfolk Rogue Rare

1U: Switch target creature's power and toughness until end of turn.

U, T: You may play an instant or sorcery card from any graveyard with converted mana cost equal to or less than Cunning Trickster's power. Then exile that card.

1/2


Last edited by blitzer2k7 on Wed Jul 06, 2011 11:15 pm; edited 1 time in total
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Dzy



Joined: 03 Sep 2004
Posts: 148

PostPosted: Wed Jul 06, 2011 6:33 pm    Post subject: Reply with quote

Old-Trickster Wizard 3UU

Creature - Wizard Turtle (Rare)

T: Draw cards equal to the power of Old-Trickster Wizard.

UU: Switch the power and toughness of Old-Trickster Wizard.

1/4

The Old-Trickster may not be young, but he is able to do a swift trick, delving in search for the power of knowledge, or just kick ass.[/i]


Last edited by Dzy on Wed Jul 06, 2011 8:22 pm; edited 1 time in total
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posso



Joined: 12 Oct 2009
Posts: 23

PostPosted: Wed Jul 06, 2011 8:14 pm    Post subject: Reply with quote

Nature's prodigy (G) rare
elemental

Trample

each time that nature's prodigy attacks put a +1/+1 counter on it and switch the power and toughness.

0/1
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cloysterd



Joined: 24 Jan 2007
Posts: 176

PostPosted: Wed Jul 06, 2011 9:46 pm    Post subject: Reply with quote

Espermorph
WUB
Artifact Creature
1/4

As long as Espermorph's toughness is 3 or greater, it has Deathtouch and Vigilance.

As long as Espermorph's power is 3 or greater, it has First Strike and Hexproof.

WB: Switch Espermorph's power and toughness. Play this ability only at any time you could play a sorcery.
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GreenBear



Joined: 27 Jul 2010
Posts: 899

PostPosted: Thu Jul 07, 2011 5:21 am    Post subject: Reply with quote

AppleofEris wrote:
Quantumtog | 2UU
Creature - Atog (Rare)

Damage dealt by creatures uses the stack.

U: Switch Quantumtog's power and toughness until end of turn.

UU: Return Quantumtog to it's owner's hand

1/5

Some rules are made to be broken.


This should win purely for bringing back the stack.
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KnowN



Joined: 20 Jul 2005
Posts: 240

PostPosted: Thu Jul 07, 2011 7:16 am    Post subject: Reply with quote

Steam Elemental - 1UR
Creature - Elemental (Mythic)

U: Switch Steam Elemental's Power/Toughness until end of turn.
1U: Steam Elemental gains hexproof until end of turn.
UU: Return Steam Elemental's to it's owners hand.
R: Steam Elemental gains haste until end of turn.
1R: Steam Elemental gains first strike until end of turn.
RR: Steam Elemental gets +4/+0 until end of turn.

1/4

They tried to extinguish the fire. The result was more catastrophic than ever imagined.


Last edited by KnowN on Thu Jul 07, 2011 10:26 am; edited 1 time in total
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Listenboi



Joined: 07 Oct 2010
Posts: 18

PostPosted: Thu Jul 07, 2011 8:14 am    Post subject: Reply with quote

Balaviaris wrote:
Dormant Lava 1RR

Creature - Elemental Rare

Trample

Whenever Dormant Lava becomes the target of a spell or ability, you may switch Dormant Lava's power and toughness until end of turn.

0/9


"A river of lava is just another river to - oh shit. Run!!!" - Kor Firewalker



why trample if he dies with the switch
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Conkisstador



Joined: 08 Sep 2004
Posts: 543

PostPosted: Thu Jul 07, 2011 8:25 am    Post subject: Reply with quote

COOL: Dormant Lava, Nature's Prodidy
OP: Cunning Trickster, Steam Elemental

Turbulent AEther 1U
Creature - Illusion [Uncommon]
U: Switch Turbulent AEther's power and toughness until end of turn. Any player may play this ability.
1: Turbulent AEther gets +1/+0 until end of turn. Any player may play this ability.
1: Turbulent AEther gets +0/+1 until end of turn. Any player may play this ability.
0/4
Many mages try to tame the tides of AEther. The lucky ones only get wet.
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Kewpee



Joined: 31 May 2011
Posts: 56

PostPosted: Thu Jul 07, 2011 8:29 am    Post subject: Reply with quote

Imp of Growing Ember R

Creature - Imp Mythic

whenever an opponent cast a sorcery spell put a +0/+1 counter on Imp of Growing Ember.

whenever an opponent cast an instant spell switch Imp of growing embers power and toughness until end of turn.

When Imp of Growing Ember Dies it deals X damage to target creature or player where X is its power.

0/2

"With every sorcery cast, the flames that surround the creature seem to grow and grow, but be careful, cast your spells too quickly and you'll find that those growing flames might be the end of you"


Last edited by Kewpee on Thu Jul 07, 2011 8:32 am; edited 1 time in total
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